Super Luigi Bros

Mario & Wario

Mario & Wario cover art
Super FamicomJapan only

Mario & Wario

Guide a blinded Mario through 100 levels using only a fairy and your wits

DeveloperGame Freak
PublisherNintendo
DesignerSatoshi Tajiri
Japan27 August 1993
WestNever released
PeripheralSNES Mouse required
Levels100 + Extra World

Overview

Mario & Wario is one of the more unusual entries in the Mario universe — a puzzle-platform game where you don’t directly control Mario at all. Instead you play as Wanda, a tiny fairy who must guide a completely blinded Mario (or Peach, or Yoshi) safely through each stage to reach Luigi at the goal. The catch? Wario has dropped a bucket, barrel or other object on the character’s head, leaving them stumbling forward completely sightless.

Released exclusively in Japan on 27 August 1993, it requires the Super Famicom Mouse — you use it to click and interact with the level’s obstacles, blocks and hazards to clear a safe path. Think of it as an early precursor to Mario vs. Donkey Kong. The game was designed by Satoshi Tajiri — yes, the creator of Pokémon — during his Game Freak years.

Mario artwork

Mario — bucket on head

Wario artwork

Wario — the culprit

Wanda artwork

Wanda — your fairy guide


Story

“This is the fairy forest. Within the forest’s depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, Mario sought the fabled fairy by coming to the forest. Peach, Yoshi and Luigi were together… or should have been, but alas, Luigi’s visage was unseen. Mario’s group of three had decided to look for lost little Luigi.

Then, the sky was overcome with a suspicious engine’s sound. What was that? It was Wario riding his personal plane, Bulldog, and he threw a bucket from the sky. ‘Here you go!’ Uh oh, the bucket landed right over Mario’s head. ‘Uwagh, I can’t see in this thing!’

Watching was the forest fairy, Wanda. She somehow wanted to help, but the small fairy did not have the ability to remove the bucket. Thus, Wanda decided to use her magic wand on Mario to send signals, guiding him to Luigi.” — From the instruction booklet

The whole game follows from that premise — Wario’s random bucket-dropping causes chaos, and Wanda must guide the blinded characters through ten worlds to reunite with Luigi. Along the way, Wario keeps showing up to make things harder, throwing obstacles in the path and interfering from his Bulldog plane between worlds.


Gameplay

Mario & Wario is controlled entirely with the SNES Mouse. You play as Wanda the fairy, clicking around the level to manipulate the environment and clear a safe path for the blinded character — who walks forward automatically on their own and can’t stop.

Each level has a time limit. The character walks at their own pace (Peach is slow, Mario is medium, Yoshi is fast) and will simply plod into danger unless Wanda intervenes. You click blocks to flip them, destroy them or activate them; use springs to redirect the character; and clear enemies out of the way before they get hit. If the character falls into a pit or gets hurt enough, the level restarts.

Mario & Wario gameplay screenshot

Wanda guiding a blinded character through Level 3-7

After clearing all stages in each world, a bonus stage unlocks where Wario flies overhead in his Bulldog plane. Click on Wario and his plane repeatedly to earn coins — hit him enough and the plane explodes, sending Wario flying. Then you can choose which character to guide through the next world.

Gameplay video


Characters

You can choose which character Wanda guides through each world — each one plays differently due to their movement speed:

Wanda

Wanda

The fairy you control throughout the entire game. Her magic wand clicks and interacts with the environment. Small and entirely dependent on your mouse skills.

Princess Peach

Princess Peach

The slowest of the three guided characters, giving more time to react and clear obstacles. Good for tricky sections.

Mario

Mario

Medium speed — a balanced and familiar choice.

Yoshi

Yoshi

The fastest character. Charges through levels quickly — high risk, high reward.

Luigi

Luigi

Waits patiently at the goal of every stage.

Wario

Wario

The antagonist who drops objects on characters at stage start. Fought in bonus stages between worlds.


Enemies

All enemies must be neutralised by clicking on them with Wanda before they cause damage to the blinded character:

Dodorigesu Jr.Dodorigesu Jr.Click to defeat
GuriguriGuriguriMoves along walls
KomorinKomorinBats in packs of 4
TubonTubonBreathes fire
Unibo (Blue)Unibo (Blue)Moves up and down
Unibo (Yellow)Unibo (Yellow)Moves side to side

The worlds

Ten main worlds plus a secret Extra World — 10 levels each, 100 stages in total. Each world introduces new block types and enemy behaviours. After clearing all 10 worlds, the Extra World unlocks:

World 1 — Yosei no Mori (Fairy's Woods) map

World 1 — Yosei no Mori (Fairy’s Woods)

A gentle intro — short stages, no enemies in most levels. Just you, Wanda and a bucket-headed Mario learning the ropes.

World 2 — Yosu Ko (Lake Yoshi) map

World 2 — Yosu Ko (Lake Yoshi)

A relaxing lakeside world based on Yoshi’s Island. Still gentle but the stages start to sprawl a little more.

World 3 — Kumotori Yama (Cloud Mountain) map

World 3 — Kumotori Yama (Cloud Mountain)

Timer Blocks debut — they turn solid for only a limited time, so hesitating is dangerous.

World 4 — Kori no Dokutsu (Ice Cave) map

World 4 — Kori no Dokutsu (Ice Cave)

Based on Vanilla Dome from Super Mario World. Sticky Nebaneba Blocks appear and trap characters at random.

World 5 — Hi no Dokutsu (Fire Cave) map

World 5 — Hi no Dokutsu (Fire Cave)

Tubon enemies debut here — skull pot creatures that cling to walls and breathe fire.

World 6 — Pukupuku Umi (Cheep Cheep Ocean) map

World 6 — Pukupuku Umi (Cheep Cheep Ocean)

Underwater world where Switch Blocks toggle between solid and passable.

World 7 — Balloon Bridge map

World 7 — Balloon Bridge

A sky world where Balloon Blocks inflate and deflate. Timing is everything.

World 8 — Karakara Sabaku (Dry Desert) map

World 8 — Karakara Sabaku (Dry Desert)

Guriguri enemies are frequent — fireballs that creep along walls and floors.

World 9 — Wario no Niwa (Wario's Garden) map

World 9 — Wario no Niwa (Wario’s Garden)

Wario’s personal grounds. Unlocks after World 8. Things are getting seriously tricky.

World 10 — Wario Tei (Wario's Castle) map

World 10 — Wario Tei (Wario’s Castle)

The climax — completing this world triggers the finale where your character hijacks a Bulldog plane and drops a bucket on Wario’s head.

Extra World map

Extra World

Unlocks after beating the game. The hardest stages — only for the most seasoned Wanda players.


Blocks and obstacles

A big part of the game is learning how each block type works. Wanda must flip, destroy, activate or time each one to keep the blinded character safe:

Flip-Flop BlockFlip-Flop BlockToggle solid/passable
ElevatorElevatorLifts the character
Balloon BlockBalloon BlockExpands and contracts
Rock BlockRock BlockHit to destroy
Jump BlockJump BlockBounces character
Sticky BlockSticky BlockTraps all characters
Switch BlockSwitch BlockRed=solid, Blue=passable
Timer BlockTimer BlockSolid for a short time only
Spike BlockSpike BlockInstant hazard

Items

Items are collected by the character as they walk over them:

1-Up Mushroom1-Up MushroomExtra life
CoinCoin100 = extra life
StarStar4 = extra life
Time MushroomTime MushroomAdds to timer

Wario fight bonus stages

After clearing all stages in a world, a bonus stage triggers. Wario swoops overhead in his Bulldog plane while you click on him and the plane to score coins. Hit him enough times and the plane explodes, sending Wario flying into the sky for a big coin bonus.

It is a fun palate cleanser between worlds — simple shoot-em-up mouse clicking, rewarding accuracy. After the bonus stage you pick which character (Peach, Mario or Yoshi) guides you through the next world.

Wario targeting Mario

Wario targets Mario

Wario targeting Yoshi

Wario targets Yoshi


Nintendo Power coverage

Mario & Wario appeared in Nintendo Power Vol. 52 alongside other major 1993 releases. Given the game was Japan-only the coverage was limited, but it captured just how quirky and original the concept was:

VOL. 52Nintendo Power

Nintendo Power Vol. 52 covered Mario & Wario as part of its Japan-only titles feature — highlighting the unique SNES Mouse gameplay and Wanda’s role as the playable fairy guide.

Read our coverage →


Mario vs. Wario comics

The rivalry between Mario and Wario that drives this game also inspired a pair of excellent comics — the Mario vs. Wario series. These comics were produced as promotional material in Nintendo Power’s era and capture the slapstick antagonism between the two characters perfectly. We have both issues on site:


Adaptations in manga

Super Mario Kodansha manga

The Kodansha Super Mario manga dedicated one full volume to Mario & Wario. In this version, the story picks up after the Super Mario Land 2: 6 Golden Coins arc — Wario is briefly freed from the influence of Aku no Keshin, but the evil spirit returns and possesses him again during a picnic with Mario, Luigi and Peach. Wario accidentally traps Luigi with a bucket and chaos ensues. The heroes first encounter Wanda the fairy, who helps them navigate Wario’s traps, and later Yoshi joins the group. The story escalates dramatically when the characters nearly cause the end of the world by waking a destructive Blargg from its slumber.

Mario and Wario Kodansha manga cover

The Mario & Wario volume of the Kodansha Super Mario manga

Super Mario-kun

Super Mario-kun adapted Mario & Wario across three volumes. Volume 8, Stage 11 is a choose-your-own-adventure story that blends Mario & Wario with Super Mario Land 2 enemies — Peach, Mario and Yoshi all get buckets on their heads. Volumes 9 and 10 continue the story in a longer arc, with Volume 9 following Mario’s quest to find Wario and force him to remove the buckets. The adaptations have a characteristically madcap Super Mario-kun energy — wild slapstick and non-stop action.

Super Mario-kun Volume 8

Vol. 8 — Stage 11


Development

The story of how Mario & Wario came to exist is genuinely fascinating. Nintendo president Hiroshi Yamauchi asked Game Freak — fresh off their success with the Game Boy’s Yoshi — to develop a new game utilising the Super Scope accessory. But Game Freak had other ideas.

Internally, there was a desire to develop games using Game Freak’s own characters rather than a licensed Nintendo property. Game Freak president Satoshi Tajiri (who would go on to create Pokémon just two years later) and employee Akihito Tomisawa brainstormed concepts. Tajiri settled on a horror-themed game inspired by the film Gremlins — players would guide tiny gremlin-like creatures through obstacles. It was a genuinely dark concept for a Nintendo game.

The Super Scope requirement was eventually dropped in favour of the SNES Mouse, and the horror theme was replaced with a Mario setting. The Gremlin concept morphed into Wanda the fairy guiding a blinded Mario — keeping the core “guide a character through hazards” mechanic but wrapping it in cheerful Mario aesthetics. The result was something genuinely original that didn’t fit neatly into any existing genre, which probably contributed to it never leaving Japan.


Trivia and interesting facts

  • Mario & Wario was designed by Satoshi Tajiri — the creator of Pokémon. He developed it at Game Freak just two years before Pocket Monsters (later Pokémon) launched in Japan
  • The game was never released outside Japan — one of several quality SNES Japan-exclusives that Western players missed entirely
  • It requires the Super Famicom Mouse to play — clicking the environment with the mouse is the only way to control Wanda
  • The game has no save feature — a significant sticking point that likely contributed to the decision not to release it in Western markets
  • Originally conceived as a horror game inspired by Gremlins — the dark theme was replaced with the Mario universe during development
  • Nintendo president Hiroshi Yamauchi originally requested Game Freak to make a Super Scope game — the peripheral requirement was later switched to the SNES Mouse
  • You can choose between three characters to guide — Peach (slow), Mario (medium) and Yoshi (fast) — each making the game play quite differently
  • Completing the game triggers a role-reversal ending where your character hijacks the Bulldog plane and drops a bucket on Wario’s head
  • The Extra World only unlocks after beating all 10 main worlds and contains the hardest stages in the game
  • The game was adapted into a dedicated volume of the Kodansha Super Mario manga and three volumes of Super Mario-kun
  • The Mario vs. Wario rivalry explored in this game also inspired the Mario vs. Wario comic series — both issues are available on our site
  • This is one of the few games in the franchise where Luigi is not playable — he just stands at the goal waiting to be rescued in every single level