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Details
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Written by Luke Hackett

On his journey across Sarasaland and it's multiple Kingdoms, Mario encounters
many interesting enemies. From sentient bullets to wild plant life, Mario seems
to have no luck when it comes to avoiding random enemies or the henchmen of evil
Spacemen. However, he is not powerless to stop them, as many of them can be
beaten with a good old fashioned stomp or a blast in the face from a fireball.
Here we will take a look at the ugly mugs that you will run into throughout
Super Mario Land.
General Bad Guys
Enemy |
Name |
Description |
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Goombo |
The Goombos are an enemy that is found in Super Mario World.
They resemble a large, walking mushroom that casually strolls along the
level. They are easily squished but can hurt Mario if he walks into them.
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Bombshell Koopa |
These Koopas are members of the Koopa Troopas that inhabit
the Super Mario Land Game. Mario can stomp on these enemies, but they will
explode after a short amount of time. They will walk along the levels, but
will not run off of the edges like the Goombos. |
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Piranha Plant |
These monsters resemble a very large Venus Fly Trap. They
live in the pipes throughout the Mushroom Kingdom and extended Mario worlds.
They will shoot up through the pipe and bite Mario, causing him damage. They
can also shoot variations of fireballs and projectiles as well. Mario must
use a projectile attack to kill them, as stomping on them results in damage.
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Bullet Biff |
Bullet Biffs are very large bullets that are propelled by
rockets. They will shoot across the levels and sometimes even come out of
pipes and cost Mario a life. If Mario manages to stomp on one horizontally,
it will be easily defeated. The vertical Bullet Biffs cannot be stopped and
must be dodged. |
Birabuto Bad Guys
Enemy |
Name |
Description |
 |
Bun Bun |
These oversized bee enemies attack Mario from above with
spears in Super Mario Land. Amrio can disable their wings by stomping on
them or hitting them with a fireball, bringing them to the ground for a
final stomp attack. |
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Fly |
These winged bad-guys hop towards Mario and can hurt in when
they touch. You can jump and stomp on them like real flies, or shoot
superballs at them. |
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Gao |
These dog-like enemies will remind you of sphinx without all
of the neat riddles. They tend to stay in a single place and shoot fire at
Mario. You can jump on them or use a superball to send them into the abyss! |
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King Totomesu (Boss Battle) |
This big-time baddie looks like the father of a Gao in that
he is extremely large Lion-like sphinx. He is not big on riddles either. He
jumps and shoots fire at you in a way that will give you Bowser flashbacks
from Super Mario Bros. After he leaps up, you need to run underneath him to
activate a switch that will send him into lava. You can also defeat him with
5 superballs to the face. Then it is onward to the Muda Kingdom! |
Muda Bad Guys
Enemy |
Name |
Description |
 |
Honen |
These enemies are fish skeletons that were most likely
picked clean by Tatanga. If you stand above them before they jump out of the
water you will kill them, or simply jump on them. Unfortunately you cannot
make fried fish with them because they are immune to superballs. |
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Mekabon |
These mechanical bad guys get so upset that they launch
their heads at Mario. You can stomp on the head and then body, or wait for
the Mekabon to reassemble before knocking off the entire monster |
 |
Yurarin Boo |
Have you ever seen a seahorse that breathes fire? That is
exactly what the Yurarun Boo are and you have to be careful that Mario does
not get hit by their blasts. They move around in the air and fire flames at
Mario. They can be defeated by stomping or using two Marine torpedos to
finish them. |
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Torion |
These are fully-fleshed fish with a taste for Mario. They
like to swim in groups of three, but are easily dispatched by using some of
the Marine torpedoes. |
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Yurarin |
These are the friendly relatives of the Yurarin Boo. They
float in the water and serve as an obstacle for Mario, but they do not shoot
fire at him. You can shoot them down with torpedoes or just swim past them.
|
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Gunion |
These evil octopi can paralyze the Marine Pop submarine if
you get too close, so it is important to take them out long range. However,
when you shoot them, they will split into two different balls which must
then be finished with another torpedo. |
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Dragonzamasu (Boss) |
If you thought that the Yurarin Boo was mean, then you are
in for a long battle. He is in command of the Muda Kingdom and does not mean
to go down without a fight. To beat him you need to avoid shooting the
protective bubble which floats around the area. Then you have two options:
shoot 20 torpedoes until he has been vanquished, or fire at the walls that
are behind him to activate the switch that will defeat him instantly. The
choices are yours, but watch out for the fireballs! |
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Tamao (Secondary Boss) |
This is the name of the ball that absorbs shots for his
master, Dragonzamasu. He can’t be harmed and won’t try to harm Mario, so
leave him alone and give his boss all of the torpedoes that he needs. |
Easton Kingdom Bad Guys
Enemy |
Name |
Description |
 |
Tokotoko |
He is not as much fun as the name suggests. These large
stone heads will charge headlong at Mario and cause damage to him, or kill
him. You can stomp these monsters or even catch them while jumping, and they
will be defeated. |
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Batadon |
These are leaping stone heads that have wings. As crazy as
that may sound, you can still jump on them to dispatch them, but only while
they are on the ground. This involves some good timing and a fair bit of
luck as they can bunch up and become unpredictable. |
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Ganchan |
At first glance it may appear that you are witnessing a mere
stone boulder. That is because this enemy is nothing more than a hopping
boulder that travels across platforms that are mostly avoided or used as a
means of jumping up to higher platforms. They have no discernible features
other than roundness and hardness. |
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Suu |
These annoying spider bugs will drop down from the ceiling
to attack and harm Mario. To defeat them, you must wait until they have
landed and then jump on them or hit them with two superballs. |
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Kumo |
These are larger counterparts to the Suu, except these guys
attack on the ground and then try to hop onto Mario. They are much like the
fighter flies when it comes to battle tactics, and can be defeated using
superballs or hopping on them when they land. |
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Hiyoihoy (Boss) |
This angry relative of the Tokotoko has arms and legs and an
ugly stone mug that is looking to crush Mario. He is so angry that he throws
Ganchan at him in an attempt to kill Mario. You must avoid these assaults,
jump onto the stones, and then fire superballs at the boss until he is
defeated. If you are feeling brave, then you can jump over the boss and hit
the instant kill switch. |
Chai Kingdom
Enemy |
Name |
Description |
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Pionpi |
This ghoul monster will try to jump on Mario. While you may
be tempted to jump on them right back, this will only cause them to pause
for a few seconds before resuming their assault at a faster rate. You need
to lure them off of a platform or hit them with superballs to put them down
for good. |
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Pompon Flower |
These flowers shoot poison into the air when Mario gets too
close. You can jump on them, but this requires good timing to not be
affected by poison. It is better to shoot them right in their big spore head
and go about your business. |
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Roto Discs |
These are the indestructible orbs that fly in a circular
pattern around stone blocks. Run, jump, duck, dash, or slide, but do not run
into one of these! |
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Nyololin |
These are fire breathing snakes that you find in the Chai
Kingdom dungeons. Their fire will go through walls and floors, so you need
to hit them before they hit you. Squash them or give them a double-tap with
superballs to put them down. |
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Chicken |
These chickens are launched from cannons and home in on
Mario. They are not too much trouble, and can be avoided or turned into
fried chicken with a superball in the beak. |
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Chikako |
When you are in the Sky Pop, these enemies will act as
floating mines that will explode when you get too close. Either hit them
with missiles or avoid them entirely! |
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Roketon |
These are enemy fighter plane pilots that will try to shoot
you down. They can often fly past Mario on a strafing run, but Mario can
also use his own missiles to down them from across the map. |
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Biokinton (Boss Guy) |
Do not take this guy lightly because he looks like a cloud.
Yes, he may look like a happy cloud, but he will pelt you with angry
chickens which you must shoot down or avoid. The only way to defeat him is
by using your missiles and scoring consecutive hits against him. |
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Tatanga (The Big Bad Boss Guy) |
Here we have it. The big tamale. The head honcho. You will
go head to head with him in your plane and he will stay in his lousy
spacecraft. This battle is long, but easy enough for the hard-hearted. He
will fire cannonballs at you that will split into three cannonballs after
travelling a short distance. You must avoid these and hit him 40 times
before he escapes the planet and acknowledges just how much of a tough guy
Mario really is. After this alien is gone, you get to swoop in and pick up
the princess in your ship, and fly home for some deserved rest. |