Super Luigi Bros

Super Mario Maker (Wii U) game information, styles, course tools, amiibo costumes and videos

Super Mario Maker box art
Wii U2015Course Creation4 Game StylesMario’s 30th Anniversary100+ amiibo CostumesCourse World

Super Mario Maker

A 2D platform and level-creation game for the Wii U, released in 2015 to celebrate the 30th anniversary of Super Mario Bros. The eighteenth entry in the Super Mario series, it let players design, play, and share their own 2D Mario courses using the GamePad touchscreen. Courses can be built in four classic game styles — Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U — each with its own physics and assets. Players drag and drop blocks, enemies, items, and contraptions, set one of several course themes, then upload their creations to Course World for the world to play. It also features the Mystery Mushroom, which transforms Mario into more than 100 Costume Mario characters unlocked via amiibo or by completing the 100 Mario Challenge. Online sharing ran until the Nintendo Network shutdown in April 2024, but local creation lives on.
Developer:Nintendo EAD
Publisher:Nintendo
Platform:Wii U
Genre:Platformer / Level Creation
Series Entry:18th Super Mario
Japan:11 September 2015
N.America:11 September 2015
Europe:11 September 2015
Players:Single-player
Game Styles:SMB, SMB3, SMW, NSMBU
Costumes:100+ (Mystery Mushroom)
amiibo:Supported

Overview

The four game styles
The four game styles: SMB, SMB3, SMW, NSMBU

Super Mario Maker (tentatively titled Mario Maker when revealed at E3 2014) is a 2D platform and level-creation game for the Wii U, released on 11 September 2015 to coincide with the 30th anniversary of Super Mario Bros. It is the eighteenth entry in the Super Mario series.

The concept flips the series on its head: rather than play levels designed by Nintendo, you design them yourself. Using the GamePad’s touchscreen, players drag and drop blocks, enemies, items, pipes, and contraptions onto a grid, then test, refine, and share their creations. Courses can be built in any of four classic Mario game styles, each faithfully recreating the look, sound, and physics of its source game.

At launch, players could upload their courses to Course World and play an endless stream of levels made by people around the globe — from gentle traditional stages to fiendish “Kaizo” precision gauntlets and ingenious automatic music levels. Online sharing continued until the Wii U’s Nintendo Network services were discontinued on 8 April 2024, though local course creation and play remain fully functional.

A 30th Anniversary Love LetterSuper Mario Maker is both a creation tool and a celebration of Super Mario history. By bundling four eras of Mario — 1985’s Super Mario Bros. through 2012’s New Super Mario Bros. U — into one editor, it let fans remix three decades of level design. The signature Costume Mario feature deepened the tribute, letting Mario dress as 100+ Nintendo characters via the Mystery Mushroom.

Gameplay

Super Mario Maker has two halves: making courses and playing courses. In the Course Maker, the top screen shows the level as it plays while the GamePad touchscreen is the editing canvas. Players paint terrain, drop in enemies and items, and can immediately flip between Edit and Play modes to test their ideas.

Making a Course

  • Drag and drop objects from the top toolbar onto the grid with the stylus
  • Shake or drag many objects to transform them — a Goomba shaken becomes a Galoomba, a mushroom dragged onto an enemy makes it giant, wings can be added to almost anything
  • Set a course theme (Ground, Underground, Underwater, Ghost House, Airship, Castle) which changes assets, music, and hazards
  • Choose a game style to instantly reskin the entire course in SMB, SMB3, SMW, or NSMBU
  • Beat your own course before you’re allowed to upload it — Nintendo’s clever guard against impossible levels

Unlocking the Full Toolset

At launch, not all tools were available immediately — the full palette unlocked over several days of use (later patched so everything unlocks after roughly 15 minutes of placing objects). This gentle onboarding eased newcomers into the deep toolset rather than overwhelming them.

Course editor interface
The course editor toolbar and grid
Winged items
Almost anything can be given wings

The Four Game Styles

Course themes
Six course themes shown across styles

The heart of Super Mario Maker is its four selectable game styles. Switching style instantly reskins the entire course — graphics, music, sound effects, and crucially the physics and mechanics — to match the chosen era of Mario. The same course can feel completely different depending on the style applied.

Super Mario Bros.

1985 · NES

The original 8-bit look. Mario can’t carry items or wall-jump. Big Mushroom (an SMM exclusive) and the Goomba’s Shoe replace Yoshi. The purest, most nostalgic style.

Super Mario Bros. 3

1988 · NES

Adds the SMB3 aesthetic and the iconic Super Leaf (Raccoon Mario). Like SMB, Yoshi is replaced by the Goomba’s Shoe, and items can’t be carried.

Super Mario World

1990 · SNES

The 16-bit SNES style. Introduces Yoshi, the Cape Feather, the Spin Jump, and the ability to pick up and throw Koopa shells upward — a SMW exclusive.

New Super Mario Bros. U

2012 · Wii U

The modern HD style. Mario can triple-jump and wall-jump, ride Yoshi, and use the Super Acorn (Flying Squirrel). The most mobility-rich style.

Style-Specific Mechanics MatterBecause each style keeps its source game’s physics, course design must account for them. A jump that’s trivial with NSMBU’s wall-jump may be impossible in the rigid SMB style; Yoshi exists only in SMW and NSMBU; and only SMW lets you throw shells upward. Smart creators exploit these differences to build style-specific puzzles.

Course Themes

Independent of game style, each course can use one of six course themes, which change the backdrop, music, hazards, and certain object behaviours. A course can even shift between day and night or land and water as the player progresses.

Theme Character
Ground The classic grassy overworld — the default starting theme
Underground Enclosed caverns with tighter spaces and the underground music
Underwater Swimming physics; Mario floats and must manage buoyancy
Ghost House Spooky mazes with Boos and limited visibility
Airship Moving platforms, cannons, and aerial hazards in the Bowser fleet style
Castle Lava, Thwomps, and fortress hazards — the classic end-of-world theme

Combined with the four game styles, the six themes give 24 distinct visual/audio combinations before a single object is placed — an enormous canvas for creativity.

Course Tools

Super Mario Maker’s toolbox is deep. Beyond basic terrain, enemies, and items, the editor includes contraption pieces that enable elaborate machines and even music levels.

Goombas
Classic enemies like Goombas
Bill Blaster
Bill Blasters & cannons
Chain Chomp on Clown Car
Chain Chomp on a Junior Clown Car
Piranha Plant and Lakitu Cloud
Piranha Plant in a Lakitu’s Cloud
Assorted enemies
A wide assortment of enemies

Creative Combinations

  • Stacking & combining — place enemies inside Lakitu clouds, on Junior Clown Cars, inside pipes, or on tracks
  • Wings — add wings to almost any enemy or object to make it fly or bounce
  • Giant objects — feed a mushroom to an enemy to supersize it
  • Tracks & conveyor belts — attach objects to rails for moving platforms and contraptions
  • Music levels — creators discovered that precisely placed note blocks and auto-scrolling produce playable songs, spawning an entire genre of automatic “Mario music” courses

Game Modes

Beyond the Course Maker, Super Mario Maker offers two ways to play — a single-player challenge mode and the global sharing hub.

10 Mario Challenge

An offline mode where you clear eight randomly selected sample courses (built by Nintendo) on a budget of ten lives. Completing it unlocks the courses in the Coursebot. A self-contained way to enjoy the game without an internet connection, and a showcase of what well-designed courses look like.

Course World & 100 Mario Challenge

Course World was the online hub where players uploaded and downloaded courses, browsed rankings, and earned medals. Its 100 Mario Challenge tasked you with clearing a set number of randomly chosen player-made courses (8 on Easy, 16 on Normal/Expert) on 100 lives — the main way to discover community levels and unlock Mystery Mushroom costumes. Online features ended with the Nintendo Network shutdown in April 2024.

100 Mario Challenge ending
100 Mario Challenge SMB ending — Bowser meets Toad
Title screen
The Super Mario Maker title screen

Costume Mario

Costume Mario artwork
Costume Mario official artwork

One of Super Mario Maker’s most beloved features is Costume Mario. In the Super Mario Bros. game style only, a special power-up called the Mystery Mushroom transforms Mario into one of over 150 different characters — each with its own 8-bit sprite, sound effects, and victory jingle pulled from across Nintendo history.

The costumes span the entire Nintendo universe: Mario characters, other franchise stars (Link, Samus, Kirby, Pikachu), retro deep cuts, third-party guests, and even real-world tie-ins. Collecting them all became a mini-game in itself.

Mario costume
Mario
Luigi costume
Luigi
Peach costume
Peach
Toad costume
Toad
Bowser costume
Bowser
Bowser Jr. costume
Bowser Jr.
Yoshi costume
Yoshi
Rosalina costume
Rosalina
Wario costume
Wario
Goomba costume
Goomba
Shy Guy costume
Shy Guy
Builder Mario costume
Builder Mario
Gold Mario costume
Gold Mario
? Block costume
? Block
Costume list 1-150
The full Costume Mario list (costumes 1–150)
150+ CostumesThe Costume Mario roster is a who’s-who of Nintendo, including Link, Samus, Kirby, Pikachu, Captain Falcon, Mega Man, Sonic, Pac-Man, Felyne (Monster Hunter), the Animal Crossing villagers, Wii Fit Trainer, Ashley, and dozens more. Many were added through free updates and special amiibo tie-ins. Standing still as certain costumes triggers a unique idle animation or sound — a delightful set of easter eggs.

amiibo & Mystery Mushroom

Mystery Mushroom
The Mystery Mushroom power-up

Costumes are unlocked in two ways: by completing the 100 Mario Challenge (which awards a random costume each time) or by tapping a compatible amiibo figure to the GamePad. With Super Mario Maker supporting a huge range of amiibo across the entire Nintendo line, scanning a figure instantly unlocked its matching Costume Mario.

  • Mystery Mushroom — the power-up that activates a costume, exclusive to the Super Mario Bros. game style
  • amiibo unlocks — tap nearly any amiibo to unlock its costume; the dedicated 8-Bit Mario amiibo (Classic & Modern Colors) launched alongside the game
  • Big Mushroom — a separate SMM-exclusive power-up (added by update) that makes Mario giant, also unlockable via amiibo
Built for amiiboSuper Mario Maker arrived at the height of the amiibo boom and was one of the figures’ best showcases — almost every amiibo Nintendo had released did something in the game. Two special 8-bit Mario amiibo (in Classic and Modern colours) were produced specifically for it.

Development

Super Mario Maker was developed by Nintendo EAD (Entertainment Analysis & Development), the studio behind the mainline Mario games, with Takashi Tezuka — a veteran of the original Super Mario Bros. — as producer.

  • Origin as a dev tool. The concept grew out of an internal level-editing tool Nintendo used to prototype 2D Mario stages. The team realised players would love the same power.
  • Revealed at E3 2014 as “Mario Maker,” then expanded and renamed “Super Mario Maker” for its 2015 launch.
  • 30th anniversary timing. Released deliberately on the anniversary window of Super Mario Bros. (which debuted in Japan in September 1985).
E3 2015 press image
E3 2015 press image
Toads artwork
Toad artwork from Super Mario Maker

Videos & Trailers

Nintendo’s official Wii U trailers and gameplay overviews for Super Mario Maker.

Mario Maker — E3 2014 Reveal Trailer (original announcement)
Super Mario Maker — E3 2015 Trailer
‘Let’s Watch!’ Gameplay Overview
Overview Trailer (Wii U)

Reception

Super Mario Maker was a critical and commercial smash, widely regarded as one of the best games on the Wii U and a high point of the console’s library.

Critical Praise

  • Near-universal acclaim — the game holds a Metacritic score in the late 80s/low 90s, with reviewers praising its accessibility, depth, and the joy of both creating and playing
  • The toolset was lauded as intuitive yet deep — easy to start with, near-limitless for experts
  • The four game styles and the faithful recreation of each era’s feel were highlighted as a triumph of preservation and fan service
  • Costume Mario was singled out as a delightful celebration of Nintendo history

Sales & Community

  • Over 4 million copies sold on Wii U — a strong figure for the underperforming console
  • Players uploaded millions of courses; Nintendo tracked billions of total plays and clears worldwide
  • It spawned an entire creative community — speedrun “Kaizo” levels, automatic music courses, puzzle boxes, and elaborate contraption levels became a genre unto themselves
A Wii U Standout. On a console that struggled commercially, Super Mario Maker was a genuine system-seller and one of the Wii U’s defining exclusives — proof that the GamePad’s touchscreen could enable something no other platform offered at the time.

Legacy & Sequels

Super Mario Maker proved so popular that it launched a sub-series of its own.

  • Super Mario Maker for Nintendo 3DS (2016) — a portable version with most of the creation tools, though with reduced online sharing
  • Super Mario Maker 2 (Nintendo Switch, 2019) — the full sequel, adding the Super Mario 3D World style, slopes, a story mode, vertical levels, and online multiplayer
  • The original Wii U game’s online services ended on 8 April 2024, retiring Course World — but the local creation and play experience endures
A Lasting IdeaSuper Mario Maker turned “what if you could build your own Mario level?” — a daydream as old as the series itself — into reality. Its influence echoes through the entire user-generated-content movement in games, and the toolset it pioneered remains the gold standard for accessible level creation.

Trivia & Facts

  • Released for Mario’s 30th anniversary — timed to the September anniversary window of the 1985 original Super Mario Bros.
  • Four game styles span 27 years of Mario: Super Mario Bros. (1985), SMB3 (1988), Super Mario World (1990), and New Super Mario Bros. U (2012).
  • The 18th entry in the Super Mario series.
  • Over 150 Costume Mario characters via the Mystery Mushroom — including Link, Samus, Kirby, Pikachu, Mega Man, Sonic, Pac-Man and many more.
  • The Big Mushroom is an SMM-exclusive power-up that supersizes Mario — it never appeared in a mainline game.
  • You must beat your own course before you can upload it — Nintendo’s guard against literally impossible levels.
  • Grew from an internal dev tool that Nintendo used to prototype 2D Mario stages.
  • Music levels — creators used note blocks and auto-scroll to make courses that play recognisable songs, an emergent genre Nintendo never explicitly designed for.
  • The full toolset originally unlocked over nine days; a patch later reduced this to about 15 minutes of editing.
  • Launched with two special 8-Bit Mario amiibo (Classic Colors and Modern Colors).
  • Online Course World shut down on 8 April 2024 with the end of Wii U / 3DS online services.
  • Followed by Super Mario Maker for 3DS (2016) and the much-expanded Super Mario Maker 2 on Switch (2019).

Reference / Information

External reference for Super Mario Maker.

Media / Downloads

Galleries and screenshots.