Super Luigi Bros

Super Mario Games on the Nintendo 64

Nintendo’s cartridge-based 64-bit console was where Mario learned to move in three dimensions. Super Mario 64 arrived with the machine in 1996 and set the template for 3D platformers, while Mario Kart 64, the first three Mario Party games and Paper Mario made the four-port N64 the place to play Mario with friends.

Games covered16
First entryJun 1996
Latest entryApr 2001
Years covered1996 – 2001

All Nintendo 64 Mario Games Covered

Click any tile to jump to that game’s full page on Super Luigi Bros. Games are ordered by their first release on the Nintendo 64, and each tile shows the kind of Mario appearance it is:

  • Main role – the classic platform-style Mario adventures, such as Super Mario Bros. and Super Mario Land, plus the RPGs and other games built around Mario himself.
  • Spin-off – a game that features Mario throughout but is not a mainstream adventure – karting, party, sports and puzzle games.
  • Edutainment – games designed to teach as well as entertain, starring characters from the Mario universe.

Super Mario 64 cover art

Super Mario 64

Jun 1996 · Main role
Japanese launch title; best-selling N64 game
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Mario Kart 64 cover art

Mario Kart 64

Dec 1996 · Spin-off
Four-player split-screen; second best-selling N64 game
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Yoshi's Story cover art

Yoshi's Story

Dec 1997 · Main role
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Mario no Photopi (Japan only) cover art

Mario no Photopi (Japan only)

Dec 1998 · Edutainment
Cartridge with two SmartMedia card slots
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Mario Party cover art

Mario Party

Dec 1998 · Spin-off
Hudson Soft's first Mario Party
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Super Smash Bros. cover art

Super Smash Bros.

Jan 1999 · Spin-off
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Mario Golf (N64) cover art

Mario Golf (N64)

Jun 1999 · Spin-off
Camelot's debut; links to the Game Boy Color version
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Mario Artist: Paint Studio (64DD, Japan only) cover art

Mario Artist: Paint Studio (64DD, Japan only)

Dec 1999 · Edutainment
64DD launch game, bundled with the N64 Mouse
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Mario Party 2 cover art

Mario Party 2

Dec 1999 · Spin-off
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Mario Artist: Talent Studio (64DD, Japan only) cover art

Mario Artist: Talent Studio (64DD, Japan only)

Feb 2000 · Edutainment
Bundled with the Capture Cassette
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Mario Artist: Communication Kit (64DD, Japan only) cover art

Mario Artist: Communication Kit (64DD, Japan only)

Jun 2000 · Edutainment
Shared creations online through Randnet
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Mario Tennis (N64) cover art

Mario Tennis (N64)

Jul 2000 · Spin-off
Waluigi's first appearance
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Paper Mario cover art

Paper Mario

Aug 2000 · Main role
Released in Japan as Mario Story
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Mario Artist: Polygon Studio (64DD, Japan only) cover art

Mario Artist: Polygon Studio (64DD, Japan only)

Aug 2000 · Edutainment
Final Mario Artist disk; Sound Bomber inspired WarioWare
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Mario Party 3 cover art

Mario Party 3

Dec 2000 · Spin-off
Last Mario Party on the N64
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Dr. Mario 64 cover art

Dr. Mario 64

Apr 2001 · Spin-off
North America only on N64; Japan got it on GameCube
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About the Nintendo 64

Nintendo 64 at a glance
Manufacturer Nintendo
Generation Fifth generation (home console)
Released 23 June 1996 (Japan) · 29 September 1996 (North America) · 1 March 1997 (Europe)
Launch price ¥25,000 · US$199.99 · £249.99
Units sold 32.93 million (Nintendo IR)
Media Game Pak cartridge (4–64 MB) · 64DD magnetic disk (Japan only)
Processor NEC VR4300 at 93.75 MHz, with SGI Reality Coprocessor
Best-selling Mario game Super Mario 64 – 11.91 million
Predecessor Super Nintendo Entertainment System
Successor Nintendo GameCube
Discontinued 2003
Charcoal-grey Nintendo 64 console with its grey three-pronged controller
Nintendo 64 (NUS-001) with standard controller, 1996Photo: Evan-Amos / Wikimedia Commons (public domain)

The Nintendo 64 began life as Project Reality, a partnership with Silicon Graphics that was announced in August 1993. SGI and MIPS designed the chipset, pairing an NEC VR4300 processor clocked at 93.75 MHz with SGI’s Reality Coprocessor at 62.5 MHz and 4 MB of Rambus RDRAM, which the later Expansion Pak doubled to 8 MB. Briefly known as the Ultra 64, the machine stuck with cartridges while its rivals moved to CD. Game Paks held between 4 and 64 MB, a fraction of a compact disc, but they loaded almost instantly and shrugged off years of rough handling. The three-pronged controller was the first major pad built around an analogue thumbstick, with a Z trigger tucked underneath, and four controller ports came as standard.

Repeated delays pushed the launch back from Christmas 1995, and Japan finally got the console on 23 June 1996 for ¥25,000, with just three games on the shelf. One of them was Super Mario 64. North America followed on 29 September 1996 at US$199.99 (some shops started selling it a few days early), and Europe waited until 1 March 1997, when it cost £249.99. Less than a year after launch the Japanese price was cut to ¥16,800 to keep pace with Sony and Sega, and Time magazine named the N64 its machine of the year for 1996.

Grey Nintendo 64 controller with a central analogue stick
Nintendo 64 controller (NUS-005), 1996Photo: Evan-Amos / Wikimedia Commons (public domain)

The fight with the PlayStation and the Sega Saturn went two ways. The N64 comfortably outsold the Saturn but finished a long way behind Sony: Nintendo’s own figures put lifetime sales at 32.93 million, of which 20.63 million were sold in the Americas and only 5.54 million in Japan. Costly cartridges with limited space pushed several big third-party games, Dragon Quest VII among them, on to CD-based rivals, so the library stayed small at around 388 titles. What it lacked in quantity it made up for with first-party hits, and Mario was at the centre of most of them.

The charcoal-grey console was never slimmed down, so Nintendo grew it through its ports instead. The Rumble Pak, first bundled with Star Fox 64 in 1997, added force feedback, and Japan even received a Rumble Pak-compatible edition of Super Mario 64 that July. The Transfer Pak let Mario Golf and Mario Tennis swap characters and save data with their Game Boy Color namesakes, and coloured consoles and controllers followed later in the system’s life. Japan alone got the 64DD, a magnetic disk drive that slotted underneath the console in December 1999 together with the Randnet online service. It was sold mainly by mail order, managed little more than 15,000 units and closed down in February 2001, but it left behind the Mario Artist creative suite, starting with Paint Studio. China later received the iQue Player, a plug-in version of the hardware, in November 2003.

Nintendo 64 console sitting on top of the 64DD disk drive
64DD disk drive attached to a Nintendo 64, Japan, 1999Photo: Evan-Amos / Wikimedia Commons (public domain)
Grey Rumble Pak accessory for the Nintendo 64 controller
Rumble Pak controller accessory, 1997Photo: Evan-Amos / Wikimedia Commons (public domain)
iQue Player, a controller-shaped Nintendo 64 variant sold in China
iQue Player, China's plug-in Nintendo 64 variant, 2003Photo: Evan-Amos / Wikimedia Commons (public domain)

Super Mario 64 remains the machine’s defining game. Its free-roaming camera, analogue movement and painting-portal worlds set the pattern for 3D platformers, and at around 11.91 million copies it is the best-selling N64 title. Mario Kart 64 (about 9.87 million) made four-player split-screen racing a living-room ritual, Super Smash Bros. started a fighting series of its own and Yoshi’s Story gave Yoshi a storybook side-scroller. Hudson Soft’s Mario Party, Mario Party 2 and Mario Party 3 turned those four ports into board-game nights, Camelot’s Mario Tennis introduced Waluigi, and Intelligent Systems’ Paper Mario, called Mario Story in Japan, picked up the RPG thread from Super Mario RPG. Dr. Mario 64 closed the run in 2001 as a North America-only release.

The N64 bowed out in 2003, after the GameCube had arrived, and it was the last major home console to rely on cartridges until the Switch in 2017. Its Mario games have rarely been out of reach since. Super Mario 64 DS remade the original in 2004, the Wii and Wii U Virtual Console sold many of the others as downloads, and Super Mario 3D All-Stars brought Super Mario 64 to Switch for a limited run in September 2020. Today the Nintendo 64 – Nintendo Classics app for Nintendo Switch Online + Expansion Pack members offers Super Mario 64, Mario Kart 64, Mario Tennis, Dr. Mario 64 and Yoshi’s Story from its October 2021 launch, with Paper Mario, Mario Golf and all three Mario Party games added since, and on Nintendo Switch 2 the app gained extras such as a CRT-style filter.

More Mario on the Nintendo 64

Other notable Mario-related releases on the Nintendo 64 that don’t have their own page here yet:

  • Jun 1996Pilotwings 64CameoLaunch title; Mario's face is carved into Mount Rushmore
  • Jul 1997Super Mario 64: Rumble Pak Compatible VersionMain roleJapan-only revision adding Rumble Pak support
  • Nov 1998The Legend of Zelda: Ocarina of TimeCameoMario, Peach, Bowser and Yoshi portraits in Hyrule Castle
  • Nov 1999Donkey Kong 64CameoHides a playable copy of the original Donkey Kong arcade game
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