So... what is Super Mario CG? The short story
It's a fan-made short animated series, early in development, with a lot of dedication to bringing back what made the Mario series so good to begin with.
Lately Nintendo has lost sight of what made the series so inventive and inspired, that's what I plan to bring back. Mario games have had a big impact on my life, so much more so than any other series, let alone anything else really. I cherish this franchise, it was my childhood as much as it was yours.. but with the lack inventiveness in the more recent Mario titles on Wii U, I felt obligated to return to my nostalgia vault, and sort through and find out what made it so great, and what could make it that much better. This is Super Mario CG.
Like the sound of this project? the longer story is below!
If it's any consolation.. to me, don't be put off by what seems to be my
young age.. well, I mean you could say I'm young. Seventeen; High school, I
assure you I am a deep and thoughtful person.. despite what I've made myself out
to be on the internet.
Well, it all started with a life story, but instead I'll just show you my early progress to present day early progress. (I'll try and squeeze in whatever I can.)
*Insert life story* I wanted to be an animator but found it exceedingly difficult, I order to begin I'd need some source material to start out with. After a few years of digging through the internet I found a program that would allow me to extract game models from various Mario games and Import them into my 3D animating studio.
What I called, step zero.
Of course, I had a basic knowledge of programming and animating, but I could not use their bone meshes from the games to animate them here, so, I have to do it all manually.
After a few months of sorting through files, I was able to.. well, sort them, and could easily tell what models they were.. because, you know, company game developers give those files some weird names. Using a few models I ripped, and quickly throwing something together over the course of a few hours, I did a short story board test to test the lighting, camera functionality, and how the models looked in this new depth of field.
Early footage, like SUPER early footage, like, completely not at all the final product: