Super Mario Games on the Super Nintendo (SNES)
Nintendo’s 16-bit Super Famicom and Super NES gave Mario a cape, a dinosaur and a go-kart. It launched with Super Mario World, created kart racing with Super Mario Kart, put Yoshi in charge in Super Mario World 2: Yoshi’s Island and let Square take Mario into role-playing with Super Mario RPG, plus Japan-only puzzlers and edutainment.
All SNES Mario Games Covered
Click any tile to jump to that game’s full page on Super Luigi Bros. Games are ordered by their first release on the SNES, and each tile shows the kind of Mario appearance it is:
- Main role – the classic platform-style Mario adventures, such as Super Mario Bros. and Super Mario Land, plus the RPGs and other games built around Mario himself.
- Spin-off – a game that features Mario throughout but is not a mainstream adventure – karting, party, sports and puzzle games.
- Edutainment – games designed to teach as well as entertain, starring characters from the Mario universe.
- Compilation – several Mario games collected on one cartridge or disc.

Super Mario World

Mario Paint

Super Mario Kart

Mario is Missing!

Yoshi's Cookie

Super Mario All-Stars

Yoshi's Safari

Mario & Wario

Mario's Time Machine

Mario's Early Years! Fun with Numbers

Mario's Early Years! Fun with Letters

Mario's Early Years! Preschool Fun

Super Mario World 2: Yoshi's Island

Mario no Super Picross

Super Mario RPG: Legend of the Seven Stars

Wrecking Crew '98
About the SNES
| Manufacturer | Nintendo |
|---|---|
| Generation | Fourth generation (home console) |
| Released | 21 November 1990 (Japan) · 23 August 1991 (North America) · 11 April 1992 (UK and Ireland) |
| Launch price | ¥25,000 · US$199 · £150 |
| Units sold | 49.10 million (Nintendo IR: 17.17m Japan, 23.35m Americas, 8.58m other) |
| CPU | Ricoh 5A22 (WDC 65C816-based) at up to 3.58 MHz; 128 KB work RAM |
| Media | Game Pak cartridge · Satellaview and Nintendo Power downloads (Japan) |
| Best-selling Mario game | Super Mario World – 20.61 million (including pack-in copies) |
| Predecessor | Nintendo Entertainment System (Famicom) |
| Successor | Nintendo 64 |
| Discontinued | 1998 (Europe) · 1999 (North America) · 25 September 2003 (Japan) |

Masayuki Uemura, the engineer behind the Famicom, also led the design of its 16-bit successor. The Super Famicom runs on a Ricoh 5A22, a derivative of the WDC 65C816, at up to 3.58 MHz, with 128 KB of work RAM plus 64 KB each for video and sound. Its graphics hardware draws from a palette of 32,768 colours and adds Mode 7, which rotates and scales a background layer to fake 3D perspective, while Sony’s Ken Kutaragi designed the eight-channel audio system built around an SPC700 processor and a DSP. Cartridges could carry their own co-processors too, from the DSP-1 to the Super FX family.
The console reached Japanese shops on 21 November 1990 at ¥25,000, launching alongside Super Mario World. North America followed on 23 August 1991 at US$199 with Super Mario World in the box and a boxier Lance Barr design with purple switches; the United Kingdom and Ireland received the rounder Japanese-style shell on 11 April 1992 at £150, and Australia on 3 July. Its great rival was Sega’s Mega Drive (Genesis), and the console war between them was fiercest in the US and Europe, with NEC’s PC Engine (TurboGrafx-16) also in the fight. Nintendo’s final tally was 49.10 million consoles: 17.17 million in Japan, 23.35 million in the Americas and 8.58 million elsewhere.

The hardware outlived its successor’s launch. The Nintendo 64 arrived in June 1996, yet a slimmer New-Style Super NES (SNS-101) appeared in North America in October 1997 for US$99, and Japan got the matching Super Famicom Jr. on 27 March 1998 for ¥7,800. Add-ons widened what Mario could do: the SNES Mouse drove Mario Paint and Mario & Wario, the Super Scope light gun powered Yoshi’s Safari, and in Japan the Satellaview modem broadcast exclusive episodes such as BS Super Mario USA while Nintendo Power kiosks rewrote flash cartridges, which is how Wrecking Crew ’98 first appeared. Super Famicom production finally ended on 25 September 2003.
Super Mario World set the tone. Directed by Takashi Tezuka and produced by Shigeru Miyamoto, with music by Koji Kondo, it introduced Yoshi and sold 20.61 million copies, more than any other SNES game. Super Mario Kart (27 August 1992) leaned on Mode 7 and a DSP-1 chip to invent kart racing and sold 8.76 million. Super Mario All-Stars (14 July 1993) rebuilt the NES adventures, Japan’s Lost Levels included, in 16-bit and sold 10.55 million, while Mario Paint, bundled with the mouse, turned the console into a sketchpad, animation desk and music studio and passed 2.3 million.


The late era was just as strong. Super Mario World 2: Yoshi’s Island (5 August 1995) was the first game to use the Super FX2 chip and handed the lead to Yoshi, with Baby Mario riding on his back; it sold 4.12 million. Square’s Super Mario RPG: Legend of the Seven Stars followed on 9 March 1996, one of the few Western releases to use the SA-1 chip. It sold 1.47 million in Japan alone but never had a PAL release, so European players waited until the Wii Virtual Console in 2008.
Licensees and Japan-only projects filled out the list. Bullet-Proof Software made the SNES version of Yoshi’s Cookie, which reached North America in June 1993, a month before Japan; Game Freak built the mouse-driven Mario & Wario for Japan; and the puzzle collection Mario no Super Picross (1995) also stayed at home. The Software Toolworks brought its PC edutainment across with Mario is Missing!, Mario’s Time Machine and the Mario’s Early Years! trio of Fun with Letters, Fun with Numbers and Preschool Fun, whose SNES versions work with the mouse.
Almost all of it is easy to play today. The Game Boy Advance remade Super Mario World and Yoshi’s Island as Super Mario Advance 2 and Super Mario Advance 3, the Virtual Console carried the originals on Wii, Wii U and New 3DS, and the Super NES Classic Edition mini console followed on 29 September 2017. Nintendo Switch Online’s SNES library opened on 5 September 2019 with Super Mario World, Super Mario Kart and Yoshi’s Island, later added Super Mario All-Stars and Mario no Super Picross, and on 9 October 2025 brought Mario & Wario to the West for the first time. Super Mario RPG also received a full Switch remake on 17 November 2023, which sold 3.31 million by 31 March 2024. Our NES hub and Nintendo 64 hub cover what came before and after.
More Mario on the SNES
Other notable Mario-related releases on the SNES that don’t have their own page here yet:
- Dec 1994Super Mario All-Stars + Super Mario WorldCompilationAll-Stars plus Super Mario World, sold as a console bundle
- Dec 1994Wario's WoodsSpin-offSNES version; never sold on Super Famicom cartridge
- Dec 1994Tetris & Dr. MarioCompilationEnhanced remakes of both puzzlers plus a Mixed Match mode
- Jan 1995UNDAKE30 Same Game Daisakusen Mario VersionSpin-offHudson Soft tile puzzler; promotional cartridge, later Satellaview
- Mar 1996BS Super Mario USA Power ChallengeMain roleSatellaview remix of Super Mario USA in four episodes
- May 1997Excitebike: Bun Bun Mario Battle StadiumSpin-offSatellaview Excitebike starring Mario, Luigi and Toad
- Dec 1997BS Super Mario CollectionMain roleSatellaview remix of All-Stars, broadcast in four weekly parts
