Mario Clash Game Manual (Virtual Boy)
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Mario Clash (Virtual Boy) - Game Manual



Mario Clash Virtual Boy Manual

Mario Clash Documentation

KIDS TO ADULTS
K-A Virtual Boy
AGES 6+
INSTRUCTION BOOKLET
VUE-VMCJ-USA

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Product is not suitable for children of seven (7) years old and below.The artificial stereo vision that this game displays may not be safe for them and might cause serious and/or permanent damages to their vision.


Before using Virtual Boy, please carefully read the Virtual Boy Instruction Booklet, the Consumer Information and the Precautions Booklet. Before playing, make it sure that you adjust the hardware correctly, including the IPD and FOCUS. If you are feeling tired, don’t play. Discontinue use immediately if you are feeling dizzy, nauseated and tired, also if you feel your eyes are hurt or strained. Unlicensed and counterfeited games are against the law, so don’t use it. If you fail to follow all instructions in the adjustments, injury and/or serious damage to your vision or hearing will experience.

 

 


Mario Clash


Before Starting The Game

Some Adjustments must be made before starting the game upon using the Virtual boy. For user’s health and safety, each time you play be sure to perform these adjustments. Also, wear your glasses or contact lenses while using the Virtual Boy, if you use any.

 

Insert the Game Pak into the Virtual Boy. Turn the POWER switch located on the front of the controller to “ON” position.  Screen pictured to the right emerges, continue with the IPO and FOCUS adjustments.


Press START button to show the "IPD and FOCUS adjustment screen."
Using this screen, both adjustments are made.



IPD Adjustment

Press START button to show the "IPD and FOCUS adjustment screen."
Using this screen, both adjustments are made.

While you are looking at the adjustment screen, as shown on the screen to the right, turn the IPD dial located on top of the Virtual Boy until the marks in all four corners of the screen is visible.

The best adjustment may allow you to see only three marks, or four slightly blurred marks. When you have completed the IPD adjustment, continue with the FOCUS adjustment.




Focus Adjustment

This adjustment will ensure that you see the game image in the Virtual Boy displays clearly.

As marked on the housing, put the FOCUS slider to the CENTER POSITION. For most people, the center position should give you the clearest image.
If the image is still unclear, then adjust the FOCUS slider either left or right or until you seem satisfied with the clarity and sharpness  of the image.



Automatic Pause Function

All Virtual Boy Game Paks contain an automatic pause function.  After you have completed the IPD and FOCUS adjustments, press the START button, the screen pictured at right will come out.

The automatic pause is preset to “ON” as manufacturer’s default and Nintendo recommends that automatic pause is ALWAYS set ON.  To override the setting, use left or right on the Left Control Pad, Again, press START to begin the game.

Automatic Pause will work after continuously playing "Mario Clash" for 15 minutes (or after each level is completed), Please take a break and give your eyes some rest. You can just press the START button to resume the game.



Controller Functions


L Button
Pressing this button will make you run while moving left or right.

Press up or down to face either front or back. This is also used to select items on the "Select Screen". Press left and right to move that direction. Also used to spin Mario when he hangs onto the rope.


Select Start
While paused, press SELECT button to start the game. Return to the "IPD and Focus Adjustment Srceen".  After making it will pause. Press again to your adjustments,  press SELECT button again to restart the game, and repeat process to return to the pause screen.

R Button
Jump

R and Control Pad
Press left or right to throw shells left or right.
Press Up or Down to throw shells at the opposite side.


B Button A Button
Jump Throw Turtle Shells (in the direction you are facing).


To reset the game, simultaneously press the SELECT, START, A, B, L, and R Buttons.



How to play the game.
Getting Started

[Title screen]
Press START button while the TITLE screen was displayed and the SELECT
screen will appear.


[Select Screen]
Make your choice from these selections:
[GAME START], [TOP SCORE] or [BRIGHTNESS].



GAME START
Choose [GAME START] on the [Select Screen], then press START. Before pressing START, to pick any level form 1-40 you can use either left or right on the left Control Pad.


TOP SCORE
If you select [TOP SCORE] the Top Score Screen will be displayed.
Press START to return to the Game Select Screen.



[Top Score Screen]
When the game is over, if your score is in the top five of the lists, it will be shown on the Top Score screen.


BRIGHTNESS (Brightness Adjustment.)
Select [BRIGHTNESS] on the Select Screen.
To adjust the screen brightness, use left and right on the Left Control Pad.



[Game Screen Image]


Mushroom counter decreases each time you defeat an enemy.
Mushroom will appear when the number reaches 0.


While Mario is on the rope, spin him to face him in the direction you want him to land, and then jump to the ledge. To cross to the opposite side, go through the pipe.

This symbol will appear at the left top of the screen indicating that the Virtual Boy’s batteries are getting weak, then it means you should change batteries.


Defeating Enemies


Basics Tactics
If you jump on a Koopa, he will be stunned and will withdraw into his shell. If you move toward the shell, you will pick it up.

Press either the Right Control Pad or A Button to throw the shell after holding it, you can knock it off if the shell hits the enemy.


Important Point!

You want bonus points? Then defeat multiple enemies at one time! The more
you knock off, the higher your score!




Advanced Tactics
To defeat certain enemies, their weak points must be hit more than once. Stun him, and then let him turn around. To finish him off, hit him again to. Each enemy has different weak points.



Important Point!

Hit enemies on the opposite ledge. Continually catch the shell as it bounces back and it will begin to shine. You can defeat enemies that are far away by using these shining shells that has the ability to fly a longer distance.

Enemy that is alone in a stage moves faster.


Scoring
Every time you stun or defeat enemy, points will be added to your score.


- Jump on Koopa 10 points.
- Defeat Fire or Ice 50 points.
- Stun an enemy 100 points.
- Defeat an enemy 500 points.

If you stun and defeat multiple enemies in just one throw, each point values will increase, for example: 500, 500 X 2, 500 X 3, and so on.


Bonus points
When a stage is cleared, bonus points may be rewarded.
The number of points will depends on the number of enemies you have defeated in a group.

If you clear a stage without making any failure, a time bonus  (10pointsXtime remaining) will also be added to your score.



Important Point!
To begin "Fever Time" touches a mushroom. A single shell will defeat any enemy while it's "Fever Time," and any points you score will be double!!

 

"Fever Time" will end if you commit mistakes.

There is a bonus chance where you can get coins when a certain stage is cleared. The more Bonus Chance points you will receive, the more coins you will get.


If you can get all the coins, you will get an extra Mario as a perfect bonus.


Enemy Characters


Koopa

If you jump on a Koopa, it will withdraw into its shell then you can pick it up and throw the shell. Koopas are the only thing you can jump on and throw. But, be careful, for after a short time, they will revive.


Spike
Weakest among your enemies. If you throw a shell at him, you can knock him off.

 

Thorny
He is protected by his three horns.
He is undamaged by one hit.

Para Boomba
Be good in aiming, this enemy jumps, making it difficult to hit with a shell.


Lobb
Always be on guard for t hey will throw Iron Balls at Mario.


Sidestepper
Hitting his stomach is his weakness, but be on guard, a thrown shell can be blocked with his scissor claws.


Big Boo
She sometimes becomes transparent and cannot be hit, when she floats in the air, she is also a hard target, shells will simply pass through her without harming her.


Snake
Watch out for troubles for she multiplies by producing eggs.


Pokey
His weakest point is his head and he shrinks if you hit his body with a shell.



*Along with the enemies, there are other dangers that will obstruct with you.


Fire
It comes out suddenly.
So be quick to avoid it.


Ice
It emerges in the frozen room.


Important Point

When your score reaches higher points, like 50,000 - 100,000 points  and still counting. Remaining Marios will increase by one. Set your sights on a high score, so take your aim!

Good Luck!


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