Super Luigi Bros

New Super Luigi U

New Super Luigi U box art
Wii UYear of LuigiDLC + Standalone

New Super Luigi Bros. U

Mario’s out. Luigi’s in charge. 82 brand-new courses, 100-second timer, Luigi’s floatier physics and Nabbit — this is the Year of Luigi’s crown jewel.

DeveloperNintendo EAD
PublisherNintendo
DLC release19–21 June 2013
StandaloneJuly–August 2013
PlatformWii U
Courses82 new levels
Overview

New Super Luigi U is officially stylised as New Super Luigi Bros. U — the “Bros.” is literally crossed out on the box art, because this time it’s all about Luigi. Released in June 2013 as part of the Year of Luigi (celebrating the Big L’s 30th anniversary), it started as a DLC expansion for New Super Mario Bros. U before getting a standalone retail release a few months later.

The pitch is deceptively simple: every single one of NSMBU’s 82 courses has been replaced with a brand-new level. Same world map, same world names, completely different courses — shorter, denser, harder. Mario is nowhere to be seen (though eagle-eyed players will notice his cap sitting on a table in Peach’s castle at the start). Nabbit fills Mario’s multiplayer slot, and Luigi gets his distinctive Lost Levels-style physics: higher jump, leg-scuttle animation and that wonderful/infuriating loose traction.

New Super Luigi U gameplay
Luigi in action — notice the greener palette and tighter level design compared to NSMBU
Physics comparison
Side-by-side physics comparison — Luigi’s jump arc is noticeably higher and floatier than Mario’s

The 100-second time limit per stage is the design decision that defines everything. With under two minutes per level, every course has to be built differently — no slow atmospheric build-ups, no leisurely exploration. NSLU courses are punchy, enemy-packed gauntlets designed to be run fast. They’re often much harder than their NSMBU counterparts as a result, even though they’re technically shorter.

Key differences from New Super Mario Bros. U

What’s changed

Luigi’s physics
Higher jump, longer air time, poor ground traction, leg-scuttle animation in the air. Based on his movement in Super Mario Bros.: The Lost Levels.
100-second timer
Every regular level starts at 100 seconds — not the 400+ of NSMBU. Tower and castle stages get a bonus 100 seconds when you reach the boss door.
No checkpoint flags
Not a single level in the game has a midpoint checkpoint. Die near the end and you start over from the beginning. Every time.
82 new courses
Every course is brand new — same world map and world names as NSMBU, but completely different levels, obstacles and layouts.
Nabbit replaces Mario
Mario is absent. Nabbit takes his multiplayer slot — immune to enemy damage, can’t use power-ups, turns collected items into 1-Ups.
Green everything
Many UI elements, blocks and environmental details are recoloured green to celebrate Luigi. Even the title screen has a green tint.
Hidden Luigi sprites
Every level contains a hidden 8-bit Luigi sprite embedded in a wall or platform. Flying Squirrel Ovation has two.
Luigi Block post-game
After completing the game, a Luigi Block appears at the start of each level. Touch it to temporarily switch to NSMBU’s Mario physics — a nice way to compare how different the games feel.
Luigi Block
The Luigi Block — appears at the start of every level after you finish the game, letting you swap to Mario’s physics
Characters

Four playable characters, but a very different lineup from NSMBU. Mario is gone — the only game in the New Super Mario Bros. series without him as a playable character. Luigi leads, the Toads support, and Nabbit is the wildcard newcomer for multiplayer.

Luigi
Luigi
Protagonist. Higher jump, floaty air hang, poor traction. Scuttles his legs mid-air. Challenging but brilliant once you click with it.
Yellow Toad
Yellow Toad
Multiplayer only. Same physics as Luigi — higher jump, loose traction. Good for experienced players.
Blue Toad
Blue Toad
Multiplayer only. Identical to Yellow Toad. The two Toads were having tea with Luigi at Peach’s castle when Bowser arrived.
Nabbit
Nabbit
Replaces Mario. Immune to enemies, can’t use power-ups or ride Yoshis. Unused power-ups become 1-Ups. Ideal for newcomers in multiplayer.

“Nabbit is a surprisingly smart design decision — he lets younger or less experienced players participate in multiplayer without being blocked by the increased difficulty. He can’t use power-ups, but he also can’t get taken out by the Hammer Bros you didn’t see coming.”

There’s also a secret fifth option: if you hold ZL/ZR while selecting Flying Squirrel Ovation (the final Superstar Road level) as Nabbit, you’ll play as your Mii in a green Flying Squirrel suit instead. This is the only level in the game where Nabbit is replaced because Flying Squirrel form is required to complete it — and Nabbit can’t use power-ups.

Baby Yoshis

The three Baby Yoshis from NSMBU return. Found on the world map or in specific levels, they each have a unique ability and can be carried (not ridden) through most stages.

Balloon Baby Yoshi
Balloon Baby Yoshi
Inflate to float upward. All players can grab on. Found in Acorn Plains and Sparkling Waters.
Bubble Baby Yoshi
Bubble Baby Yoshi
Spits bubbles that trap enemies into coins or power-ups. Found in Frosted Glacier and Rock-Candy Mines.
Glowing Baby Yoshi
Glowing Baby Yoshi
Lights up dark areas, stuns enemies with light flash. Found only inside specific levels — not on the map.
Worlds & courses

Same nine world names as NSMBU, completely different courses. All 82 are new designs — shorter, harder and more densely packed than their NSMBU counterparts. The world map itself is identical; the levels inside are where everything changes.

World 1: Acorn Plains
World 1: Acorn Plains
Boss: Lemmy’s Lights-Out Castle
Waddlewing Warning!, Crooked Cavern, Rolling Yoshi Hills, Piranha Heights, Piranha Gardens + Cheep Chomp Chase (secret)
Lemmy’s castle fight happens in the dark — spotlights only. The secret exit leads via Cheep Chomp Chase.
World 2: Layer-Cake Desert
World 2: Layer-Cake Desert
Boss: Morton’s Lava-Block Castle
Spike’s Tumbling Desert, Underground Grrrols, Piranhas in the Dark, The Walls Have Eyes, Stone Spike Conveyors, Spinning Sandstones + Slippery Rope Ladders (secret)
Grrrols appear here much earlier than in NSMBU. Underground Grrrols is exactly what it sounds like.
World 3: Sparkling Waters
World 3: Sparkling Waters
Boss: Larry’s Trigger-Happy Castle
Huckit Beach Resort, Urchin Reef Romp, Waterspout Sprint, The Great Geysers, Dragoneel Depths + Beanstalk Jungle (secret)
Can be skipped entirely in favour of Frosted Glacier. Larry’s castle is all bullets and geysers.
World 4: Frosted Glacier
World 4: Frosted Glacier
Boss: Wendy’s Thwomp Castle
Broozers and Barrels, Cooligan Shrooms, Fire and Ice, Weighty Waddlewings, Ice-Slide Expressway + Fliprus Floes (secret)
Wendy fights with Thwomps as environmental hazards. Fire and Ice is a fan-favourite level.
World 5: Soda Jungle
World 5: Soda Jungle
Boss: Iggy’s Swinging-Chains Castle
All Aboard! (airship), Giant Swing-Along, Dancing Blocks Poison Swamp, Heart of Bramball Woods, Painted Pipeworks, Deepsea Stone-Eyes, Sumo Bro Bridge, Wiggler Floodlands + Para-Beetle Parade (secret)
The game’s biggest world. Starts on an airship (All Aboard!) before branching. Iggy uses swinging chains.
World 6: Rock-Candy Mines
World 6: Rock-Candy Mines
Boss: Roy’s Ironclad Castle
Mount Fuzzy, Porcupuffer Cavern, Smashing-Stone Tower, Spike’s Seesaws, Light-Up-Lift Tower, Rising Piranhas, Spine Coaster Stowaways, Switch-Lift Express
Roy’s armoured castle. The switch-lift levels here are some of the hardest in the game.
World 7: Meringue Clouds
World 7: Meringue Clouds
Boss: Ludwig’s Block-Press Castle
Frozen Fuzzies, Wiggler Rodeo, Rainbow Skywalk, Stonecrush Tower, Vanishing Ghost House, Above the Bouncy Clouds, Flame Chomp Ferris Wheel, Three-Headed Snake Block + Bowser Jr. Showdown (airship)
Ludwig’s Block-Press Castle uses giant moving platforms to crush you. Wiggler Rodeo is a wild ride.
World 8: Peach's Castle
World 8: Peach’s Castle
Boss: The Final Battle (Bowser)
Magma Moat, Magmaw River Cruise, Hot Cogs, Firefall Rising, Current Event
Short and brutal. Five stages of lava, fire and Bowser. Current Event introduces electric Bowser Stunners.
World 9: Superstar Road
World 9: Superstar Road
Boss: No boss
Spine Coaster Connections, P Switch Peril, Star Coin Deep Dive, Hammerswing Hangout, Under Construction, Fire Bar Sprint, Cloudy Capers, Impossible Pendulums, Flying Squirrel Ovation
Secret world — unlocked after clearing all 8 main worlds. Nine brutal levels culminating in Flying Squirrel Ovation, which requires near-perfect Flying Squirrel control throughout.
Timer bonus system

This is one of NSLU’s most charming little touches. If you finish a level with the last two digits of your timer showing a matching pair, a Toad at the goal post gives you a bonus power-up. The matchup table:

:88
Super Star — instant invincibility for the next stage
:77
Super Acorn — Flying Squirrel suit
:66
Mini Mushroom — tiny Luigi, high jumps
:55
Ice Flower — freeze enemies with ice balls
:44
Fire Flower — classic fireball throwing
:33 / :22 / :11
1-Up Mushroom — extra life

Worth noting: :00 doesn’t count — that’s just barely making it without a bonus. The rarest catch is :88, which requires finishing a stage with precisely 88 seconds on the clock — tricky when most stages start at only 100.

New Super Luigi U vs. New Super Mario Bros. U

They share a world map and a visual engine, but play very differently. Here’s the honest head-to-head:

FeatureNew Super Mario Bros. UNew Super Luigi U
ProtagonistMario (all-round, reliable physics)Luigi (higher jump, floaty, loose traction — more skill expression)
Time limit per stage400+ seconds — leisurely exploration possible100 seconds — sprint from start to finish, every level
Courses82 original courses82 completely new courses — effectively a full new game
DifficultyModerate — accessible to most playersHarder — shorter courses packed with enemies, no checkpoints
Checkpoint flagsYes — midpoint checkpoints in most levelsNone. Zero. In any level.
4th multiplayer characterMario, Luigi, Yellow Toad, Blue ToadLuigi, Yellow Toad, Blue Toad, Nabbit (immune to enemies — great for newcomers)
Game modesStory, Boost Rush, Challenge Mode, Coin Battle, Boost Mode, Off-TVStory mode and multiplayer only
Hidden secretsStar Coin collecting, secret exitsAll of the above + hidden Luigi sprite in every single level
Post-game unlockSuperstar Road (9 hard levels)Superstar Road (9 hard levels) + Luigi Block to swap physics in any level
Timer bonus systemNot presentMatching timer digits earn power-ups from Toad at the goal post
Price / valueFull retail game (~£49.99)DLC (~£17.99) or cheaper standalone disc — exceptional value
Best forFamilies, new players, complete Mario packageMario fans wanting a real challenge and something genuinely new

Bottom line: NSMBU is the bigger, more complete package. NSLU is the better game if you already love 2D Mario and want to be properly tested. They’re companion pieces rather than competitors — and if you’re on the fence, the DLC price makes NSLU a very easy recommendation for anyone who already owns NSMBU.

Reception

New Super Luigi U was very well received — critics praised it as a genuinely substantial add-on with real creative ambition rather than a lazy reskin. The 100-second timer and Luigi’s physics were singled out as smart design decisions that created a completely different game feel. At the DLC price point it was considered outstanding value.

78
Metacritic (DLC)
82
Metacritic (Standalone)

The standalone retail version scored slightly higher — reviewers felt it held up better as a complete product than as a DLC add-on, partly because it stood alone rather than requiring ownership of the base game. Either way it sold well and is now included in New Super Mario Bros. U Deluxe on Nintendo Switch, making it accessible to a whole new generation of players.

Trivia & facts
  • The game’s official title crosses out “Bros.” on the box art and logo — stylised as New Super Luigi Bros. U. It’s the only mainline Mario title to remove the “Bros.” designation.
  • Mario is completely absent from gameplay — no cameo, no playable role, nothing. His cap is visible on a table in Peach’s castle during the opening, but that’s it. Luigi’s game, full stop.
  • It was announced by Satoru Iwata during a Nintendo Direct on 14 February 2013, just a few months after NSMBU launched. Rapid development was possible because the engine and world structure were already built.
  • The Luigi Block that appears post-game (letting you switch to Mario’s physics) is a genuinely clever meta-design touch — it lets you feel exactly how different the two games are in real time, mid-level.
  • Every single one of the 82 levels contains a hidden 8-bit Luigi sprite somewhere in the environment — embedded in a wall, a platform, a background element. Flying Squirrel Ovation has two. Finding them all is a completionist goal in its own right.
  • The 100-second timer was a deliberate design constraint, not a difficulty setting — Nintendo wanted shorter, denser stages built around Luigi’s floaty jump. The timer shaped every level’s design from the ground up.
  • Nabbit, the purple rabbit thief introduced in NSMBU, was promoted to a fully playable character in this game. He later became a regular multiplayer option in New Super Mario Bros. U Deluxe on Switch.
  • The game was later included in New Super Mario Bros. U Deluxe for Nintendo Switch (January 2019), which added Toadette as a new character with a Super Crown that transforms her into Peachette. NSLU is part of the package with no extra charge.
  • The Year of Luigi ran from E3 2013 to March 2014. NSLU was its most prominent game — but Luigi also featured in Luigi’s Mansion: Dark Moon, Mario & Luigi: Dream Team, and Dr. Luigi during the same period.
  • Flying Squirrel Ovation — the final Superstar Road level — is considered one of the hardest levels in any New Super Mario Bros. game. It requires Flying Squirrel wall-grabs and precise timing throughout, with no checkpoints and the 100-second clock ticking.
Videos
Nintendo Direct Reveal
Official Gameplay Trailer
Physics Comparison
Gameplay Footage