Super Luigi Bros

New Super Mario Bros. Wii game information, media, videos, trivia and more

New Super Mario Bros. Wii box art
Wii

New Super Mario Bros. Wii

Four players, simultaneous co-op, one of the fastest-selling games in history

DeveloperNintendo
PublisherNintendo
Australia12 November 2009
N. America15 November 2009
Europe20 November 2009
Japan3 December 2009
Players1–4 simultaneous
Worlds9 + World Coin

Overview

New Super Mario Bros. Wii is the twelfth game in the Super Mario series and one of the most significant releases in Nintendo’s history. While the rest of the gaming world in 2009 was chasing high-definition graphics and online multiplayer, Nintendo quietly released a 2.5D side-scrolling platformer that became one of the fastest-selling games ever recorded — shifting millions of copies in its first weeks. It proved definitively that pure gameplay and accessibility could beat raw technical power.

The headline feature is simultaneous four-player co-op — a first for a mainline Super Mario platformer, something Shigeru Miyamoto had been trying to achieve since the early days of the franchise. Up to four players control Mario, Luigi, Yellow Toad and Blue Toad through all nine worlds at the same time, on the same screen. The results are gloriously chaotic, hilarious and surprisingly deep.

Four player multiplayer

All four players on screen at once — glorious chaos

Drop-in multiplayer

Drop-in/drop-out — players can join or leave between levels

The game is a direct follow-up to New Super Mario Bros. on Nintendo DS (2006) and was released before the Japan launch — notably making it the first main-series Super Mario game to launch first in Oceania and North America rather than Japan. It went on to sell over 30 million copies worldwide, becoming one of the best-selling Wii games ever made.


Story

It is Princess Peach’s birthday. Her castle is festive, full of presents, and Mario, Luigi and the Toads are all celebrating with her when a massive birthday cake arrives. Nobody is sure who sent it. Everyone gathers around expectantly.

The cake bursts open. Bowser Jr. and his minions explode out from inside — they snatch Princess Peach and fly off in a giant Airship as the chaos unfolds. Mario, Luigi and two Toads give chase immediately.

NSMBW prologue

The prologue — Bowser Jr. bursts from Peach’s birthday cake

Along their journey the heroes discover that all seven Koopalings — Bowser’s children — have been scattered across the worlds to stop them, each commanding a fortress and a castle. Bowser Jr. himself flies ahead in his airship, recurring throughout the adventure. The chase ends at Bowser’s Castle, where the plumbers finally confront the Koopa King himself.

But there’s a twist. After they appear to defeat Bowser, it’s revealed that Kamek has been impersonating Princess Peach. The real Peach is being held above Bowser’s castle — prompting a dramatic final boss sequence where Kamek transforms Bowser into a towering Giant Bowser for one last climactic showdown.

Bowser Castle final scene

The dramatic climax — Bowser’s Castle comes crashing down

“Today is Princess Peach’s birthday, so her castle is full of presents. Mario and Luigi are there, and they’re celebrating with the Toads and Princess Peach when a huge birthday cake arrives. Who in the world could it be from?” — Official instruction booklet


Gameplay & controls

The gameplay inherits the overworld-and-levels structure of Super Mario Bros. 3 and the DS game — start on a world map, traverse a fixed path, complete levels to open new routes. But New Super Mario Bros. Wii refines and expands this formula in several important ways.

Core mechanics

🎮

Wii Remote (sideways)

The primary control scheme — held horizontally like a classic controller. D-pad to move, 2 to jump, 1 to run/use powerup, shake to spin-jump.

🌀

Spin Jump

Shake the Wii Remote mid-jump for a spinning move that defeats certain enemies and interacts with specific platforms — a versatile new tool.

💨

Propeller Suit launch

Shake the remote while wearing the Propeller Suit to launch straight upward, reaching normally inaccessible areas.

🎯

Star Coins

Three hidden Star Coins in every level. Collecting them all unlocks hint movies in Peach’s Castle and World 9 stages.

🫧

Bubble mechanic

In multiplayer, any player can press A to enclose themselves in a protective bubble — floating safely until another player pops them. Prevents runaway deaths.

📺

Super Guide

Fail a level 8 times in single player and a green box appears. Hit it to watch Luigi automatically complete the level — you can take back control at any point.

Multiplayer — cooperative chaos

NSMBW multiplayer

New Super Mario Bros. Wii is the first main series Super Mario game to feature simultaneous multiplayer. Up to four players share a single screen — the camera zooms out as players spread apart and zooms in as they converge, up to a fixed limit. Stray too far behind and you lose a life.

Players can interact with each other: pick each other up and throw them across gaps or into enemies, bounce off each other’s heads, and cooperate on platforms. The bubble system means struggling players can opt out of tricky sections without dying. Players can freely join or leave between levels on the world map.

In Free-for-All / Coin Battle mode, players compete to collect the most coins across levels — a lighter competitive alternative to the cooperative story mode.

Super Guide

Super Guide in action

Debuting in this game, the Super Guide is an optional assistance feature. After failing the same level 8 times, a luminous green box appears. Activating it hands control to a computer-controlled Luigi who plays through the level automatically. The player can take control back at any moment. The Super Guide doesn’t unlock if the player has previously passed the level, and using it doesn’t give Star Coins.


Characters

Mario

MarioDefault — single player

The star of the show. Available in all modes. Standard stats across the board — the reliable all-rounder.

Luigi

LuigiMultiplayer only (+ Super Guide)

Mario’s brother is taller and jumps higher but is a little slippier to control. Available in multiplayer and as the Super Guide character.

Yellow Toad & Blue Toad

Yellow Toad & Blue ToadMultiplayer only

The two generic Toads available to players 3 and 4. Smaller than Mario and Luigi and slightly faster, but otherwise similar. Their lack of individual identities was a mild criticism at launch.

Yoshi

YoshiRideable — select levels

Yoshi appears in certain stages and can be ridden. He can eat most enemies, spit them out as projectiles, flutter-jump for extra height and swallow powerups to use later. Different colour Yoshis have different abilities.

Princess Peach

Princess Peach — the one being rescued this time


The nine worlds

New Super Mario Bros. Wii features nine worlds — each with a distinct theme, its own boss, and its own enemy encounter type on the overworld. Every world contains multiple normal levels, a fortress (with a mini-boss) and a castle (with the main boss). World 9 is a secret world unlocked only by finishing the main game:

World 1 map

🌿World 1 — Grasslands
BossLarry KoopaEnemiesGoombas

Rolling green hills near Peach’s Castle. The ideal introduction to the game’s mechanics — lush, bright and forgiving. A Warp Cannon blasts players ahead to World 5.

Unlock: Start a new game

World 2 map

🏜️World 2 — Desert
BossRoy KoopaEnemiesSpinies

A sun-baked desert with crumbling ruins, ancient architecture and sand that shifts underfoot. Airships make their dramatic appearance here for the first time.

Unlock: Complete World 1-Castle

World 3 map

❄️World 3 — Ice / Snow / Water
BossLemmy KoopaEnemiesPiranha Plants

A frigid coastal world mixing icy slopes, underwater caverns and frozen platforms. The Penguin Suit debuts here and is essential for several levels. Warp Cannon to World 6.

Unlock: Complete World 2-Castle

World 4 map

🌴World 4 — Tropical Islands
BossWendy O. KoopaEnemiesPorcupuffers

A sun-drenched archipelago connected by bridges over sparkling water. Bowser Jr. attacks on an Airship for the first time here. Warp Cannon to World 6.

Unlock: Complete World 3-Castle

World 5 map

🌲World 5 — Forest / Jungle
BossIggy KoopaEnemiesStalking Piranha Plants

A dense rainforest of poison swamps and giant insects. Dark, atmospheric and more challenging than anything before it. Warp Cannon leaps players to World 8.

Unlock: Complete World 4-Airship, or use World 1 or 2 Cannon

World 6 map

⛰️World 6 — Rocky Mountains
BossMorton Koopa Jr.EnemiesBullet Bills & Lakitus

A sweeping mountain range where each level climbs higher. Icy summits and volcanic passages both feature. Has its own Airship level and a Warp Cannon.

Unlock: Complete World 5-Castle

World 7 map

☁️World 7 — Sky / Clouds
BossLudwig von KoopaEnemiesLakitus

A dreamy sky world of floating platforms, cloud castles and treacherous aerial levels. Ludwig deploys homing magic blasts in his second encounter.

Unlock: Complete World 6-Airship

World 8 map

🌋World 8 — Lava / Volcanic
BossKamek / Bowser Jr. / BowserEnemiesLava Bubbles

The dramatic final world — a hellscape of volcanoes and lava. Three boss fights back to back: Kamek in the Tower, Bowser Jr. on the Airship, and Bowser himself in his castle.

Unlock: Complete World 7-Castle, or use World 5 or 6 Cannon

World 9 map

World 9 — Space (Secret World)Secret
BossEnemiesAll themes combined

A star-shaped secret world in space featuring 8 levels that blend every world’s themes into a single, punishingly difficult gauntlet. No boss — just survival. Each level is unlocked by collecting all Star Coins from a specific world.

Unlock: Complete World 8-Bowser’s Castle

Additionally, World Coin is a multiplayer-only world of five coin-collection levels, accessed from the level-select menu. These appear in the Recommended Courses tab and are designed around accumulating coins at high speed.


Power-ups

New Super Mario Bros. Wii retains all the classic Mario powerups and introduces two brand new ones — the Propeller Mushroom and the Penguin Suit — which immediately became fan favourites:

Super Mushroom
Super Mushroom→ Super Mario

The classic — transforms Small Mario into Super Mario, doubling his size and letting him break brick blocks. The most fundamental powerup in the series.

Propeller Mushroom
Propeller Mushroom NEW→ Propeller Mario

Brand new to this game. Shake the Wii Remote to blast upward like a propeller — Mario spins and ascends rapidly, then slowly drifts back down. Excellent for reaching high platforms.

Penguin Suit
Penguin Suit NEW→ Penguin Mario

New to this game. Grants ice ball projectiles (stronger than Fire Flower), the ability to slide on ice and belly-slide into enemies, and underwater swimming control. Primarily found in World 3 and 4.

Ice Flower
Ice Flower→ Ice Mario

Shoots ice balls that freeze enemies solid on contact — frozen enemies become Ice Blocks that can be picked up and thrown at other enemies.

Fire Flower
Fire Flower→ Fire Mario

A franchise classic — throws fireballs that bounce along the ground, defeating most enemies on contact and collecting coins through certain blocks.

Mini Mushroom
Mini Mushroom→ Mini Mario

Shrinks Mario to tiny size — he can run on water briefly, fit through Mini Pipes, float gently when jumping, but is defeated by a single enemy hit. Required for certain Star Coins.

Star
Star→ Invincible Mario

Grants temporary invincibility and speed boost — Mario flashes and defeats any enemy he touches. The classic series powerup with its unmistakable jingle.

1-Up Mushroom
1-Up Mushroom→ Extra life

An extra life. Collect 100 coins for the same effect. Hidden in blocks, earned by defeating multiple enemies in a row mid-air, or found in secret areas.

The Propeller Mushroom and Penguin Suit represent two completely different design philosophies: the Propeller Suit is about vertical mobility and speed, while the Penguin Suit is about versatility — ice attacks, precision sliding and underwater mastery. Both reward player experimentation and are integral to many hidden Star Coin locations.

Propeller Mario

Propeller Mario — shake the remote to blast upward


Items & objects

Beyond powerups, the game is full of interactive objects and collectibles that reward exploration and skill:

Star Coins
Star Coins

Three hidden per level — the game’s primary collectible challenge. Spending them at Peach’s Castle unlocks hint movies. Collecting all Star Coins from each world unlocks that world’s World 9 stage.

Coins
Coins

Collect 100 for an extra life. Scattered everywhere — in ? blocks, brick blocks, from defeated enemies, and hidden in the environment.

Red Ring
Red Ring

Pass through one and 8 Red Coins appear. Collect all 8 before time runs out to earn a powerup or 1-Up Mushroom.

POW Block
POW Block

A throwback to the arcade original. Carry and slam it to shake the screen and defeat all grounded enemies at once. Can be thrown against walls for repeated use.

P-Switch
P-Switch

Activates temporarily, transforming coins to brick platforms and bricks to coins, or revealing Blue Coins. Timing is everything.

Propeller Block
Propeller Block

Grab it and shake the Wii Remote to launch upward — a non-powerup alternative to the Propeller Mushroom found in certain levels.

Light Block
Light Block

Found in dark cave and ghost house levels. Carries a small torch — players must hold it to illuminate the path while still controlling Mario.

Star Coin Hint Movies
Star Coin Hint Movies

Spend Star Coins at Peach’s Castle to watch Nintendo-made videos hinting at how to find the most difficult Star Coins in each world.


Bosses & enemies

New Super Mario Bros. Wii marks the return of the seven Koopalings to the mainline series — their first appearance in a home console Mario game since Super Mario World in 1990. Each Koopaling guards a tower and a castle in their world, meaning you fight them twice, with the second encounter being significantly harder:

The seven Koopalings

Larry Koopa

Larry KoopaWorld 1 — 1-Tower & 1-Castle

The youngest Koopaling. Attacks with a magic wand that fires blue energy blasts. In his castle rematch the floor divides into five sections that alternate moving up and down.

Roy Koopa

Roy KoopaWorld 2 — 2-Tower & 2-Castle

The brawler of the group — heavy, physical and intimidating. Stomps the ground to stun Mario. His castle rematch has him leaping between warp pipes in the ceiling.

Lemmy Koopa

Lemmy KoopaWorld 3 — 3-Tower & 3-Castle

The acrobat — balances on a ball and fires smaller balls across the arena. His castle rematch uses a much larger ball, requiring higher jumps to reach his head.

Wendy O. Koopa

Wendy O. KoopaWorld 4 — 4-Tower & 4-Castle

Fires rings that bounce around the arena. Her castle battle takes place over rising and falling water — timing jumps around the water level is key.

Iggy Koopa

Iggy KoopaWorld 5 — 5-Tower & 5-Castle

Eccentric and unpredictable. Rides a Chain Chomp in his castle battle, bouncing around chaotically while Mario must hit him three times mid-chaos.

Morton Koopa Jr.

Morton Koopa Jr.World 6 — 6-Tower & 6-Castle

The heavy hitter — large, slow and devastating. Ground pounds create shockwaves. His castle rematch features moving elevator platforms that complicate the fight.

Ludwig von Koopa

Ludwig von KoopaWorld 7 — 7-Tower & 7-Castle

The most technically challenging Koopaling. Uses homing magic blasts in his first fight. His second encounter adds elevators and multiple simultaneous projectiles.

Other bosses

Bowser Jr.

Bowser Jr.Worlds 4–8 Airships

Appears on multiple airships throughout the game, using his Koopa Clown Car as both a vehicle and a weapon. He swoops and dives, drops bombs and requires three hits each time.

Kamek (Magikoopa)

Kamek (Magikoopa)World 8-Tower

The court sorcerer. Uses his magic wand to transform the arena and enlarge obstacles and enemies. Must be jumped on three times while dodging a barrage of transformed enemies and magical projectiles.

Bowser & Giant Bowser

Bowser & Giant BowserWorld 8-Castle (Final)

The classic two-stage final battle. First fight: normal Bowser chasing Mario across a crumbling bridge. Second: Kamek transforms him into a screen-filling Giant Bowser for the true finale.


Reception

New Super Mario Bros. Wii received widespread critical acclaim and was a commercial phenomenon. Gamespy gave it 4.5/5, calling it “a damn fine Mario game” and praising its multiplayer depth. Destructoid awarded 9/10, noting it was “exactly what Nintendo fans have been waiting for.”

The game became one of the fastest-selling video games ever recorded at the time of release — selling millions of copies in its opening weeks globally. It went on to sell over 30 million copies worldwide, making it one of the best-selling Wii games and one of the best-selling games on any Nintendo platform.

Criticisms

Not everything was universally praised. The most common gripes:

  • No online multiplayer — Mario Kart Wii had launched with online play that same year, so the absence of online co-op or even online scoreboards felt like a missed opportunity, particularly for players without local friends to play with
  • Generic Toad characters for players 3 and 4 — many felt Wario, Waluigi or other established Mario characters would have been more satisfying picks than anonymous Blue and Yellow Toads
  • Camera limitations in multiplayer — if players spread too far apart, the trailing player loses a life, which can feel unfair in sessions with very different skill levels
✅ Strengths

  • Best-in-class level design
  • Simultaneous 4-player co-op
  • Two genuinely new powerups
  • Koopalings return after 19 years
  • Star Coin collectibles add depth
  • Super Guide assists beginners
❌ Weaknesses

  • No online multiplayer
  • P3/P4 are generic Toads
  • Trailing players lose lives
  • Graphically similar to DS version

Trivia & facts

  • New Super Mario Bros. Wii was the fastest-selling game in gaming history at the time of its release, breaking records in multiple countries within its first week on sale
  • The game marks the first time the Koopalings appeared in a home console Mario game since Super Mario World on the SNES in 1990 — a 19-year gap
  • The Propeller Suit and Penguin Suit are entirely new to the series — making their debut here and never appearing in the same form in another mainline game
  • First previews of the game were shown at E3 2009, where the simultaneous four-player co-op demo caused an immediate sensation on the show floor
  • If the last two digits of the timer when you complete a level are the same (e.g. 22, 33, 44), the game plays the original Super Mario Bros. level clear music — a wonderful Easter egg
  • Dorrie and Sushi — water creatures last seen in Super Mario 64 and its DS remake — make a cameo appearance, delighting fans of that game
  • When the credits roll, pressing buttons corresponding to letters in the names triggers different sound effects — making the credits interactive
  • Enemies and powerups in certain levels move in time with the soundtrack — a subtle but impressive audio-visual detail
  • World 9 is a direct reference to Super Mario World’s Star Road and Special World — a secret end-game area of ultra-hard levels with a space/star theme
  • Midway checkpoints function like Super Mario World’s checkpoint gates — if a small Mario touches one, he grows to Super size, carrying over a mechanic from that game
  • When all Star Coins are collected from every world and the game is completed, the word “New” disappears from the title screen and end credits — a subtle reward for 100% completion
  • This was the first main series Super Mario game to launch first in Oceania and North America rather than Japan — unique in the franchise’s history

References to earlier games

New Super Mario Bros. Wii is packed with nods to Mario’s history — many deliberate, some subtle enough to reward veteran players:

🎮

Super Mario Bros.

The fireworks at level end mirror those in the original 1985 game. A secret tune plays the original level clear music when the timer ends on a matching double digit. Warp Cannons recall the warp pipes from World 1-2.

🍄

Super Mario Bros. 3

The overworld map format — moving along a fixed path through worlds — is directly inherited from SMB3. The Airships also return as a key level type and visual motif.

🌍

Super Mario World

The checkpoint flag system is directly borrowed from SMW (touching a checkpoint as small Mario grants Super Mario status). World 9’s space theme echoes SMW’s Star Road and Special World.

🦕

Super Mario World 2

The final boss sequence — where Kamek uses magic to transform Bowser into a giant — mirrors Kamek’s role in transforming Baby Bowser in Yoshi’s Island’s finale.

Super Mario 64

Dorrie the water dinosaur and Sushi the shark, both from SM64, make cameo appearances in NSMBW water levels — a gift for fans of that game.

💥

Mario Bros. (Arcade)

The POW Block returns from the original Mario Bros. arcade game, functioning almost identically — carried, slammed and bounced off walls for repeated use.


Videos

Four videos from our collection covering New Super Mario Bros. Wii:

Official trailer

Commercial

Gameplay footage

More gameplay