Mario Party 5 Mini-Game Guide
Sound effects / music

Mario Party 5 (Gamecube) - Mini-Game Guide


2-v-2 Mini-Games

Banking Coins:
Information: One player hits the vase to make coins appear while the other runs around the tilting platform trying to collect the coins.
Controls: Control Stick: Move, A button: Jump
Advice: It doesn't matter who hits the vase as long as someone hits it and the other goes after the coins. Money bags can also come out of the vase so try to get those as well.

Berry Basket:
Information: One player shoots berries out of a tree while their partner tries to catch them. The team with the most points at the end wins.
Controls: Shooter: Control Stick: Aim, A button: Shoot
Catcher: Control Stick: Move
Advice: Players can catch berries shot sown by the opposing team as well, but watch out for the spiked berries, they'll stun you and you'll lose time. The pink one are worth 1 point and the gold ones are worth 3 points.

Bus Buffer:
Information: Clean the top of your bus with a wacky buffer that's hard to steer. The first person to finish the entire bus wins.
Controls: Control Stick: Steer Buffer
Advice: The buffer will continue spinning in one direction unless you turn yourself in the opposite direction. To move forward you need to have the buffer go left and right, left and right.

Clock Stoppers:
Information: You and your partner must move the hands of your clock to match the clock in the middle. The team to have the most points after 5 rounds wins either that or the first team to 3 points.
Controls: Control Stick: Move
Advice: Each player should take their own hand on the clock and move the hands in the fastest direction possible. You'll know the hands are in the right place once you hear a chime and it doesn't move any further.

Defuse or Lose:
Information: Don't let the sparks on the fuses reach the king bob-omb or he'll explode taking you with him. Be the only team standing to win.
Control: Control Stick: Move, A button: Jump, A button > A button: Ground Pound
Advice: Watch for where the fuses cross paths so you can catch two spark at one time. You'll know a fuse is about to spark again when you see it smoke.

Handy Hoppers:
Information: One player must rotate the bar while the other player jumps it. The team that accumulates the most jumps before the end wins.
Controls: Jumper: A button: Jump
Rotator: L, R buttons alternately: Spin handle
Advice: The faster the player rotating hits the L and R buttons the faster the bar will spin and the more points you can rack up in less time. But if the
player jumping hits the bar he'll trip. The player Jumping can tap the A button to jump lower.

Information: Your team must match the UFOs in the window with the ones on the floor to earn a point. The first team to 5 points wins.
Controls: Control Stick: Move, A button: Jump, A button > A button: Ground Pound
Advice: You'll know if you found one of the two matching pictures if the square you ground pound on flashes white. If it flashes red try another one. To score a point both players must land on both correct symbols at the same time.

Mario Can-Can:
Information: Use a seesaw can-opener to be the first team to open your can first. Take turns jumping to open the can.
Controls: A button: Jump, A button > A button: Ground Pound
Advice: Using Ground Pounds will open the can faster. There are different types of labels on the cans, each one has something different in them, so opening these cans can be fun.

Manic Mallets:
Information: You and your partner need to hit the buttons in front of you faster than your opponents to avoid being crushed by a giant hammer. The team that hits their buttons faster and has the higher total wins.
Controls: A button: Hit Button
Advice: The Giant hammer will point towards the losing team, if it's pointing between them at the end of the game then it will swing towards the team with the lowest score.

Panic Pinball:
Information: You and your partner each control a flipper in a pinball Machine and try to rack up more point than the other team.
Controls: A button: Activate Flipper
Advice: Hitting Goomba will start the slot machine on your side of the screen and what it lands on will score you points. 3 mushrooms will get you 500 points, 3 flowers will get you 1000 points and 3 stars will get you 2000 points. If you launch your ball into Bowser who's at the top of the screen the counter in his eyes will decrease by one. If they hit zero it will release a lot of balls onto the field to help score more points for your team.

Rumble Ready:
Information: Be the first to put your arms out to catch the falling capsule. The first team to get 3 points wins.
Controls: A button: Catch Capsule
Advice: Watch above your head for an exclamation point, when it appears is when you need to hit the A button, first person to do that gets the capsule.

Information: Be the first team to pilot your Cheep-cheep submarine to the finish line. You'll need to alternate to keep up a good pace.
Controls: Driver: L, R buttons simultaneously: Pull lever to drive Resting: A button: Flash eyes, move lips
Advice: You'll know when a player can't continue driving when he slows down no matter how fast you press the buttons so switch immediately. You'll also know when a resting character is ready to start driving when he is no longer panting and is just standing still.



3-v-1 Mini-Games

Beam Team:
Information: The lone Player needs to avoid being caught in the other teams tractor beams.
Controls: Lone Player: Control Stick: Move
Team Players: Control Stick: Move, A button: Tractor Beam
Advice: The Players in the UFOs should avoid hitting each other or else they'll stall and miss their chance to catch the lone player in their Tractor beam.

Big Top Drop:
Information: The lone player has to knock the other three off the tight-rope by dropping balls on them.
Controls: Lone Player: A button: Drop balls, B button: throw balls upwards
Team Players: Control Stick: Move
Advice: The team players should avoid staying next to each other or they'll make a bigger target for the lone player. The lone player should try not to drop the balls in a pattern or the other team may learn to avoid the balls entirely.

Curvy Curbs:
Information: Steer your trolley through a curving road all the way to the end to be the winner.
Controls: Control Stick: Steer
Advice: The lone players road is slippery so it's a bit harder to steer, but the three player team must steer each trolley individually and if one hits a wall
they must all stop and wait.

Fight Cards:
Information: Fight a wrestling match with three different cards each meaning either punch, kick, or chop. The lone player must knock out the other three players in 5 tries in order to win.
Controls: A,B,X buttons = Sign is raised (The sign will indicate which button to press according to the sign)
Advice: The only way for the lone player to knock out another is if they both raise the same sign, so this isn't like rock, paper, scissors. If even one of
the three team players is still alive after 5 rounds then all three win.

Information: The three player team needs to run around the arena while avoiding being crushed by the lone player who is rolling around on a big ball.
Controls: Control Stick: Move
Advice: The lone player can safely go over the Monty moles while the others will trip over them. Plus the player on the ball can also keep the Monty moles from popping out of the ground by rolling over the bumps in the ground that they make.

Heat Stroke:
Information: The lone player try to knock the other three off the platforms by hitting them with a hammer.
Controls: Lone Player: A button: Swing hammer, B button: Fake Swing
Team Players: A button: Jump, A button > A button: Ground Pound
Advice: The lone Player can try to fake out the others to catch them off guard and knock them off easier. The team players must also look out for the falling Podoboos.

Mario Mechs:
Information: Eliminate everyone on the other team by shooting them.
Controls: Lone Player: Control Stick: Move, A button: Shoot forward, B button: Use ring attack
Team players: Control Stick: Move, A button: Shoot forward, B button when held down provides a Boost
Advice: The lone player can charge up his attacks to eliminate the other three players faster. You can also use the pillars found in the arena to
help defend yourself.

Information: This is a mini-game where you need to create a math equation in order to earn coins. The coins earned are determined by the answer to the equation you make.
Controls: Lone Player: Control Stick: Move, A button: Hit block
Team Players: Control Stick: Move
Advice: Don't worry about getting a negative number due to a subtraction going below zero. The game will total your score as a big zero instead. The best score you can get is thirty six.

Quilt For Speed:
Information: Race along the quilt and be the first team to reach the middle of it.
Controls: -A button = Stop Roulette
Advice: The lone player has a small disadvantage in this mini-game where he only has one directional roulette to spin while the others have three. The team of three all have to stop their roulette to move and the direction moved for both teams is of the directions on the roulette. So the team of three need to communicate so they know which directions they want to move in.

Revolving Fire:
Information: Avoid being burnt by the flames coming from the tower that the lone player controls.
Controls: Lone Player: L button: Spin Flames Counter Clockwise, R button: Spin Flames Clockwise, A button > A button: Flame Wave
Team Players: Control Stick: Move, A button: Jump
Advice: When you see the lava around the lone players tower it means he can use a lava wave. You can't jump the flames, only the lava wave. And make sure you don't stand still for to long or you'll slip off the edge and into the lava.

Squared Away:
Information: The lone player needs to avoid having his cube crushed by the bigger cubes the other 3 players are rolling around in.
Controls: Control Stick: Move
Advice: The lone player should make tight turns to avoid being squished, they move around quicker than the other three. The three player team should
work together to corner the lone player so he can't escape.

Tube it or Lose it:
Information: The one player tries to pop the other teams inner tubes with his spiked vehicle. The three player team needs to make it down the mountain in order to win.
Controls: Control Stick: Steer, A button: Accelerate, B button: Brake
Advice: Try to out manoeuvre the other team to either survive or destroy the other teams inner tubes. Use the jumps ramps to your advantage to try and hit the other team members.


4-Player Mini-Games

Chimp Chase:
Information: Chase the baby Ukikis and return them back to the nest of the same
colour to score points in this mini-game.
Controls: Control Stick: Move, A button: Grab / Release Object
Further Information: When one of the adult Ukikis becomes angry, all of the baby Ukikis of the same colour will stop moving for a moment, that's your chance to grab one! Also the gold Ukiki is worth three points and can be brought back to any nest.

Chomp Romp:
Information: Guide the Chain Chomp through the park to the exit with your chomp whistle.
Controls: Control Stick: Move, A button: Call Chomp
Further Information: Avoid touching the Chain Chomp or you'll lose some time. Plus the Chain Chomp will only move in straight lines in the direction he heard the call come from and won't stop until he hits something in his path.

Coney Island:
Information: The point of Coney island is to catch the most falling scoops of ice-cream.
Controls: Control Stick: Move
Further Information: Watch for the shadows of the falling scoops of ice-cream, the bigger they are the closer they are to hitting the ground. Watch out for your opponents as well, I've noticed the CPU likes to push others out of the way to get a falling scoop if there aren't enough falling at the time.

Coin Cache:
Information: Jump to hit the blocks to score coins.
Controls: Control Stick: Move, A button: Jump
Further Information: Some blocks are empty and will break when hit, some blocks may contain more than one coin so keep hitting them until they show that they are empty.

Dinger Derby:
Information: Be the one to hit the most balls in this Homerun Derby.
Controls: A button: Swing Bat
Further Information: Watch the throwing arm to get a good idea n what speed the ball will be thrown, but watch out for that curve ball! You've only got 30 chances to make the best score.

Dodge Bomb:
Information: Throw bob-ombs at your opponents while you avoid being hit by one of theirs.
Controls: Control Stick: Move, A button = Grab / Throw Objects
Further Information: A flashing Bob-omb will explode in a few seconds so stay away from them and get rid of any you might be carrying. If you walk into the blast of a Bob-omb you will be hurt and eliminated from the game. So be careful.

Fish Sticks:
Information: Run around a pool of Cheep-Cheeps and yank them out with the fishing poles.
Controls: Control Stick: Move, A button: Use pole
Further Information: Watch the fishing poles, if one dips down it means that a cheep-cheep is hooked on it, be the first to yank it out. A red one is worth 1 point, a gold one is worth 3 points.

Fish Upon a Star:
Information: Knock your opponents of the crumbling platform while avoiding being knocked of your self or falling into a hole.
Controls: Control Stick: Move, A button: Jump, B button: Punch, A button > B button: Kick
Further Information: If you feel your controller rumbling it means the area of the platform your standing on is about to fall off. Plus be careful of the holes the fish knock into the field, if your standing on the spot they hit, you'll fall along with it.

Flower Shower:
Information: Run around collecting the flowers that the Koopa's throw into the air.
Controls: Control Stick: Move, A button: Jump
Further Information: While running around if you happen to jump on one of your opponents they will get squished a bit and won't be able to jump or run, only walk. The water in the stage will slow you down a bit, so try not to stay in there too long. Pink Flowers are worth 1 point while Gold Flowers are worth 3 points.

Frozen Frenzy:
Information: Dash around a frozen cave collecting crystals while avoiding icicles and your opponents.
Controls: Control Stick: Move, A button: Jump, B button: Punch, A button > A button: Ground Pound, A button > B button = Kick
Further Information: Avoid landing on the icicles or you'll lose all you crystals in your possession. Being hit will cause you to lose one crystal and quite possibly your lead.

Ground Pound Down:
Information: Be the first to reach the bottom of the cave in order to win this mini-game.
Controls: Control Stick: Move, A button > A button: Ground Pound
Further Information: Do a ground pound at the highest point of your jump to break through more of the soil blocks. The rock ones will always take 3 ground pounds to break, no matter how high you jump.

Hotel Goomba:
Information: Be the first t reach the third floor balcony of the hotel by punching the Goomba's out of your way.
Controls: Control Stick: Move, B button: Punch, Y button: Reset Room
Further Information: Be careful not to punch the Goomba's in a direction that will block your path to the elevator, if that happens, use the Y button to reset the room and the Goomba's back to where they were when you entered.

Hydro Stars:
Information: Race through a boating course and be the first across the finish line.
Controls: Control Stick: Steer Boat, A button: Accelerate, B button: Brake
Further Information: Follow the arrow to know which way the next gate is. Don't hit anything in the water or you'll lose time.

Later Skater:
Information: Be the first to complete five laps around the ice rink.
Controls: Control Stick: Change Direction
Further Information: Careful not to hit the sides of the rink or head into the centre of the arena into the whit zone or you'll slow down as well.

Leaf Leap:
Information: Jump on the leaves of the bean stalk to get as high as you can. The highest player wins.
Controls: Control Stick: Choose Direction, A button = Jump
Further Information: Be careful not to jump the wrong way or you'll free fall until you hit another leaf. The orange Leaf marks the current record set for the mini-game, pass it and you break the current record. Each Leaf increases your distance by 3 yards.

Mazed & Confused:
Information: Be the first to reach the centre of the maze to win!
Controls: Control Stick: Move
Further Information: The walls of the maze will change every so often to make it harder to reach the centre, and if you touch one of the walls you'll be stunned for a moment.

Night Light Fright:
Information: Stop the Chain Chomp in the dark alley with your flashlight before you get hit. The Player who stops the chain chomp closest to themselves wins.
Controls: A button: Use Flashlight
Further Information: The way the chain chomp moves down the alley is random so watch only your screen and not the others or you may get hit!

Pop-Star Piranhas:
Information: Watch the piranhas dance on stage and try to tell which one is dancing differently.
Controls: Choose the button on the pipe of the piranha you want
Further Information: Watch their leaves to find out which one is really dancing differently. You only have 5 seconds to choose so be quick. The player with the most points at the end of three rounds wins.

Pushy Penguins:
Information: Avoid being pushed off the edge of the iceberg by the penguins to win.
Controls: Control Stick: Move
Further Information: The penguins will speed up as they get close to the edge so think fast! The Big Penguins take up a lot more room on the iceberg and make a different sound when walking so you'll know when they're coming.

Rumble Fumble:
Information: Look under the buckets to try and find three shy guys.
Controls: Control Stick: Move, A button: Check under bucket
Further Information: Look at the exclamation above your head before lifting a bucket, if it matches the same one from the beginning of the mini-game than it has a shy guy under it, if it's something else than it will contain something bad!

Triple Jump:
Information: Be the one to jump the farthest using a triple jump
Controls: -Use the button that's shown on screen
Further Information: Tap the button as fast as you can to go farther on each jump.

Vicious Vending:
Information: Turn the handle on your machine to receive a capsule and a prize.
Controls: Control Stick Rotate: Turns Handle
Further Information: What you receive from the machine is completely random so you won't know what you'll get until the end. What you can get from the machine is: Thwomp(0 coins), 1 coin, 10 coins, 20 coins

Will Flower:
Information: Use the power of your mind to revive the wilted flower in front of you.
Controls: A button repeatedly: Revive flower
Further Information: Don't stop until you see the flower completely revived



Battle-Mode Mini-Games

Information: Find the matching symbol shown in the mirror somewhere on the table. Last player standing wins.
Controls: Control Stick: Move, A button: Select Symbol
Advice: The symbol in the mirror starts out blurred but as time grows short it will become clearer and you'll be able to tell what it is. Making a wring choice will stun you and you'll lose time. There is always 1 matching symbol less than the amount of players remaining.

Bill Blasters:
Information: Fire Bullet Bills at your opponents from your spinning platform to damage them. Get hit 3 times and your out!
Control: A button: Fire Bullet Bill
Advice: It takes a few seconds to fire another Bullet Bill so wait and aim again. Every time your hit your platform will spin slower so you can aim better. If 2 bullet bills collide in mid-air then they'll explode.

Lucky Line-up:
Information: Try to line up the symbols on the slot machine as best you can, the player at the end with the most points is the winner.
Controls: A button: Hit Block
Advice: 3 sevens are worth 50 points, 3 shells are worth 10 points and 3 cherries are worth 5 points. The star in the middle is a wild card.

Random Ride:
Information: Pick a vehicle and hope your lucky, because the outcome of the race is always random.
Controls: Control Stick: Pick Vehicle
Advice: A vehicle with a positive name might stand a better chance than a vehicle with a negative name. During the race if your vehicle starts to smoke it means it's about to break-down and drop you out of the race. If your face vanishes off the radar while your not on screen then your out as well.

Information: It's a four-way game of tug-o-war where you try to pull you opponents of their Dorrie platforms before they do the same to you.
Controls: A button: Pull Rope
Advice: The slowest person who is pulling their rope will be the one to fall, not who ever is across from you. You the time where the platforms are moving to rest since you can't pull while the platforms move.

Twist n' Out:
Information: Use a hammer to knock your opponents into the side of the giant twister. Last one standing wins.
Controls: A button: Swing Hammer
Advice: The Twister slowly shrinks to make things harder for your survival. The direction and distance you fly when hit by a hammer is determined by what angle you were hit on.



Duel-Mode Mini-Games

Blown Away:
Information: Each player is equipped with an air-gun that you must use to knock your opponent off the cloud to win.
Controls: Control Stick: Move, A button (When held down): Store Power, A button (When Released): Fire Air Blast
Advice: The more pressure you store the stronger your air blast will be and the farther your opponent will fly if hit. But you can only store a certain amount of power.

Bound of Music:
Information: Jump around on a cloud hitting invisible blocks searching for those with music notes in them. The one who finds the most music blocks wins.
Controls: Control Stick: Move, A button: Jump
Advice: At the start of the game you'll see all the blocks flash, including the empty ones, so jump around the area you saw them in, near the half-way point you'll see the remaining blocks flash again. There are empty ones that will break when you hit them though.

Button Mashers:
Information: Blocks will drop and your character will try to hold them up. A button will be on the block that you must press.
Controls: Press the buttons shown on the blocks simultaneously.
Advice: Each block adds one button more to the list you need to press, if you don't press the buttons all at once and fast enough you'll lose the duel.

Countdown Pound:
Information: Watch as your balloon grows bigger and bigger but watch you timer as well, you can't let it hit zero. To stop it, hit the switch with a ground pound. The player who stops their timer closer to 00:00 wins.
Controls: A button: Jump, A button > A button: Ground Pound
Advice: Depending on how high you jump when you ground pound it could take up to a second for you to land and stop your clock, so be careful with your ground pound.

Get a Rope:
Information: 2 players, 3 ropes, many possible outcomes. All you need to do is pick a rope and hope the outcome you have is better than your opponents.
Controls: Control Stick: Pick Rope, A button: Confirm Selection
Advice: The possible outcomes are from worst to best as follows: 100 pound anvil, some confetti, a lot of confetti. The outcome is still random so just
pick a rope and hope for the best.

Head Waiter:
Information: Toss a Bowser bomb back and forth while a time counts down to zero. The one holding it when the counter hits zero loses.
Controls: A button: Decrease counter by 1, B button: Decrease counter by 2
Advice: Once the counter reaches 5 the eyes will no longer show the amount of time left, it will only show question marks, so try and predict what your opponent did and then pick your choice accordingly.

Merry Popping's:
Information: Both players are suspended by a bunch of balloons and the first one to pop all of their opponents balloons wins.
Controls: A, B buttons simultaneously: Blow Darts
Advice: The trick in this mini-game is the be the first to hit the A and B buttons 30 times before your opponent does.

Piece Out:
Information: This is puzzle game where you take pieces of a conveyer belt and place them on a grid earning you points for size and color. Player with the most points at the end wins.
Controls: Control Stick: Move Cursor, A button: Place Block, L button: Rotate Piece Counter-Clockwise, R button: Rotate Piece Clockwise
Advice: If you pick up a piece you don't want or can't use there is a garbage disposal underneath your grid, drag pieces there to get rid of them. But once you fill your grid completely you'll clear it and earn bonus points and get to fill it again. Clearing it with all the same colours will earn you more points.

Pound Peril:
Information: There are 12 switches in the room, one is safe and the others well, they've got some surprises for you. Find the safe switch to win.
Controls: Control Stick: Move, A button: Jump, A button > A button: Ground Pound
Advice: Try to keep track of which buttons your opponent has hit so you don't end up hitting them as well, but don't forget which ones you hit either.

Pump n' Jump:
Information: Store pressure in a spring and then send yourself flying over 100 yards into the air and see who goes the highest.
Controls: A button repeatedly: Store Pressure
Advice: There is no way of telling who seems to be in the lead except if one players spring is lower than the other. But once a certain amount of pressure is stored it won't go down any further but pressure will still rise so if both are down you won't know who is in the lead anymore.

Shock Absorbers:
Information: Avoid touching the Sparkys or the electricity the create or you'll be shocked and lose the duel.
Controls: Control Stick: Move
Advice: You can see which Sparkys will create a wall of electricity because they will charge up first. The Sparkys will bounce of anything they touch so be careful and watch your step.

Shy Guy Showdown:
Information: It's a classic wild-west show down. Shy guy will lift a sign and you need to hit the corresponding button to shoot your opponent.
Controls: Press the button matching the one shy guy raises.
Advice: The Shy Guy might raise a fake sign so don't hit the button unless it says A,B,X,Y,L,R,Z. If you hit the wrong button your gun will back fire and hit you causing you to lose the duel.

Sky Survivor:
Information: Fly through the air with your opponent while avoiding things that are flying towards you. Get hit to many times and your machine will break down.
Controls: Control Stick: Move
Advice: Your machine will fly like an airplane does so up is down and down is up. Your machine has 5 hits, get hit that many times and your out so be careful. As time goes by more and more objects will appear.

Whomp Maze:
Information: Navigate through the treacherous whomp maze. You won't know where a whomp-wall is until you get close to it, making this maze hard to navigate.
Controls: Control Stick: Move
Advice: Hitting a whomp will cause you to get stunned and make you lose time. Once someone makes it to the end of the maze the whomp's will reveal themselves to show what the maze really looked like.

Wind Wavers:
Information: Wave your fan as fast as you can to avoid being sucked up by the tornado that is chasing you. et sucked up by the tornado and you lose.
Controls: L and R buttons alternately: Wave Fan
Advice: As time goes by the power of the tornado will grow and you'll need to wave faster to avoid being sucked in

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