Super Luigi Bros

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Super Mario Run: Nintendo have now confirmed a release date for 151 countries!

Super Mario Run

 

We've finally got a release date for Super Mario Run, the first Mario game
exclusively for mobile devices (Never thought I'd see the day). The game is
released on December 15th in 151 countries and will be free to
have a play with for a few levels however in line with the trend of our day
there will be a $9.99 (or local equivalent) price tag via in app-purchase if you
want to play through more than just a few levels.

 

Super Mario CG: July 2015 Update

Hello! Big update on my latest work, but in order to appreciate how far I’ve
come in only a month, please check out my previous article.

http://www.superluigibros.com/introducing-super-mario-cgi

 

Final Render: ‘Toon’ – relying only on a basic specular reflection to
determine the ‘depth’

Please Note: This is NOT, I repeat NOT a Video Game. This is an animated series
that will, in turn, turn up a lot like the animated Smash 4 trailers, but with
the plot, style and innocence found in memorable titles like Paper Mario or
Super Mario 64.

I grew up with things like the Super Mario Brothers: Super Show, and while it
wasn’t ‘great’ ..like at all. – I still admire the show for it’s impact on me.

 

In the past short weeks, or even days, I’ve gotten a lot done, and have made
great milestones in what may eventually turn up to be my animating career.


I would love to get really in-depth, but the amount of work that goes into
something like this is.. overwhelming. I may make a tutorial on a few elements,
but other than that, it’s really just too much to explain.


Let’s start of with progress on what I teased very briefly in the last article.

 

Mario’s Pad:

I originally was going to simply re-create the entirety of the house from Paper
Mario, and while it maintained some of the style, I used the one from ‘The
Thousand-Year Door’ as a template, and used other renditions from the other
games too.

 


Various inspirations, all obtained via MarioWiki.


The House is far from done, I just a lot of work done on it. I have to find or
paint new textures, and work out how it’ll eventually look complete.

Here’s a comparison between the N64 version and the latest render.


Mario's Pad current progress vs. original N64 model


Current-ish progress on the house. Still have a ways to go, as displayed below


Attempts to render 3D roof tiles for Mario's Pad

 

3D Roofwork Attempt:
Roof tiles.. so annoyingly tedious. Postponing on the house for now. -_-‘

 


The Mushroom Castle at Midday with zigzag mushroom hill pattern applied

 

New zig-zag variant of Mushroom Hills:
​While exploring the files inside of World 7 in NSMBW, I located an alternate
Mushroom Hill pattern seen only in 3d within the sky levels.
-Low resolution 2D sprites are used in World 1 instead, not knowing where they
were, I eventually located them by replaying game levels in coin battle.

 

Introducing Super Mario CG

Super Mario CGi logo

 

So… what is Super Mario CG? The short story

It’s a fan-made short animated series, early in development, with a lot of
dedication to bringing back what made the Mario series so good to begin with.


Lately Nintendo has lost sight of what made the series so inventive and
inspired, that’s what I plan to bring back. Mario games have had a big impact on
my life, so much more so than any other series, let alone anything else really.
I cherish this franchise, it was my childhood as much as it was yours.. but with
the lack inventiveness in the more recent Mario titles on Wii U, I felt
obligated to return to my nostalgia vault, and sort through and find out what
made it so great, and what could make it that much better. This is Super Mario
CG.

 

Like the sound of this project? the longer story is below!

If it’s any consolation.. to me, don’t be put off by what seems to be my
young age.. well, I mean you could say I’m young. Seventeen; High school, I
assure you I am a deep and thoughtful person.. despite what I’ve made myself out
to be on the internet.

Well, it all started with a life story, but instead I’ll just show you my early
progress to present day early progress. (I’ll try and squeeze in whatever I
can.)

*Insert life story* I wanted to be an animator but found it exceedingly
difficult, I order to begin I’d need some source material to start out with.
After a few years of digging through the internet I found a program that would
allow me to extract game models from various Mario games and Import them into my
3D animating studio.
 



Super Mario CGi: Step Zero

What I called, step zero.

Of course, I had a basic knowledge of programming and animating, but I could not
use their bone meshes from the games to animate them here, so, I have to do it
all manually.

Super Luigi Bros: Online Shop – Retro and “Unretro” Mario stuff

Welcome to the SuperLuigiBros.com online shop. We dispatch all goods from the UK and will sell to pretty much anywhere in the world. Now available, relive the early 90’s with our classic Nintendo Adventure Books. We have the largest collection of Nintendo Adventure Books in the world for sale online.   If its a cool … Read more