TMB on Facebook
Live Twitter Feed
@ZeldaChronicles Hey ZC, you around? I'd like to talk to you if poss :-D
#Yoshi's Cookie #retro review by MathGrant. Loved this! #Yoshi https://t.co/1rzPx4ahYm https://t.co/WxPHGPyxTW
When #Mario was still Missing on the #SNES. And still no one was happy about the situation. https://t.co/SDASQ3nO3Y https://t.co/dddBqEQbF1
Super Mario Run is finally here!
- Written by Luke Hackett
It’s the moment that all Nintendo fans have been waiting for - this month marks the long-awaited arrival of Mario on our mobiles.
Super Mario Run has been released for iOS devices, and whilst it’s uncertain when Android gamers will get to join in the fun, it’s expected to get a universal release in 2017.
So what do initial reports state about Nintendo’s first proper mobile gaming release? Much of the focus of the early reviews is about how the gameplay has been simplified to make Super Mario Run enjoyable on a touchscreen smartphone.
With just the swipe of a finger, we can now all make Mario jump, avoid enemies and even capture the flagpole in a way that will make those clunky console controllers seem very old-fashioned.
And there are a range of different gaming modes to enjoy with Toad Rally and Kingdom Builder helping to ensure that this title might have a longer shelf-life than Pokémon Go.
Even the graphics of Super Mario Run seem to be all the more colourful on the Retina display of the iPhone. Although it’s little different from the New Super Mario Bros series, it’s managed to equal the likes of Mr Smith Casino’s Spectra game that hit new heights in terms of vibrant colours, to be one of the most immediately visually appealing mobile games.
But despite the super-simple gameplay and graphical familiarity, one thing that has divided the critics is the fact that you can’t seem to play Super Mario Run in offline mode. But whilst there may be plenty of reasons why online mode provides a better playing experience, it’s still proven frustrating for anyone wishing to play the game whilst travelling.
Nintendo have always had an idiosyncratic approach to gaming, and so it’s unsurprising that they’d do things their own way. But one trend that the company seem to be happy to go along with is the concept of freemium gaming.
Although Super Mario Run is initially free-to-play, it requires players to pay no less than $9.99 if they wish to proceed any further in the game. Thankfully, Nintendo have stated that this will be the only amount that gamers will have to pay and so there should be little chance of ending up with some unexpectedly massive bills.
So although the new Super Mario Run game has had a few critics, it seems like it’s already joining those casino games in the mobile gaming elite.