Super Luigi Bros

Mario Strikers Charged

Mario Strikers Charged box art
Wii

Mario Strikers Charged

No referee. No mercy. The most explosive football game ever made

DeveloperNext Level Games
PublisherNintendo
Europe25 May 2007
Australia7 June 2007
N. America30 July 2007
Japan20 September 2007
Players1–4
Stadiums17 total

Overview

Mario Strikers Charged is the second game in the Mario Strikers series and the sequel to Super Mario Strikers on GameCube. Developed by Next Level Games and published by Nintendo, it takes the original’s anarchic football formula and cranks every dial to maximum. No referee, no rules, electric boundary fences, and a cast of characters with signature Super Abilities that can completely flip a match.

The game’s core identity: organised chaos. Teams of four (plus a goalkeeper) compete across 17 distinct stadiums, each with unique dangers and gimmicks. Captains wield the devastating Mega Strike — a charged shot capable of launching up to six simultaneous balls at the goal. The goalkeeper must block each one in real time using Wii Remote motion controls.

Mario Strikers Charged title screen

Title screen — North American version

Mario Strikers Charged characters

The full cast of captains and sidekicks

The game was the first Wii game to support online play in Europe — a major milestone. It uses Nintendo’s WFC service for regional matchmaking, friend matches and global rankings. In Europe and Australia the game is titled Mario Strikers Charged Football.


Opening cutscene

The game’s opening establishes its tone immediately. Mario and Bowser are inside a blimp — the interior of Stormship Stadium. The camera drops to reveal the pitch below: a war-zone in the Wastelands, wreathed in dust and thunderstorms, spectators getting electrocuted by the electric boundary fences.

Bowser shoves Mario out of the blimp. Both skydive toward the pitch. From there, the cutscene cuts through a highlight reel of every captain’s Mega Strike — the ball exploding into flames, Kritter saving with burning hands, Donkey Kong unleashing his Thunder Wham!, Luigi manipulating players with Wall-Luigi!, and more. It’s three minutes of pure spectacle.

Stormship Stadium

Stormship Stadium — the dramatic opening setting

“The rulebook? Thrown out the window. These are the Strikers.”


Gameplay

Mario Strikers Charged is based on street football with a strong competitive twist. Two teams of four players face off, each led by a Captain with three Sidekicks, plus a Kritter goalkeeper. Matches run from 2 to 5 minutes (3 is the default) or to a set goal target.

Controls & mechanics

Mario Strikers Charged controls
🕹️

Movement / Dribble

Nunchuk analogue stick — move or dribble depending on ball possession. Chip the ball ahead to charge it slightly.

Shoot / Pass

Standard strike or pass with timing affecting power. Charged shots cross stadium distances.

🤜

Body Check

The most powerful tackle — shake the Wii Remote for a Big Hit, stunning opponents and clearing the ball.

🏃

Slide Tackle

A safer steal that immediately gives you possession without stunning the tackler.

🎯

Deke

Advanced move — dummy with the ball to wrong-foot defenders before a strike or pass.

💫

Mega Strike

Fully charge your shot to launch up to 6 balls simultaneously at goal. The opposing player can shake the Nunchuk to disrupt your timing meter.

Mega Strike

Mega Strike in action

The Mega Strike is the game’s showpiece move. Hold the shoot button until the charge meter appears, then time two successive stops on swinging meters to set the number of balls (3 to 6) and their speed. The captain launches skyward, powers up and fires all the balls at once. Each scores one goal if it gets through.

The goalkeeper faces a first-person Mega Strike Block: move your Wii Remote cursor to knock each ball away. Fast balls are tiny targets. Blocking all six is nearly impossible — scoring all six is devastating.

Super Abilities & fouling

Each captain has a unique Super Ability triggered by collecting their captain’s item from the pitch. These are game-changing moves — Mario becomes a giant and crushes opponents, Peach freezes the entire opposing team with a photograph, Wario releases toxic gas. When a player is fouled, they receive a revenge item: Red Spiny Shells that clear the pitch, or a Chain Chomp that chases down opponents.


Captains

There are 12 captains in Mario Strikers Charged — 11 standard captains available from the start, plus Petey Piranha who is unlocked by completing the Striker Cup. Each captain has a unique type (Balanced, Power, Speed, Playmaker, Defensive, Tricky or Special), a unique Mega Strike, and a unique Super Ability that can completely change the shape of a match:

Mario

Mario emblemMario

Balanced

Mega StrikeMega FireSuper AbilitySuper Mario!

A mix of fitness, speed and power — Mario brings heart and determination to every match. His Super ability transforms him into Giant Mario, trampling opponents underfoot.

Luigi

Luigi emblemLuigi

Balanced

Mega StrikeGreen TyphoonSuper AbilitySuper Luigi!

A well-balanced leader who harnesses his Super ability to grow and crush the competition. Also uses his Poltergust to create the Wall-Luigi! barrier that redirects opponents.

Peach

Peach emblemPeach

Playmaker

Mega StrikePrincess KissSuper AbilityFreeze Frame!

Peach’s passing skills are second to none and she is extremely quick. Her Super ability takes a photograph that instantly freezes the entire opposing team on the spot.

Daisy

Daisy emblemDaisy

Defensive

Mega StrikeCrystal SmashSuper AbilityCrystal Smash!

A defensive powerhouse — fast and physical. Her Crystal Smash Super ability creates a crystal shield that simultaneously protects her team and devastates opponents.

Yoshi

Yoshi emblemYoshi

Balanced

Mega StrikeHyper BreathSuper AbilityEgg Roll!

Yoshi is quick, agile and reliable. His Egg Roll Super ability sends him spinning across the pitch in a giant egg, bowling over any opponent in his path.

Waluigi

Waluigi emblemWaluigi

Tricky

Mega StrikeWall-Luigi!Super AbilityWall-Luigi!

The master of deception. Waluigi creates the Wall-Luigi — a barrier of his own face that blocks opponents and channels the ball in unexpected directions.

Wario

Wario emblemWario

Power

Mega StrikeWall-Wario!Super AbilityWall-Wario!

Pure brute force. Wario’s Super ability releases a toxic cloud of gas that stuns and pushes back every opponent on the pitch. Brutal and crowd-pleasing.

Bowser

Bowser emblemBowser

Power

Mega StrikeFire Storm!Super AbilityFire Storm!

The King of Koopas dominates through sheer power. His Fire Storm Super ability sends him on a fire-breathing rampage across the pitch, sending anyone in his way flying.

Donkey Kong

Donkey Kong emblemDonkey Kong

Power

Mega StrikeThunder Wham!Super AbilityThunder Wham!

Thunderous and unstoppable. DK’s Super ability slams the ground with both fists, sending a shockwave that launches every opposing player off their feet.

Bowser Jr.

Bowser Jr. emblemBowser Jr.

Tricky

Mega StrikeSonic Roar!Super AbilitySonic Roar!

The young heir to Bowser’s throne — fast and cunning. His Sonic Roar Super ability screams at the opposition, dazing them and clearing space for a Mega Strike.

Diddy Kong

Diddy Kong emblemDiddy Kong

Speed

Mega StrikeBanana Peel!Super AbilityBanana Peel!

The fastest captain in the game. Diddy’s Super ability scatters bananas across the pitch that trip and stun opponents — chaotic and highly effective.

Petey Piranha

Petey Piranha emblemPetey PiranhaUnlockable

Special

Mega StrikeDino Piranha!Super AbilityDino Piranha!

The only captain without a standard captain type — Petey is uniquely powerful and terrifying. His Super ability summons a massive dinosaur Piranha Plant that devours opponents. Unlocked by completing the Striker Cup.


Sidekicks & goalkeeper

Each team is built around the captain, supported by three sidekicks. Unlike Super Mario Strikers, Charged allows you to mix different sidekick types — you don’t need a uniform team. Each sidekick type has its own skill shots and stats. A Shy Guy’s finesse shot differs entirely from a Hammer Bro’s heavy slam.

Toad

ToadSpeed

The fastest sidekick — great for counter-attacks and reaching the ball first. Weak in physical duels but excellent at getting into scoring positions.

Koopa Troopa

Koopa TroopaBalanced

A reliable all-rounder. Competent across all areas without any major weakness — a safe pick for any team.

Boo

BooTricky

Unpredictable and deceptive. Boo’s skill shots curve and bend in unexpected ways, making him difficult to defend against.

Dry Bones

Dry BonesDefensive

Strong defensive presence. Hard to knock off the ball and difficult to bypass. Excellent for protecting leads.

Hammer Bro

Hammer BroPower

Heavy-hitting physical sidekick. His hammer-based skill shots pack maximum power. Slow but devastating in contact.

Kritter — the goalkeeper

Kritter goalkeeper

Every team is defended by Kritter — the goalkeeper. Kritter is not a player you control during normal play; he acts automatically, throwing himself at shots with his body and fists. Linger too long in his box, however, and he’ll attack you.

During a Mega Strike, the game shifts to a first-person view from Kritter’s perspective. You move the Wii Remote cursor to position Kritter’s hands and press a button to swat each incoming ball. Miss a ball and it scores. Block them all and Kritter roars in triumph.


Items

Items appear during matches via highlighted panels on the pitch. They can be used offensively to clear the field for a Mega Strike, or as revenge weapons when fouled. All items affect teammates as well as opponents — positioning and timing are everything:

Red Spiny Shell
Red Spiny Shell

The most powerful offensive item. Homes in on opponents and explodes, clearing a large area. Received as a revenge item when fouled — one of the most satisfying moments in the game.

Blue Shell
Blue Shell

A homing shell targeting the nearest opponent. Reliable mid-match weapon for closing down the ball carrier.

Green Shell
Green Shell

Slides across the pitch bouncing off walls. Used for clearing opponents and as a precision passing tool.

Bob-omb
Bob-omb

Thrown to a targeted position and explodes on impact. Large blast radius — ideal for crowd clearing before a Mega Strike.

Star
Star

Temporary invincibility and speed boost. Run through opponents without being stopped — dominant when timed before a Mega Strike.

Yoshi Ball
Yoshi Ball

A bouncing ball that disrupts player movement. A Strikers-exclusive item that ricochets unpredictably across the pitch.

Banana Peel
Banana Peel

Dropped on the pitch to trip opponents. Can create chain reactions when combined with other items mid-match.

POW Block
POW Block

Sends a shockwave across the entire pitch, tripping every opponent simultaneously. Perfect timing before a Mega Strike attempt.


Stadiums

Mario Strikers Charged features 17 stadiums — ten brand new Arenas and seven returning Classic courses from Super Mario Strikers, each graphically updated. The new Arenas each have unique dynamic hazards that make every venue feel entirely different:

The Arenas — 10 new stadiums

Stormship Stadium

Stormship StadiumArena

Inside a massive blimp hangar. The setting for the game’s opening cutscene — a war-zone aesthetic with thunderstorms and electric fencing surrounding the pitch.

The Wastelands

The WastelandsArena

A dusty, desolate outdoor arena surrounded by electric fences. The pitch itself buckles and shifts during play.

The Dump

The DumpArena

Set in a refuse site — puddles of mud slow players down and scattered debris adds chaos to movement.

The Vice

The ViceArena

A mechanical industrial arena. Crushers periodically slam down onto sections of the pitch — get caught beneath one and you’re done.

Thunder Island

Thunder IslandArena

A tropical island setting with a cyclone circling the pitch. Players can get caught in the cyclone and launched skyward.

Pipeline Central

Pipeline CentralArena

A pipe-lined underground facility. Warp pipes transport players across the pitch unexpectedly.

The Lava Pit

The Lava PitArena

Set above an active volcano. Lava geysers erupt through the pitch floor, launching players skyward and disrupting play.

The Palace

The PalaceArena

Peach’s royal court transformed into a football arena. A refined aesthetic hiding brutal hazards beneath the surface.

The Battle Dome

The Battle DomeArena

A futuristic enclosed dome — the most prestigious venue in the game and the final setting for the Striker Cup.

Konga Coliseum

Konga ColiseumArena

DK’s jungle arena — massive bongo drums on the sidelines and terrain that shifts with the beat.

The Classics — 7 returning stadiums

Crystal Canyon

Crystal CanyonClassic

A canyon setting with crystal formations on the pitch boundaries.

Galactic Stadium

Galactic StadiumClassic

A space station arena — low gravity and star field backdrop.

The Classroom

The ClassroomClassic

An oversized classroom arena with chalk-drawn pitch markings.

The Sand Tomb

The Sand TombClassic

Desert ruins with sinking sand patches that slow players down.

Bowser Stadium

Bowser StadiumClassic

Bowser’s personal arena — volcanic, intimidating and designed to favour power teams.

Crater Field

Crater FieldClassic

A meteor-impact crater converted into a football pitch.

Underground

UndergroundClassic

A cave system beneath the Mushroom Kingdom.


Cups & modes

Mario Strikers Charged has four main modes — single-player Road to the Strikers Cup, multiplayer Domination Mode, Striker Challenges, and Nintendo WFC online play:

Road to the Strikers Cup

The main single-player progression — compete through three cups of increasing difficulty, each with a defending champion who must be beaten in a best-of-3 final:

🔥Fire Cup

Four teams, six qualifying rounds. Defending champion: Bowser Jr. The entry-level cup — a good introduction to AI difficulty.

💎Crystal Cup

Six teams, ten qualifying rounds, semi-finals and final. Defending champion: Diddy Kong. Intermediate difficulty.

🏆Striker Cup

Ten teams, nine qualifying rounds, quarterfinals, semi-finals and final. Defending champion: Bowser. The toughest cup. Completing it unlocks Petey Piranha.

Within each cup’s qualifying rounds, two awards are given: the Golden Foot (most goals scored) and the Brick Wall (fewest goals conceded). Winning both in a cup unlocks a new course for Domination Mode.

Domination Mode

Multiplayer mode for 1–4 players. Customise the number of players, match length, items and difficulty. All 17 stadiums are available. The most flexible way to play against friends locally.

Striker Challenges

Twelve unique scenario-based challenges, each featuring a specific captain, opponent, stadium and special rule. Examples include:

  • Freeze Frame! — Play as Peach vs Daisy. Win by 5+ goals to advance. Cheat: “High Voltage” (touching fences electrifies players)
  • Zero Tolerance! — Play as Daisy vs Waluigi. Win without conceding. Cheat: “Devastating Hits” (all tackling maxed)
  • Lucky Seven! — Play as Petey Piranha vs Donkey Kong. Only captain and one sidekick each. Cheat: “Always White Ball” (every shot fires at max speed)
  • Final Challenge — Play as Bowser Jr. vs Bowser. The league has penalised both teams — maximum tension, ultimate rivalry

Each challenge has a unique cheat rule that reshapes the game — from tilting fields to invincible electric fences.

Nintendo WFC online

Mario Strikers Charged was the first Wii game with online multiplayer in Europe. Via Nintendo Wi-Fi Connection, players could compete regionally in ranked or unranked matches in 1v1, 2v1, 1v3 and 2v2 formats. Each player was identified by a chosen Mii, with a persistent online ranking called a “Striker Score” that tracked wins and performance across seasons.

WFC friend codes screen

Videos

Three videos from our collection covering Mario Strikers Charged:

Official trailer

Gameplay

More gameplay


Interesting facts

  • Mario Strikers Charged was the first Wii game to support online multiplayer in Europe — a landmark moment for Nintendo’s online ambitions on the platform
  • The game is titled Mario Strikers Charged Football in Europe and Australia — the word “football” was added for clarity in markets where the word “soccer” isn’t used
  • There is no referee in Mario Strikers Charged — physical contact, tackling and items are all completely legal. The only rule is to score more goals
  • The electric boundary fences were inherited from Super Mario Strikers — players who hit them are electrocuted and thrown back into play
  • Fouled players receive revenge items — a mechanic designed to prevent frustrating one-sided matches by giving the weaker team a chance to fight back
  • Each captain has a unique Mega Strike animation — they launch skyward and power up before firing, creating a dramatic cinematic moment mid-match
  • Petey Piranha is the only captain with the “Special” type — he doesn’t fit any of the five standard categories, reflecting his unique power level and unusual moveset
  • The game supports up to 12 people online simultaneously via WFC, across 1v1, 2v1, 1v3 and 2v2 formats — all using friend codes
  • Completing the Striker Cup unlocks Petey Piranha as a playable captain — the ultimate reward for mastering the game
  • The original Super Mario Strikers on GameCube is referenced via seven returning Classic stadiums, all graphically updated and with new dynamic features