Super Luigi Bros

New Super Mario Bros U

New Super Mario Bros U box art
Wii ULaunch Title

New Super Mario Bros. U

The biggest 2D Mario ever made at launch — 9 worlds, 5-player co-op, Flying Squirrel suits, Baby Yoshis and the full HD debut of the New Super Mario Bros. series.

DeveloperNintendo EAD
PublisherNintendo
N. America18 November 2012
Europe / AU30 November 2012
Players1–5
Worlds9 (inc. Superstar Road)
Metacritic84 / 100
Sales5.82 million
Overview

New Super Mario Bros. U was a Wii U launch title in November 2012 and represented the biggest, most ambitious 2D Mario game Nintendo had made to that point. For the first time the New Super Mario Bros. series arrived in HD — and the visual upgrade was dramatic. The lush, detailed worlds, the crisp character animations, the way light plays across Sparkling Waters at sunset — it looks right in a way the DS and Wii entries never quite managed.

The game takes heavy design inspiration from Super Mario World — overworld maps with multiple routes, connected worlds, secret exits leading to bonus areas — while keeping the New Super Mario Bros. formula of tight, responsive platforming intact. The result is a game that feels both nostalgic and fresh, with 9 worlds of content including the secret Superstar Road world that only the truly skilled will unlock.

Flying Squirrel Mario
Flying Squirrel Mario — the new signature power-up, gliding and wall-clinging through Acorn Plains
Boost Mode gameplay
Boost Mode — the GamePad player places platforms with a tap while others race through the level

The 5-player multiplayer is one of the game’s defining features. Four players use Wii Remotes to play as Mario, Luigi, Yellow Toad and Blue Toad, while a fifth player on the GamePad plays in Boost Mode — placing temporary platforms, bopping enemies and generally either helping or (inevitably) trolling everyone else. It’s the best Mario couch co-op experience since New Super Mario Bros. Wii, and on a bigger, more complex set of levels.

Playable characters

Five playable characters spread across multiplayer — each with slightly different jump heights and physics, and one with a completely different mode of play. The Toads are the nimble speed runners, Luigi floats a fraction longer, and Mii players bring the GamePad Boost Mode into the action.

Mario
Mario
All-round — the benchmark
Luigi
Luigi
Floatier jump, slight slip
Yellow Toad
Yellow Toad
Faster, lower jump
Blue Toad
Blue Toad
Same as Yellow Toad
Mii
Mii
Boost Mode on GamePad
Nabbit
Nabbit
Immune to enemies — assists newer players

Baby Yoshis are a new addition — found in certain stages and carrying unique abilities. The Balloon Baby Yoshi inflates and lets you float upward; the Bubble Baby Yoshi spits bubbles that trap enemies into collectible items; the Glowing Baby Yoshi lights up dark stages. All three are optional companions you can carry through levels, and they add a lovely layer of exploration incentive.

Balloon Baby Yoshi
Balloon Baby Yoshi
Inhale air to float upward
Bubble Baby Yoshi
Bubble Baby Yoshi
Spits bubbles to capture enemies
Glowing Baby Yoshi
Glowing Baby Yoshi
Illuminates dark stages
Yoshi
Yoshi
Rideable in certain stages
Power-ups & items

NSMBU brings back almost every power-up from New Super Mario Bros. Wii and adds one major new addition — the Super Acorn. The full suite gives each player genuine strategic options: offensive (Fire/Ice), utility (Propeller/Flying Squirrel), stealth (Mini Mushroom) and defensive (Penguin Suit).

Super Acorn
Super Acorn NEW
The new star of the show. Gives Mario the Flying Squirrel suit — glide through the air, grab onto walls to slow your fall, and pop back up with a mid-air tail whip. Versatile and brilliant.
Fire Flower
Fire Flower
Classic fireball throwing. Returns from every Mario game — still great, still essential for enemy clearing.
Ice Flower
Ice Flower
Shoots ice balls that freeze enemies solid. Frozen enemies become ice blocks you can pick up and throw. Back from NSMB Wii.
Propeller Mushroom
Propeller Mushroom
Shake the Wii Remote to spin upward like a drill. Great for reaching high platforms. Returns from NSMB Wii.
Penguin Suit
Penguin Suit
Ice balls plus the ability to belly-slide and improved underwater movement. One of the most fun transformations. Returns from NSMB Wii.
Mini Mushroom
Mini Mushroom
Tiny Mario — jump higher, move faster, fit through small gaps. Fragile (one hit = death) but opens secret routes.
Super Star
Super Star
Temporary invincibility. Classic. Kills everything on contact.
Super Mushroom
Super Mushroom
Grow from Small to Super Mario. The fundamental power-up of the entire series.

The Super Acorn is the Flying Squirrel suit’s source item — it works similarly to a Super Leaf from Super Mario Bros. 3, but instead of a full Tanooki-style flight it gives you a glide and a wall-grab that’s better suited to the tight, precision-platforming levels in NSMBU. It’s well-judged for the game’s design.

Flying Squirrel Mario artwork
Flying Squirrel Mario, Luigi, Yellow Toad and Blue Toad — all four characters get the full transformation
Worlds & courses

Nine worlds spread across a connected overworld map — inspired directly by Super Mario World’s interconnected layout. The 8 main worlds each have a tower mid-boss, a castle boss (all Koopalings), and multiple secret exits leading to alternate routes. Superstar Road unlocks only after clearing all 8 worlds and is the hardest content in the game.

World 1: Acorn Plains
World 1: Acorn Plains
Boss: Lemmy Koopa
The classic gentle opener — introduces Flying Squirrel Mario in the very first level. Lush rolling hills, the Acorn Tree towering overhead. Lemmy’s Swingback Castle provides the first real challenge.
World 2: Layer-Cake Desert
World 2: Layer-Cake Desert
Boss: Morton Koopa Jr.
Giant ice creams, towering cakes and Moai-like statues rising from the sand. Morton’s Compactor Castle crushes you with moving walls if you’re too slow.
World 3: Sparkling Waters
World 3: Sparkling Waters
Boss: Larry Koopa
A tropical island chain — the game’s showcase water world, and genuinely gorgeous in HD. Larry fights from a pool below the arena, using water blasts and fireballs.
World 4: Frosted Glacier
World 4: Frosted Glacier
Boss: Wendy O. Koopa
Ice caves, frozen lakes and icy surfaces that test your footing. Wendy skates around shooting energy rings that ricochet off walls.
World 5: Soda Jungle
World 5: Soda Jungle
Boss: Iggy Koopa
The game’s most expansive world — a giant jungle split into normal and haunted halves with separate maps. Iggy uses warp pipes and a big Chain Chomp to deadly effect.
World 6: Rock-Candy Mines
World 6: Rock-Candy Mines
Boss: Roy Koopa
Underground caverns and mine tracks. Roy stomps the ground to send Pokey segments flying — one of the more physically aggressive boss fights.
World 7: Meringue Clouds
World 7: Meringue Clouds
Boss: Ludwig von Koopa
A sky world of floating confectionery and coin heaven. Ludwig shoots magic balls that split and bounce — increasingly hectic as the fight goes on.
World 8: Peach's Castle
World 8: Peach’s Castle
Boss: Bowser Jr. + Bowser
The final push through Peach’s occupied castle. Bowser Jr. guards the approach; Bowser himself is fought in a multi-phase finale atop the castle tower.
Superstar Road
Superstar Road
Boss: No boss
Nine brutally hard levels unlocked only after clearing all 8 worlds. The true endgame — each level is designed to test a specific skill to its limit. Not for the faint-hearted.

Beyond the main worlds, Coin Courses provide short timed challenges focused entirely on coin collection, and Secret Island between Worlds 1 and 3 houses a Toad House for tracking records. There are over 180 courses total across all modes.

Game modes
Story Mode
The full main game — traverse 8 worlds to rescue Princess Peach from Bowser’s occupation of her castle. 1–5 players simultaneously, with the GamePad player in Boost Mode. The core experience.
Boost Rush
2–5 players in an auto-scrolling co-op sprint through courses. Collecting coins speeds up the scroll. The faster you collect, the faster the madness gets. Times are recorded for replay and comparison.
Challenge Mode
Hundreds of single-player and multiplayer challenges built around specific Mario mechanics — speed runs, 1-up farming, coin collecting, no-damage runs. High replay value and a great skill-builder.
Boost Mode
The GamePad-exclusive experience. Tap the touchscreen to place temporary platforms, bop enemies and interact with the stage in real time while others play on the TV. Brilliant for families — or for trolling friends.
Coin Battle
Competitive multiplayer mode — race to collect the most coins across a course while sabotaging opponents with items. Classic competitive Mario energy.
Off-TV Play
Switch single-player gameplay from the TV to the GamePad at any time. A genuine quality-of-life feature for households where the TV is always in demand.
NSMBU inventory screen
The inventory system lets you stockpile power-ups and deploy them between levels — a first for the series
NSMBU vs. New Super Mario Bros. Wii

New Super Mario Bros. Wii (2009) is the game NSMBU most directly builds on — same 4-player co-op, same core mechanics, similar power-ups. So how does the Wii U version measure up? Here’s the honest comparison:

FeatureNSMB Wii (2009)NSMBU (2012)
GraphicsStandard definition, Wii visual qualityFull HD 1080p — dramatically sharper, richer environments
World design8 linear worlds, limited branching9 worlds with Super Mario World-style interconnected routes and alternate exits
PlayersUp to 4 (Wii Remote only)Up to 5 — adds GamePad Boost Mode player
New power-upPropeller Mushroom, Penguin SuitSuper Acorn / Flying Squirrel suit — glide + wall-grab
Baby YoshisNot presentBalloon, Bubble and Glowing Baby Yoshis as rideable companions
Boost ModeNot presentGamePad player places platforms in real time — unique to Wii U hardware
Challenge ModeNot presentHundreds of structured challenges with leaderboards
Inventory systemNot presentStore power-ups between levels and deploy before stages
Course variety80+ courses180+ courses across all modes
Off-TV playNot possibleFull game playable on GamePad screen
MiiverseNot presentShare times, post comments, see other players’ tips
Metacritic87 (slightly higher)84 — both excellent, Wii edges it critically
Sales~30 million (massively wider install base)5.82 million (limited by Wii U install base)

The verdict: NSMBU is the better-made game by almost every measurable standard — more content, better graphics, more modes, smarter design. But NSMB Wii reached more people and has slightly higher critical scores. If you have a Wii U, NSMBU is the definitive New Super Mario Bros. experience. NSMB Wii wins purely because of the Wii’s enormous install base.

Reception

New Super Mario Bros. U received strong reviews, landing at 84 on Metacritic. Critics praised the HD visuals, the wealth of content, the strong course design and the expanded multiplayer modes. The main criticism — echoing the broader New Super Mario Bros. franchise — was that the game felt iterative rather than revolutionary, building on NSMB Wii without taking bold creative leaps. Fair, but perhaps slightly harsh for a game that added so much genuinely new content.

84
Metacritic / 100
84.48%
GameRankings
5.82M
Copies sold

Sales of 5.82 million were strong in context — it was the third best-selling Wii U game for much of the console’s life, and was a significant Wii U launch driver. The game’s DLC expansion, New Super Luigi U, launched in July 2013 as a standalone download and later as a physical release — a complete alternative campaign with 82 shorter, harder Luigi-centric levels.

Trivia & facts
  • NSMBU was a Wii U launch title on 18 November 2012 — it was one of just two first-party Nintendo games available at the Wii U’s North American launch, alongside Nintendo Land.
  • The game’s world design takes direct inspiration from Super Mario World — particularly the connected overworld map, secret exits leading to alternate routes, and the overall sense of exploration across a contiguous world.
  • All seven Koopalings appear as world bosses, each with a unique attack pattern. This was only the second Mario platformer to feature all seven (after New Super Mario Bros. Wii).
  • The Flying Squirrel suit was designed around the Wii U’s capabilities — the wall-grab mechanic was specifically designed to work well with the tighter, more vertical level design that HD made possible.
  • New Super Luigi U, the DLC expansion, launched initially as a digital-only eShop release in June 2013 as part of the Year of Luigi. It was later released physically bundled with NSMBU in August 2013.
  • Nabbit — a purple rabbit thief introduced in NSMBU — is immune to enemy damage, making him ideal for players who want to participate in multiplayer without the difficulty spike. He reappears in New Super Mario Bros. U Deluxe as a fully playable character.
  • The Baby Yoshis (Balloon, Bubble and Glowing) were designed as a tribute to the coloured Yoshis from Super Mario World — each having a unique ability tied to its colour theme.
  • NSMBU Deluxe, the Nintendo Switch port released in January 2019, added Toadette and Nabbit as new base characters and included New Super Luigi U in the package. It became one of the best-selling Switch games.
  • The inventory system — letting you store and use power-ups from the overworld map before entering a level — was a first for the New Super Mario Bros. series, borrowed from Super Mario Bros. 3.
  • The Superstar Road world, unlocked only by completing all 8 main worlds, contains some of the hardest 2D Mario levels Nintendo has ever made — particularly the final stage, which many series veterans consider brutally challenging.
Videos

Four videos from our channel covering New Super Mario Bros. U:

E3 First Look
Official Trailer
TV Commercial
Gameplay Features