Wii2011Sports / partySEGA31 events10 Dream EventsFootball & Show Jumping debutLondon Party modeBlue Wii bundle
Mario & Sonic at the London 2012 Olympic Games (Wii)
Four years after Beijing, Nintendo’s plumber and SEGA’s hedgehog packed their kit for a home Games. Mario & Sonic at the London 2012 Olympic Games reached the Wii in November 2011 – on 18 November in the UK – as the third game in the officially licensed crossover series, with a separate Nintendo 3DS version following in 2012. SEGA’s team in Japan built it, SEGA published it in the West and Nintendo handled Japan.
There are 31 events: 21 Olympic events across 13 sports, from the 100m to synchronised swimming, with Football, Show Jumping and Canoe Sprint making their series debuts, plus 10 Dream Events staged in places like Moo Moo Meadows and Windy Valley. Twenty athletes, ten from each side, line up alongside your Mii, and the new London Party mode turns the city into a board for four players racing to fill a sticker book. SEGA reported 3.28 million copies sold across the Wii and 3DS versions by the end of March 2012.
Developer:SEGA (Japan), with Racjin and Nintendo SPD Group No. 4
Publisher:SEGA (Americas, Europe, Oceania); Nintendo (Japan, South Korea, Hong Kong, Taiwan)
Platform:Wii
Genre:Sports / party
N. America:15 November 2011
Australia:17 November 2011
Europe:18 November 2011
Japan:8 December 2011
South Korea:21 June 2012
Players:1–4 on one screen; online World Rankings (Nintendo Wi-Fi Connection, closed 20 May 2014)
Chief producer:Osamu Ohashi (SEGA)
Director:Eigo Kasahara (SEGA)
Producers:Nobuya Ohashi (SEGA), Hiroshi Sato (Nintendo); Shigeru Miyamoto senior producer
Music:Teruhiko Nakagawa, Jun Senoue, Tomoya Ohtani, Naofumi Hataya and other SEGA composers
Events:21 Olympic events in 13 sports + 10 Dream Events
Roster:20 athletes (10 per team) plus your Mii
Controls:Wii Remote, Nunchuk in some events; Wii Remote Plus compatible
Sales:3.28 million in the US and Europe, Wii and 3DS combined (SEGA, year to March 2012)
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Overview
Mario and Sonic lead the line-up in the game’s group artwork.
The Olympic Games came to London in the summer of 2012, and Mario and Sonic got there first. Announced jointly by SEGA and Nintendo on 21 April 2011, this third Mario & Sonic game arrived on Wii eight months before the opening ceremony; as Satoru Iwata put it to the developers, a winter of play would build excitement for the summer. It is a licensed Olympic game, made under a deal with International Sports Multimedia, the IOC’s video game licensee, and the Olympic side supervised how its stadiums and designs looked.
What you get is a big box of sports. Twenty-one real Olympic events, spread across 13 sports, are played mostly with the Wii Remote alone, with the Nunchuk joining in for some. Football, Show Jumping and Canoe Sprint are new to the series, and returning favourites such as the 100m, the swimming and table tennis were reworked. Beside them sit ten Dream Events – Nintendo and SEGA fantasy sports set in places like Battlerock Galaxy, Moo Moo Meadows and Grand Metropolis – plus London Party, a four-player romp around a toy-sized London where the aim is to fill a sticker book first.
The roster is the one Wii owners met in Mario & Sonic at the Olympic Winter Games: ten from the Mushroom Kingdom, ten from Sonic’s world, each graded for Speed, Power, Skill and Stamina, with a Mii as the twenty-first competitor. A crowd of guests fills the edges, from rivals such as Dry Bowser, King Boo, Rouge and Eggman Nega to referees like Lakitu, Toad, Cream and Espio.
Critics were lukewarm (66 on Metacritic) but buyers were not: SEGA said 2.4 million copies had sold in the United States and Europe by the end of 2011, and that the Wii and 3DS versions together reached 3.28 million by the end of March 2012. If you want a story mode, that is on the handheld: see the Nintendo 3DS version, which has a different set of events and its own plot about a fog machine.
Get set for the magic of the world’s biggest sporting event as it comes home on Wii in Mario & Sonic at the London 2012 Olympic Games!
Featuring scores of Olympic events and some of gaming’s brightest stars, Mario & Sonic at the London 2012 Olympic Games takes you straight to the heart of the host city and into competitive action that up to four players can revel in together. With brand new events and enhanced versions of previous favourites from the series, you’ll soon find yourself in motion with the Wii Remote as you go for gold!
For starters, you’ll need to pick your preferred character from a truly star-studded line-up. Go with an all-rounder like Mario, a super speedster like Sonic or powerhouse competitors such as Bowser and Knuckles. Certain characters are better suited to specific events, so be sure to check out the parameters outlining the skills of the 20 playable athletes on offer. Of course, if you want to get even closer to the action, you can choose to take to the track as your Mii character and really see yourself in record-breaking form!
— Official description (Nintendo UK, 2011)
Why it matters to Mario fansLondon 2012 is the Mario & Sonic game with the most to discover off the track. Its Dream Events are love letters to Super Mario Galaxy and its sequel, Yoshi’s Story, New Super Mario Bros. Wii and Mario Kart Wii; London Party hands out stickers of Goombas, Bullet Bills and Boos; and the unlockable Mii suits include all seven Koopalings, Bee Mario and Propeller Mario. It is also, by most counts, the first game in the series with Kenny James as the voice of Bowser.
The opening movie ends with Mario and Sonic on top of the Elizabeth Tower, home of Big Ben.Football, one of three sports making their series debut, is five-a-side with a goalkeeper.Peach, Daisy, Amy and Blaze in Synchronised Swimming: four players copy the routine in the living room.Dream Long Jump, set in the picture-book world of Yoshi’s Story.
“It’s like an Olympic Games version of Mario Party.”
Satoru Iwata, Iwata Asks: Mario & Sonic at the London 2012 Olympic Games, part 4
Iwata was summing up what Japanese players liked about the game; Ohashi added that players in Europe mostly wanted more real Olympic events.
Quick Answers
The questions people ask most about the Wii version of Mario & Sonic at London 2012, answered quickly.
How many events are in Mario & Sonic at the London 2012 Olympic Games on Wii?
31: 21 Olympic events across 13 sports plus 10 Dream Events. The first game had 20 Olympic events in eight sports and four Dream Events. More →
Which events are new?
Nintendo and SEGA picked out Football, Show Jumping and Canoe Sprint (1000m) as the headline newcomers; the ten Dream Events are new too, although Dream Fencing reuses the name of a Dream Event from the first game. More →
Who can you play as?
Twenty athletes, ten per side: Mario, Luigi, Peach, Daisy, Yoshi, Wario, Waluigi, Bowser, Bowser Jr. and Donkey Kong; Sonic, Tails, Knuckles, Amy, Blaze, Shadow, Silver, Vector, Dr. Eggman and Metal Sonic. Your Mii makes 21. More →
Does the Wii version have a story mode?
No. The fog-machine story with Bowser and Dr. Eggman belongs to the Nintendo 3DS version. The Wii game’s big extra is London Party. More →
What is London Party?
A four-player mode set on a miniature map of London. You wander the streets, win events, minigames and missions for stickers, and the first to fill a sticker sheet of 16, 32 or 48 stickers wins. More →
Do I need Wii MotionPlus or a Balance Board?
No. Most events use the Wii Remote on its own and some add the Nunchuk; the game works with a Wii Remote Plus but does not need one, and it does not use the Balance Board. More →
Can you still play it online?
Not any more. Its online World Rankings ran on Nintendo Wi-Fi Connection, which closed on 20 May 2014. Everything else works offline. More →
How well did it sell?
SEGA reported 2.4 million sold in the US and Europe by 31 December 2011, and 3.28 million for the Wii and 3DS versions together by the end of its financial year in March 2012. More →
Who made it?
SEGA in Japan, led by chief producer Osamu Ohashi and director Eigo Kasahara, with outside help from Racjin and supervision from Nintendo. More than 150 people worked on it at the peak. More →
How is it different from the 3DS version?
The 3DS game has over 50 events (some, like Judo and the 20km Race Walk, not on Wii) and a story mode, but no London Party. See our 3DS page. More →
Events & Venues
Big Ben looks over the opening movie.
There is no plot on Wii: you pick an event, choose a venue-ready athlete and go for gold. The Olympic events are set in the London 2012 venues – the Olympic Stadium, the Aquatics Centre, the Velodrome, Eton Dorney, Greenwich Park, Horse Guards Parade, ExCeL and the Royal Artillery Barracks – with football at the Millennium Stadium. The Olympic side supervised the stadiums and designs, so Ohashi wanted the game to feel like part of the celebration.
Every event holds up to four players at once. Twenty-one events follow real Olympic rules (stretched for fun), ten Dream Events throw the rulebook away in Mario and Sonic locations, and London Party ties them together with minigames on the streets of the city.
Athletics at the Olympic Stadium
Seven events fill the stadium. The 100m, 110m Hurdles and 4x100m Relay are races against the clock (in the relay, teams of four); Long Jump is a run-up and a leap; and the Hammer, Discus and Javelin are about getting distance from a good release. Nintendo’s Watanabe set an 8.5-second 100m during development and challenged players to beat it.
Mario, Sonic, Daisy, Blaze and Dr. Eggman line up for the 100m.Sonic winds up in the Discus Throw.Sonic crosses the line in the 100m, from the opening movie.
Gymnastics and Aquatics
Uneven Bars and Trampoline are judged at the North Greenwich Arena and Rhythmic Ribbon at the London Sports Arena: each is scored on the routine, not the clock. Yamane, Nintendo’s project manager, recalled that when he first proposed ribbon work, it was thought too difficult to turn into a video game. In the Aquatics Centre, the 100m Freestyle is a straight race and Synchronised Swimming is the famous team routine.
Swimming caused the longest arguments of the whole project. Sonic is not supposed to be able to swim, and his supervisor at SEGA at first ruled swimming out altogether; Ohashi dropped his own idea of a kickboard because it would not look cool, and the compromise was a life jacket, so Sonic paddles along with his head held high. This time the female athletes – Peach and Daisy, Amy and Blaze – also got proper swimwear, designed by Nintendo’s supervisors.
Sonic on the Uneven Bars.Peach in Rhythmic Ribbon, as shown in the opening movie.Amy in the 100m Freestyle.
New arrivals: Football, Show Jumping and Canoe Sprint
Football is five-a-side with one goalkeeper per team. Show Jumping, in Greenwich Park, is an obstacle course on horseback against the clock, and Canoe Sprint 1000m at Eton Dorney puts two paddlers in each boat. Horses suited the European audience: in Iwata Asks the team noted how much European players love equestrian events, and Watanabe’s request for faster horses was refused because show jumping rewards accuracy, not speed. Heavyweights caused problems here too, so Bowser’s and Donkey Kong’s horses were given thicker legs and necks.
Badminton Doubles, at the London Sports Arena, is pairs against pairs and one of the few events where the team decided big swings felt right.
Mario, Sonic, Donkey Kong and Tails chase the ball.Luigi clears a fence in Show Jumping.Mario and Sonic share the water with Donkey Kong, Vector and Knuckles in the Canoe Sprint.
Volleyball, table tennis, shooting, fencing and cycling
Beach Volleyball is pairs on the sand at Horse Guards Parade. Table Tennis Singles and Fencing (Épée) share ExCeL London: one is a rally for points, the other a race to land a set number of hits before time runs out. The Pistol event at the Royal Artillery Barracks is six rounds at targets 25 metres away. In the Velodrome, Team Pursuit sends teams of four after the other team’s time; short-legged athletes struggled to reach the pedals, so the designers built special bicycles for them.
Mario and Yoshi take on Sonic and Knuckles at Beach Volleyball.Waluigi, Shadow, Wario and Dr. Eggman in Team Pursuit.Mario on the range in the Pistol event.
Dream Events, part one: clouds, rapids and rings
The Dream Events were the hardest part to invent. Nintendo kept sending SEGA’s ideas back as too close to normal sport, so Ohashi’s team brainstormed on the bullet train between Tokyo and Kyoto. Dream Long Jump bounces you across clouds in Yoshi’s Picture Book from Yoshi’s Story, with Dry Bowser as the rival. Dream Rafting puts a team of four on a raft down Cheep Cheep River from New Super Mario Bros. Wii, completing missions, with Gooper Blooper as the final obstacle. Dream Discus has you riding the discus through Windy Valley (Sonic Adventure) collecting rings, and Dream Uneven Bars swings you from bar to bar over Grand Metropolis (Sonic Heroes).
Mario, Sonic, Peach and Amy over the clouds in Dream Long Jump.Dream Rafting on Cheep Cheep River.The start of Dream Discus in Windy Valley.
Dream Events, part two: wagons, air balls and outer space
Ohashi’s team thought up Dream Hurdles on the Shinkansen about a quarter of an hour before Kyoto: four runners race around a spinning disc in Battlerock Galaxy, jumping hurdles and each other. Watanabe championed Dream Equestrian, in which four athletes steer horses pulling a cart of Yoshi eggs across Moo Moo Meadows; tip it and the eggs break, reach the goal and Yoshi hatches. Dream Sprint rolls everyone inside air balls along Bingo Highway, an idea Kasahara traced to SEGA’s Super Monkey Ball. Dream Trampoline pairs off jumpers above Crazy Gadget from Sonic Adventure 2.
Dream Spacewalk grew out of the synchronised swimming: four players fly through a Super Mario Galaxy 2 planetoid (Sky Station Galaxy, renamed Synchro Battle Galaxy), charge their gauges at four rings and then slam into Dino Piranha before the rival team does. It was finished just two or three weeks before the master disc. Finally, Dream Fencing is a last-one-standing scrap for four on a stage at Ocean Palace from Sonic Heroes.
Mario, Sonic and Tails in Dream Hurdles, from the opening movie.Dream Uneven Bars over Grand Metropolis.Mario, Sonic and Amy in Dream Fencing.
London Party: the city as a board
Kasahara designed London Party specially for this game: a family mode set on the streets of the host city, with quizzes, tag and coin collecting between the sport. The sticker sheets celebrate the city too, with stickers for Tower Bridge, Buckingham Palace, the London Eye, the Tate Modern, the British Museum, Hyde Park and the Elizabeth Tower, and the 15 minigames range from Follow the Flighty Lakitu and Collect Shy Guy’s Coins to a pipe-based 2-on-2 game of tag and four rapid-fire quizzes about heroes, heroines, athletes and supporting characters.
The rivals live here. Beat Rouge in the 110m Hurdles, Dry Bowser in Dream Long Jump, Jet in Dream Discus, King Boo in Dream Sprint, and Omega, Birdo, Dry Bones and Eggman Nega in their events (with rematches later on) and you earn their oversized stickers.
The Tower Bridge sticker.A double-decker bus sticker, one of the London set.Rouge’s rival sticker, which fills four spaces.
Every event in Mario & Sonic at the London 2012 Olympic Games (Wii)
All 31 events with their venue as named in the game; London Party rivals are noted against their events.
100mAthletics · Olympic Stadium · rival: OmegaPure speed down the straight, and this time special moves are allowed.
110m HurdlesAthletics · Olympic Stadium · rival: RougeA sprint over hurdles against the clock.
4x100m RelayAthletics · Olympic Stadium · Omega rematchTeams of four and the all-important baton change.
Long JumpAthletics · Olympic StadiumA run-up and a leap; the longest jump wins.
Hammer ThrowAthletics · Olympic StadiumThrow the hammer as far as you can.
Discus ThrowAthletics · Olympic StadiumStay inside the circle and launch the discus as far as you can.
Javelin ThrowAthletics · Olympic StadiumA running start, then a throw for distance.
Uneven BarsGymnastics · North Greenwich ArenaA judged routine between the high and low bars.
TrampolineGymnastics · North Greenwich ArenaMid-air tricks scored by the judges.
Rhythmic RibbonGymnastics · London Sports ArenaPoints for a flowing routine with the ribbon.
100m FreestyleAquatics · Aquatics Centre · rival: BirdoTwo lengths of the pool, flat out; Sonic swims in a life jacket.
Synchronised SwimmingAquatics · Aquatics CentreTeams of four copy the routine together in front of the TV.
Canoe Sprint 1000mCanoeing · Eton Dorney · new to the seriesTwo to a boat, racing for the fastest time.
Show JumpingEquestrian · Greenwich Park · new to the seriesA timed round of fences on horseback.
Badminton DoublesBadminton · London Sports Arena · Birdo and Blue Birdo rematchPairs rallies, and an event where swinging the remote makes sense.
Beach VolleyballBeach volleyball · Horse Guards ParadeTwo against two on the sand at Horse Guards Parade.
Table Tennis SinglesTable tennis · ExCeL London · rival: Dry BonesQuick-fire rallies across the table.
FootballFootball · Millennium Stadium · new to the seriesFive-a-side, one of them in goal; most goals wins.
Shooting – PistolShooting · Royal Artillery BarracksSix rounds at targets 25 metres away; best total wins.
Fencing – ÉpéeFencing · ExCeL London · rival: Eggman NegaLand the set number of hits before time runs out.
Track Cycling – Team PursuitTrack cycling · VelodromeTeams of four chase the biggest margin over their opponents.
Dream Long JumpDream Event · Yoshi’s Picture Book (Yoshi’s Story) · rival: Dry BowserBounce from cloud to cloud; the furthest traveller wins.
Dream RaftingDream Event · Cheep Cheep River (New Super Mario Bros. Wii)Teams of four complete missions on the way downriver.
Dream DiscusDream Event · Windy Valley (Sonic Adventure) · rival: JetRide the discus and collect rings for points.
Dream Uneven BarsDream Event · Grand Metropolis (Sonic Heroes)Swing and leap between bars for points.
Dream HurdlesDream Event · Battlerock Galaxy (Super Mario Galaxy) · Dry Bones rematchA spinning disc of a track where you can jump on rivals.
Dream EquestrianDream Event · Moo Moo Meadows (Mario Kart Wii)Teams drive a wagon of Yoshi eggs to the finish without breaking them.
Dream SprintDream Event · Bingo Highway (Sonic Heroes) · rival: King BooRoll an air ball to the line in the fastest time.
Dream TrampolineDream Event · Crazy Gadget (Sonic Adventure 2)Two jumpers share each round, scoring for aerial routines.
Dream SpacewalkDream Event · Synchro Battle Galaxy (Super Mario Galaxy 2)Four players team up to beat Dino Piranha faster than the rival team.
Dream FencingDream Event · Ocean Palace (Sonic Heroes) · Eggman Nega rematchFour fencers on one stage until only one is left.
Every event is a short burst for up to four players on one screen. Nintendo insisted on that during development – no split screen, which Nintendo felt would weaken the sense of everyone playing together – and on rules that stretch, rather than throw away, the real Olympic ones. Pick an athlete or your Mii, pick an event and go.
Wii Remote, Nunchuk and why the controls keep changing
Most events need only the Wii Remote; a handful add the Nunchuk, and the game is compatible with the Wii Remote Plus without requiring it. It does not use the Wii Balance Board.
The team set out to make the controls differ as much as possible from one event to the next. Players of the first game had complained that running meant swinging their arms until they ached, so swinging motions were kept for events that genuinely need them, such as Badminton, and other events were given other inputs. Synchronised Swimming changed most: instead of timing swings to on-screen markers, up to four players copy the routine together in front of the television, arms in the air. In the sprints, characters can now use special moves; for example, Mario’s Special Dash is his Super Mario Galaxy spin and Peach’s is her floating jump.
Sonic in the 100m, where special moves are now allowed.Sonic on the shooting range.
Character types and the four stats
Each athlete belongs to one of four types – All-Around, Speed, Power or Skill – and is scored out of 100 for Speed, Power, Skill and Stamina, the same four ratings the series has used since the first game. Sonic tops the Speed chart on 100, Donkey Kong the Power chart, and Waluigi, of all people, is the only perfect 100 for Skill. Wario’s Stamina is also a full 100.
The ten-and-ten split is deliberate. Director Eigo Kasahara, a self-confessed Mario fan, said the team never budged from a fifty-fifty rule: five Mario characters in any group meant five from Sonic’s side, however obscure the SEGA picks might be to Nintendo players.
The character select screen, Team Mario on one side and Team Sonic on the other.
Single matches, records and the World Rankings
Outside London Party, events are played one at a time (the game’s Single Match and Single Event options), alone against the computer or with friends, and your best scores are kept in the Records menu. A challenge mode lets you replay challenges you have completed in individual events. While Nintendo Wi-Fi Connection was running, your best times and scores could go on online World Rankings against players around the globe; the service closed on 20 May 2014.
Nintendo Life’s reviewer missed the older structure: the Circuit and Festival modes of the earlier games, which strung events into competitions, gave way to single matches here.
Gold for Peach, Daisy, Amy and Blaze at the end of Synchronised Swimming.
Scratch Cards, Blank Cards and Mii suits
Doing well everywhere earns cards. A Scratch Card wins you a random goodie; Blank Cards are a currency, and ten of them buy most costumes outright. The prizes are 53 Mii suits – 26 from the Mario series, 26 from Sonic’s and one of Wenlock, the real London 2012 mascot – and 36 music tracks, 18 Mario and 18 Sonic, that you can play in the bonus menus. Some suits are only earned by long-term effort, such as finishing first 50 times in Single Match for Super Sonic.
The Wenlock Mii suit, based on the official mascot of the London Games.Super Sonic, one of the hardest Mii suits to earn.
London Party rules
London Party is the Wii game’s centrepiece. Four players roam a miniature London, and the clock is always running: whenever Big Ben strikes six, morning or evening, the day moves on and an event kicks off. Stickers come from winning Olympic and Dream events that characters challenge you to, from missions and minigames handed out by people on the streets, from beating rivals and from bonus balloons. You choose the length before you start – first to 16 stickers (about 30 minutes), 32 (about an hour) or 48 (about 90 minutes).
Items you find on the streets can stun other players, speed you up or shield you, and some can swap sticker books or tamper with stickers. Rival stickers are bigger than the rest and fill four spaces at once.
Mario, Sonic, Peach and Amy in one of London Party’s coin-collecting minigames.A question-mark sticker: covering one triggers a random ? Effect.
London Party ? Effects
Some squares on the London Party sticker sheet carry a question mark. Cover one and a random effect plays out; the marks change colour from blue through green and yellow to red as the game goes on, and the later colours bring bigger rewards and harsher punishments. These are the seven effects.
Bonus Stickers!A free Chao sticker, and later in the game sometimes two.
? Change!A Dark Chao adds a question-mark square to the sheet or takes one away.
Sticker Copied!Orbot and Cubot copy one of your stickers into a random space of their choosing.
Sticker Lost! (Chain Chomp)A Chain Chomp bites a sticker off a random opponent; later on it takes four.
Sticker Lost! (Kamek)Kamek strips one or two whole rows from your own sheet.
Page Trade!A Boo swaps your page with a random opponent’s.
Sticker Gift!Omochao hands one of your opponents a sticker.
Cartoons, Comics & Other Media
Where London 2012 on Wii reached beyond the disc: the blue Wii bundle, the official mascot, its sister game and the later games that borrowed from it.
The blue Wii bundleEurope · 18 November 2011Nintendo of Europe launched the game alongside a blue Wii Family Edition: a blue console, a matching Wii Remote Plus and Nunchuk, the game and a sheet of character stickers. Nintendo noted that the new Wii model could not play GameCube software.
Wenlock in a Mii suitOfficial mascot · unlockable costumeWenlock, one of the two official mascots of London 2012, is the only Mii suit from outside the Mario and Sonic worlds. It costs ten Blank Cards.
The Nintendo 3DS versionFebruary 2012Announced in the same press release, the handheld game has over 50 events, a story mode and different controls. It is a separate game, not a port.
Iwata AsksNintendo · five-part interviewSatoru Iwata interviewed SEGA’s Osamu Ohashi and Eigo Kasahara and Nintendo’s Yamane and Watanabe about the game: the main source for how it was made.
Callbacks to Mario gamesIn the Dream EventsDream Long Jump echoes Shy Guy’s Ship from Yoshi’s Story and plays Yoshi’s Song; Dream Rafting borrows World 4 of New Super Mario Bros. Wii; Dream Spacewalk mixes planets from Super Mario Galaxy and its sequel; and Dream Fencing resembles Smash Skate from Mario Sports Mix.
Echoes in later games2019–2025The victory jingle returns in the demo of Mario & Sonic at the Olympic Games Tokyo 2020, Peach’s Special Dash in Mario Golf: Super Rush borrows Rhythmic Ribbon moves, and Mario Kart World’s Coast Theme arrangement ends the same way as this game’s.
The Roster
Twenty athletes, ten from each side, plus your Mii. The line-up is exactly the one from the Wii version of Mario & Sonic at the Olympic Winter Games; no new athletes were added. Stats are out of 100. Artwork shows each athlete in an event from this game.
Character
Who they are
In this game
Abilities & notes
MarioTeam Mario · All-Around
Nintendo’s hero, here as captain of the Mushroom Kingdom squad.
The benchmark: 70 across the board. His Special Dash in the sprints is the spin from Super Mario Galaxy, and his artwork has him with javelin and medals.
Speed 70
Power 70
Skill 70
Stamina 70
LuigiTeam Mario · All-Around
Mario’s younger brother.
A shade quicker and more skilful than Mario, a shade weaker. His artwork is for the 4x100m Relay, and he stars in the Show Jumping screenshots.
Speed 75
Power 65
Skill 72
Stamina 70
PeachTeam Mario · Skill
Princess of the Mushroom Kingdom.
One of the four athletes in new swimwear, and the face of Rhythmic Ribbon. Her Special Dash is the floating jump from Super Mario Bros. 2.
Speed 63
Power 40
Skill 95
Stamina 78
DaisyTeam Mario · Speed
Princess of Sarasaland.
The fastest Mario athlete. Her artwork is for Beach Volleyball, and she joins Peach, Amy and Blaze in the synchronised swimming team.
Speed 85
Power 55
Skill 60
Stamina 65
YoshiTeam Mario · Speed
Mario’s dinosaur friend.
A Speed type shown clearing the 110m Hurdles. Like Bowser, he was judged unsuitable for swimming trunks during development.
Speed 80
Power 62
Skill 50
Stamina 58
WarioTeam Mario · Power
Mario’s greedy rival.
Power type with the only perfect Stamina score in the game. His artwork is for the 100m Freestyle.
Speed 62
Power 85
Skill 55
Stamina 100
WaluigiTeam Mario · Skill
Wario’s lanky partner.
A perfect 100 for Skill. He takes aim in the Shooting artwork, and in the sprints he swims through the air, a move from Mario Tennis: Power Tour.
Speed 55
Power 55
Skill 100
Stamina 70
BowserTeam Mario · Power
King of the Koopas.
Second only to Donkey Kong for Power. This is the first Mario & Sonic game with Kenny James as his voice. His horse in Show Jumping was beefed up to carry him.
Speed 70
Power 95
Skill 45
Stamina 90
Bowser Jr.Team Mario · All-Around
Bowser’s son.
An All-Around type with a strong 80 for Power. His artwork is for Trampoline.
Speed 72
Power 80
Skill 60
Stamina 65
Donkey KongTeam Mario · Power
The king of Kongo Bongo’s jungle.
The strongest athlete in the game (Power 100) and the least skilful (37). Shown in the Hammer Throw; his Show Jumping horse got thicker legs too.
Speed 75
Power 100
Skill 37
Stamina 85
SonicTeam Sonic · Speed
SEGA’s blue hedgehog.
The only perfect 100 for Speed. He cannot swim, so in the pool he wears a life jacket. His artwork has him with a football and medals.
Speed 100
Power 60
Skill 50
Stamina 50
TailsTeam Sonic · Skill
Sonic’s two-tailed fox sidekick.
A Skill type pictured at Table Tennis, and the bronze medallist on the Uneven Bars in the opening movie.
Speed 65
Power 40
Skill 95
Stamina 70
KnucklesTeam Sonic · Power
Guardian of the Master Emerald.
A Power type, shown at Football.
Speed 68
Power 88
Skill 45
Stamina 85
AmyTeam Sonic · All-Around
Sonic’s self-appointed sweetheart.
All-Around, and one of the four athletes in swimwear. Her artwork shows her on horseback for Show Jumping.
Speed 75
Power 60
Skill 75
Stamina 65
BlazeTeam Sonic · All-Around
A princess from another dimension.
An All-Around type and the fourth member of the synchronised swimming team.
Speed 78
Power 50
Skill 70
Stamina 70
ShadowTeam Sonic · Speed
The Ultimate Life Form.
Joint second for Speed with Metal Sonic, behind only Sonic; his artwork is for the 100m.
Speed 95
Power 50
Skill 55
Stamina 50
SilverTeam Sonic · Skill
A psychic hedgehog from the future.
A Skill type, pictured on the Uneven Bars.
Speed 60
Power 55
Skill 85
Stamina 75
VectorTeam Sonic · Power
Leader of the Chaotix detective agency.
Team Sonic’s heavy hitter (Power 90), shown paddling in the Canoe Sprint.
Speed 75
Power 90
Skill 45
Stamina 90
Dr. EggmanTeam Sonic · Skill
Sonic’s arch-enemy.
A Skill type rated 99, competing for Sonic’s side. His artwork is for the Long Jump.
Speed 60
Power 60
Skill 99
Stamina 62
Metal SonicTeam Sonic · Speed
Eggman’s robot double of Sonic.
A Speed type, level with Shadow on 95. His artwork is for the Discus Throw.
Speed 95
Power 50
Skill 40
Stamina 70
MiiYour own athlete
Any Mii from the console’s Mii Channel.
The twenty-first competitor. Miis can wear any of the 53 unlockable suits, from Mario to Wenlock.
No type or stats are listed for Miis.
Rivals, referees and guests
Nobody here is playable. The rivals appear in London Party, each tied to particular events, and award an oversized sticker when beaten; the referees and helpers run events and minigames.
RougeRival · 110m HurdlesThe jewel-thief bat from the Sonic series.
Dry BowserRival · Dream Long JumpBowser’s skeletal form, waiting in the clouds.
JetRival · Dream DiscusThe Babylon Rogues’ hawk, at home in the air.
King BooRival · Dream SprintThe Boo monarch, racing an air ball on Bingo Highway.
OmegaRival · 100m; rematch in the 4x100m RelayE-123 Omega, Eggman’s hulking battle robot gone rogue.
BirdoRival · 100m Freestyle; rematch in Badminton DoublesTeams up with Blue Birdo for the badminton rematch.
Blue BirdoRival · Badminton Doubles rematchBirdo’s partner for the doubles rematch.
Dry BonesRival · Table Tennis Singles; rematch in Dream HurdlesA skeletal Koopa with a decent backhand.
Eggman NegaRival · Fencing; rematch in Dream FencingEggman’s descendant from the future, blade in hand.
Dino PiranhaDream SpacewalkThe Super Mario Galaxy boss that four players team up to topple.
Gooper BlooperDream RaftingThe Super Mario Sunshine squid waiting at the end of the river.
ToadRefereeOne of the officials running events.
CreamRefereeThe polite rabbit from the Sonic series, with Cheese the Chao.
LakituReferee · London PartyAlso the target of Follow the Flighty Lakitu, and the diamond thief in Protect the Diamonds.
Shy GuyReferee · London PartyOfficiates, and hands out coins in Collect Shy Guy’s Coins.
CharmyRefereeThe Chaotix’s hyperactive bee.
EspioRefereeThe Chaotix’s ninja chameleon.
OmochaoGuideThe chatty Chao robot; it explains quiz answers and gives stickers away as a ? Effect.
Orbot & CubotLondon Party ? EffectEggman’s robot assistants, who copy stickers.
Kamek, Chain Chomp, Boo and Dark ChaoLondon Party ? EffectsMischief-makers who remove, swap or shuffle stickers.
Key staff
From the game’s credits and the Iwata Asks interview.
Osamu OhashiChief producer (SEGA)A sports-game maker rather than a Sonic Team member, he had produced every Mario & Sonic game so far and set the project’s direction.
Eigo KasaharaDirector (SEGA)Directed the first game on Wii and DS and the DS Winter Games; he designed London Party and said he had been “knee-deep for five years” in the series.
Hiroshi SatoProducer (Nintendo)Nintendo’s producer on the project.
Shigeru MiyamotoSenior producer (Nintendo)Back at the start of the series, he asked to see Mario and Sonic actually competing before he would approve it, so SEGA built a playable demo.
Satoru IwataExecutive producer (Nintendo)Nintendo’s president, who also conducted the Iwata Asks interview.
Okitane UsuiExecutive producer (SEGA)SEGA’s executive producer in the credits.
Masayuki InoueLead game designerLed the SEGA design team.
Mitsuru TakahashiLead programmerSEGA’s lead programmer on the Wii version.
Hiroshi KanazawaArt directorWith senior art director Kazuyuki Hoshino.
Kenichi KajiProject leader, RacjinLed the team at Racjin, the outside studio that helped build the Wii version.
Kenichi TokoiSound producerOversaw a soundtrack by SEGA composers including Teruhiko Nakagawa, Jun Senoue, Tomoya Ohtani and Naofumi Hataya, with orchestral sessions conducted by Larry Hochman (New York) and Koji Haishima (Tokyo).
Yamane and WatanabeNintendo project staffNintendo’s project manager (Yamane, new to the series) and Watanabe, who had worked on every game in the series and kept things running smoothly between Nintendo and SEGA.
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How It Was Made
The best record of how London 2012 was made is Nintendo’s five-part Iwata Asks, in which Satoru Iwata talks to SEGA’s chief producer Osamu Ohashi and director Eigo Kasahara and Nintendo’s Yamane and Watanabe. Everything below is drawn from it unless another source is named.
London calling
The English logo.
SEGA and Nintendo announced the game together on 21 April 2011, for Wii and, for the first time in the series, Nintendo 3DS. The press release put the series’ sales at over 19 million and named the arrangement: SEGA in Japan was developing, SEGA would publish in Europe and North America and Nintendo in Japan, under a licence from International Sports Multimedia, the IOC’s exclusive interactive licensee. Football and equestrian were trailed as the big new sports from day one.
Iwata recalled that SEGA and Nintendo had long talked about putting Mario and Sonic together without finding a setting that suited both; the Olympic Games gave the two worlds common ground. Ohashi added that if anyone argued about how a character should run or move, the answer could be “it’s the Olympic Games”.
SEGA’s biggest Mario & Sonic
Mario’s in-game model.
This was the largest Mario & Sonic production SEGA had attempted. The team began at about 100 people and grew to 130, then 150 and beyond at its peak, with character supervision at both companies, the Olympic licence and overseas negotiations among the reasons it kept growing. With 20 athletes each needing as many moves as an action-game hero, the animators made tens of thousands of motions. Ohashi was conscious that SEGA already held the licence and simply could not fail.
The credits show the wider effort: the outside studio Racjin had its own design, programming and art leads on the Wii version, MARZA Animation Planet produced CG, and Nintendo supplied graphic, illustration and sound supervisors including Koji Kondo.
Fifty-fifty, and the swimwear question
The swimwear that took two games to approve.
Kasahara admitted he personally prefers Mario, but the team kept to a strict half-and-half rule for the cast. The awkward part was clothes. For the first game SEGA had designed swimsuits for Peach and Daisy, Nintendo had turned them down, and after release players asked why everyone swam in sportswear. This time the female athletes got swimwear, designed by Nintendo’s supervisors – and, Watanabe noted, almost identical to SEGA’s rejected designs from four years before. Animal characters like Bowser and Yoshi were ruled out of swimming trunks, and Sonic’s side objected that he cannot take off his shoes.
Sonic himself was the hardest problem: he is not meant to swim at all. After Ohashi argued it out with Sonic’s supervisor, a life jacket was the compromise.
Making 31 events
Donkey Kong, Daisy and Vector on the beach in the opening movie.
Repeating the first game would have looked like a rut, Ohashi said, so the count went up: 21 Olympic events across 13 sports and ten Dream Events, against 20 Olympic events in eight sports and four Dream Events last time. Nintendo set firm rules – every event for four players on one screen, mostly competitive, rules that extend the real ones – and kept rejecting Dream Event pitches that felt too ordinary. The answer came on the Shinkansen: Ohashi’s team brainstormed on the two-hour-twenty journey from Tokyo to Kyoto and sorted the ideas in a Kyoto coffee shop.
Small details took real work. Bowser’s and Donkey Kong’s horses were drawn with thicker legs and necks (but perform the same), short-legged athletes got special bicycles for Team Pursuit, and the synchronised swimming was rebuilt around players moving together in the living room, an idea from Watanabe’s group that went down well when Kasahara demonstrated it to the people working on the project overseas. Dream Spacewalk was completed only two or three weeks before the master disc.
Japan wants a party, Europe wants the Olympics
Sonic in Show Jumping, a nod to European players.
Nintendo presented the game to its sales teams in Japan and SEGA did the same abroad, and the reactions differed. Japanese players liked the co-operative events and the party feel – Iwata called it an Olympic version of Mario Party – while players in the West saw a sports game, and Europe in particular asked for more real Olympic events and loved the horses. Iwata recalled that after nintendogs Japanese fans asked for cats and European fans for horses. London 2012 tries to please both: more Olympic events for the West, more Dream Events and London Party for everyone.
Release
Nintendo of Europe’s blue Wii bundle.
The game reached North America on 15 November 2011, Australia on the 17th and Europe on the 18th, where Nintendo also launched the blue Wii bundle. Nintendo published it in Japan, Hong Kong and Taiwan on 8 December 2011; South Africa followed in March 2012 and South Korea in June. Outside Japan and South Korea it came in a yellow case rather than the usual white. The 3DS game followed in February 2012.
Series Firsts
What London 2012 on Wii brought to the Mario & Sonic series.
1Football, Show Jumping and Canoe SprintNintendo and SEGA billed these three as series debuts, with football and equestrian named as the headline additions in the April 2011 announcement.
2London PartyKasahara designed the board-style city mode specifically for the London Games; nothing like it was in the first two games.
3Ten Dream EventsUp from four in the first game, set in Mario and Sonic locations from Yoshi’s Story to Sonic Adventure 2.
4SwimwearThe female athletes swim in swimwear for the first time, after Nintendo rejected SEGA’s designs for the first game.
5First on Nintendo 3DSThe 21 April 2011 announcement brought the series to Nintendo 3DS for the first time, alongside this Wii game.
6Kenny James’s BowserBy most counts, the first game in the series with Bowser’s current voice actor, and the first with the new Sonic voice cast (Dr. Eggman kept his actor).
Cheats & Secrets
There are no cheat codes. What you unlock is costumes and music, and a few of the Mii suits demand serious dedication.
Scratch Cards and Blank Cards
34 of the 53 Mii suits – the main casts of both series plus Birdo, Dry Bowser, Dry Bones, Fire, Bee, Propeller and Penguin Mario, Rouge, Omega, Jet, Wave, Storm, Emerl and an Egg Pawn – can be won from a Scratch Card or bought for ten Blank Cards. Wenlock is bought with ten Blank Cards.
Play with a friend
Single Match against a friend unlocks Toad (5 matches), Ludwig (10) and Diddy Kong (20).
Keep playing
Single Match play counts unlock Wendy (10 plays), Iggy (50) and Morton (100); total Single Match play time unlocks Charmy (1 hour), Big (3 hours) and Chip (5 hours).
Keep winning
First place in Single Match earns Espio (10 wins) and Super Sonic (50 wins); 25 first places in Single Event mode earn Sonic the Werehog.
London Party extras
Correct answers in the London Party quizzes unlock Larry (10), Roy (50) and Lemmy (100); first places in London Party bonus games unlock Cream (10), Marine (50) and Tikal (100).
Music
36 tracks can be collected: 10 returning and 8 new Mario arrangements (including themes from Super Mario Bros. 3, Mario Kart: Double Dash!! and Super Mario Galaxy 2) and 9 returning and 9 new Sonic tracks, from Sonic & Knuckles to Sonic Colours.
Beat the developer
Nintendo’s Watanabe ran the 100m in 8.5 seconds during development and challenged players to beat it.
Short or long London Party
Choose 16 stickers for a game of about half an hour, 32 for an hour or 48 for an hour and a half. Rival stickers fill four spaces, so beating rivals is the fastest way to a full sheet.
Videos
SEGA Europe’s launch trailer, and a fan recording of every Wii event.
Official launch trailer, uploaded by SEGA Europe.
A third-party recording that plays through all of the Wii events.
Trivia & Interesting Facts
Sonic cannot swim, so in the pool events he wears a life jacket and keeps his head above water. Ohashi thought of a kickboard but decided it would not look cool.
Peach, Daisy, Amy and Blaze in the pool.The female athletes’ swimwear was designed by Nintendo’s supervisors and, Watanabe said, came out almost the same as the designs SEGA had proposed four years earlier for the first game.
An early idea gave every athlete swimwear, but the plan fell through partly because Sonic cannot take his shoes off.
Bowser and Donkey Kong ride horses with thicker legs and necks than everyone else’s; the horses still perform identically.
Short-legged characters could not reach the pedals in Team Pursuit, so they were given specially built bicycles.
Dream Hurdles was dreamt up by Ohashi’s team on a bullet train, about 15 minutes before it reached Kyoto.
Dream Sprint’s air balls started as Kasahara’s wish to put Mario in a capsule, inspired by SEGA’s Super Monkey Ball.
Dream Spacewalk was finished just two or three weeks before the master disc was made.
Wenlock, London 2012’s official mascot, is the only Mii suit from outside the two companies’ worlds.
All seven Koopalings are Mii suits, in their New Super Mario Bros. Wii designs, and unlocked through quizzes and Single Match milestones.
Peach’s Special Dash is her floating jump from Super Mario Bros. 2, and the pose resembles her float in Super Smash Bros. Melee.
A London Party Heroine Quiz asks whether Peach has ever rescued Mario; Omochao explains that she did, with a magic parasol (Super Princess Peach).
Dream Long Jump’s backdrop resembles Shy Guy’s Ship from Yoshi’s Story and its music is an arrangement of Yoshi’s Song.
Dream Rafting ends with Gooper Blooper from Super Mario Sunshine, to an arrangement of that game’s boss music.
Iwata recalled that after nintendogs, Japanese fans asked for cats and European fans for horses, a sign of how much European players love equestrian events.
The blue Wii from the bundle.In the European bundle the Wii, the Wii Remote Plus and the Nunchuk were all blue, and the box added a sheet of character stickers.
Regional Box Art
The Wii game kept the same group artwork worldwide, with the logo translated for each market. Outside Japan and South Korea it shipped in a yellow case.
United KingdomNorth AmericaCanadaEurope (Nordic)GermanyAustriaFranceNetherlandsSpainPortugalItalyTurkeyAustraliaJapanPublished by Nintendo.South KoreaPublished by Nintendo, June 2012.EuropeBlue Wii bundle box.
Screenshots
More from the Wii version, mostly from its opening movie.
Mario and Sonic face off in the opening movie.Side by side before the Games begin.Tails swings into his Uneven Bars routine.Yoshi and Shadow contest a ball in Football.Bowser, Bowser Jr., Knuckles and Vector paddle hard.Metal Sonic at the net in Badminton.Mario lands his Trampoline routine.Bronze for Tails on the Uneven Bars.Silver medals for Donkey Kong and Silver at Beach Volleyball.Dr. Eggman and Metal Sonic finish their Badminton match.Mario on the Uneven Bars.Peach, Amy, Daisy and Blaze in Synchronised Swimming, from the opening movie.
Artwork & Media Gallery
Official artwork, logos, in-game models, Mii suits and stickers from the Wii version.
Group artwork of the full cast.Mario and Sonic, promotional art.Mario playing Badminton.Luigi playing Badminton.Peach in Rhythmic Ribbon, second pose.Sonic fencing.Amy for Synchronised Swimming.Silver at Beach Volleyball.Japanese logo.German logo.Korean logo.Donkey Kong’s model.Bowser’s model.Peach’s athletics model.Daisy’s athletics model.Waluigi’s model.Dry Bowser’s model.Rouge’s model.King Boo’s model.Mario’s emblem.Sonic’s emblem.Propeller Mario Mii suit.Bee Mario Mii suit.Larry Koopa Mii suit.Sonic the Werehog Mii suit.Diddy Kong Mii suit.Mario’s London Party sticker.Sonic’s London Party sticker.Goomba sticker.Bullet Bill sticker.London Eye sticker.Elizabeth Tower sticker.The Athletics event icon.The Football event icon.
Legacy & Re-releases
London 2012 on Wii was never re-released, but its events, roster and ideas carried straight into the next two games.
Release history
Announcement21 April 2011SEGA and Nintendo confirm the game for Wii and Nintendo 3DS.
Wii (North America)15 November 2011Published by SEGA.
Wii (Australia)17 November 2011Published by SEGA.
Wii (Europe)18 November 2011Published by SEGA; Nintendo’s blue Wii bundle launches the same day.
Wii (Japan, Hong Kong, Taiwan)8 December 2011Published by Nintendo.
Nintendo 3DS versionFebruary 2012Europe and Australia on 10 February, North America on 14 February, Japan on 1 March.
Wii (South Africa)15 March 2012A later release in South Africa.
Wii (South Korea)21 June 2012Published by Nintendo.
Online closes20 May 2014Nintendo Wi-Fi Connection shuts down, ending the World Rankings.
What came next
The series moved to Wii U for Mario & Sonic at the Sochi 2014 Olympic Winter Games, released in Europe on 8 November 2013 and the first in the series published by Nintendo outside Japan and South Korea. It is usually described as the only game in the series without a handheld version and the first with online multiplayer.
Some of London 2012 lived on in later games: its victory theme is heard again in the demo of Mario & Sonic at the Olympic Games Tokyo 2020, which also finally gave some of the male athletes swimwear.
Reviews & Sales
Sales
SEGA’s own results tell the story. In its report for the nine months to 31 December 2011, as covered by Game Developer on 3 February 2012, SEGA Sammy said the Wii game had sold 2.4 million units in the United States and Europe in the six weeks between launch and the end of the year. By the end of the financial year in March 2012, with the 3DS version also out, SEGA put the two versions together at 3.28 million in the United States and Europe (reported by GameSpot and Engadget on 11 May 2012), making it the company’s best-selling game of the year.
For context, the April 2011 announcement put the whole series at over 19 million sold, and a footnote to Iwata Asks gave more than 10 million for the Wii and DS versions of the first game in Europe and North America, and more than 8 million for the Wii and DS versions of the Winter Games, also in Europe and North America, as of October 2011. No separate lifetime figure for the Wii version has been published by SEGA or Nintendo.
2.4mWii, US and Europe, to 31 Dec 2011
3.28mWii and 3DS together, to March 2012
19m+series total at the April 2011 announcement
66Metacritic (Wii)
Reviews
Critics found plenty to do and too little of it memorable. Scores from the outlets named; Metacritic and GameRankings averages as listed by Wikipedia.
IGNUS · Lucas Thomas · 23 November 2011
7.5/10
Official Nintendo MagazineUK · Chris Scullion
73%
GameSpotUS · Jason Venter
7/10
EurogamerUK · Johnny Minkley · 21 November 2011
6/10
GamesRadarNeilie Johnson · December 2011
3/5
Nintendo LifeJames Newton · 7 December 2011
5/10
MetacriticAggregate of 38 reviews
66/100
GameRankingsAggregate
65.37%
The praise went to the variety and to the multiplayer moments. Nintendo Life singled out Dream Hurdles as gloriously chaotic with four players and rated Shooting as one of the more skilful events.
The complaints were about depth. Nintendo Life called London Party “a pseudo-Mario Party with none of that game’s order or planning” and found the team sports slow; Official Nintendo Magazine saw the game as a sideways step for the series rather than a leap; Eurogamer thought several modes undercooked but expected younger children to love it over Christmas; and GameSpot felt it played safe and leaned on its mascots.
SLB User Reviews
Mario & Sonic at the London 2012 Olympic Games (Wii) has yet to receive a community review on Super Luigi Bros.
If you’ve played Mario & Sonic at the London 2012 Olympic Games (Wii) and would like to submit a review, please get in touch.
More from the Super Luigi Bros Guide
These picture lists come from the earlier Super Luigi Bros guide to Mario & Sonic at the London 2012 Olympic Games (Wii) and are kept here in full.
Team Mario
Ten Nintendo characters make up Team Mario, each with unique stats across Power, Speed, Skill and Stamina. Character type determines their strengths — Power types hit hard, Speed types are quickest, Skill types are most technical, and All-Around types are balanced:
MarioAll-Around
PWR
SPD
SKL
STA
The universal hero — perfectly balanced across all stats. A safe choice for any event.
LuigiAll-Around
PWR
SPD
SKL
STA
Slightly more speed than Mario, slightly less power. His green fire rocket special is handy.
PeachSkill
PWR
SPD
SKL
STA
Dominant Skill stat — exceptional at technical events like gymnastics and rhythmic ribbon.
DaisySpeed
PWR
SPD
SKL
STA
High speed, decent stamina — great for athletics sprinting events.
YoshiSpeed
PWR
SPD
SKL
STA
Fast and light — Flutter Jump helps in airborne events.
WarioPower
PWR
SPD
SKL
STA
Maximum Stamina and near-maximum Power — the best bruiser on Team Mario.
WaluigiSkill
PWR
SPD
SKL
STA
Perfect Skill rating — the most technically adept character on the Mario side.
BowserPower
PWR
SPD
SKL
STA
Near-maximum Power and excellent Stamina. Slow and methodical but devastating in strength events.
Bowser Jr.All-Around
PWR
SPD
SKL
STA
Strong for an All-Around — more powerful than Mario with decent speed to match.
Donkey KongPower
PWR
SPD
SKL
STA
Maximum Power — the hardest hitting character in the game. Low skill but compensates with brute force.
Team Sonic
Ten Sega characters make up Team Sonic — equally competitive and covering the full stat spectrum. Metal Sonic returns from the Winter Games:
SonicSpeed
PWR
SPD
SKL
STA
Maximum Speed — the fastest character in the game. Low stamina is his only drawback.
TailsSkill
PWR
SPD
SKL
STA
Near-maximum Skill — the Sonic team equivalent of Peach. Great in technical events.
KnucklesPower
PWR
SPD
SKL
STA
High Power and Stamina — a reliable bruiser who can go the distance.
AmyAll-Around
PWR
SPD
SKL
STA
Balanced across the board with equal Skill and Speed — the Sonic team all-rounder.
BlazeAll-Around
PWR
SPD
SKL
STA
Speed-leaning all-rounder — consistently solid across every stat.
ShadowSpeed
PWR
SPD
SKL
STA
Near-maximum Speed — almost as fast as Sonic, with slightly better skill.
SilverSkill
PWR
SPD
SKL
STA
High Skill and solid Stamina — good Stamina sets him apart from other Skill types.
VectorPower
PWR
SPD
SKL
STA
Huge Power and Stamina — a heavyweight who can take punishment and dish it out.
Dr. EggmanSkill
PWR
SPD
SKL
STA
Near-perfect Skill — the most technically gifted character in the entire game across both teams.
Metal SonicSpeed
PWR
SPD
SKL
STA
Lightning Speed with good Stamina — a cold, efficient racer with no weaknesses in speed events.
Olympic events
Twenty-one Olympic events (plus ten Dream Events) cover the London 2012 Summer Olympics programme. All events use Wii Remote motion controls. New to the series are sports including Football, Show Jumping, Canoeing and Badminton:
Athletics — Olympic Stadium
100mOlympic Stadium
Race 100 metres in the fastest time — pure sprinting with full Wii Remote swing motion.
110m HurdlesOlympic Stadium
Clear hurdles at pace — time your jumps to avoid losing speed.
4×100m RelayOlympic Stadium
Four players each sprint a leg and pass the baton — great for multiplayer.
Long JumpOlympic Stadium
Run then leap — maximum distance is the goal.
Hammer ThrowOlympic Stadium
Spin and release for maximum throwing distance.
Discus ThrowOlympic Stadium
Hurl the discus from within the circle as far as possible.
Javelin ThrowOlympic Stadium
Running start — throw for maximum distance.
Gymnastics — North Greenwich Arena
Uneven BarsNorth Greenwich Arena
Score points performing swings, releases and catches — judged on style and accuracy.
TrampolineNorth Greenwich Arena
Bounce and perform aerial tricks for the highest score.
Rhythmic RibbonNorth Greenwich Arena
Choreograph a ribbon routine for style points — one of the most graceful events.
Aquatics — Aquatics Centre
100m FreestyleAquatics Centre
Race through the pool — alternate strokes with the Wii Remote for maximum speed.
Synchronized SwimmingAquatics Centre
Coordinate perfectly timed movements for the highest style score.
New events for 2012
Football ★ NewOlympic venues
The biggest sport in the world debuts — score goals in a fast-paced match format.
Equestrian Show Jumping ★ NewGreenwich Park
Guide your horse over fences without knockdowns — new to the series.
Canoe Sprint 1000m ★ NewEton Dorney
Power your canoe to the finish — huge upper body motion required.
Badminton ★ NewWembley Arena
Smash and rally in a fast-paced singles match — new to the series.
Other events
Beach VolleyballHorse Guards Parade
Dig, set and spike in pairs against the iconic London backdrop.
Table Tennis (Singles)ExCeL London
Fast reflexes and precise Wii Remote flicks to win each rally.
Shooting — PistolRoyal Artillery Barracks
Steady aim and precise timing — keep the Wii Remote still and shoot true.
Fencing — ÉpéeExCeL London
Time your thrusts and parries with the Wii Remote — quick reactions win.
Cycling — Team PursuitVelodrome
Team cycling at speed around the track — stamina-based with rhythmic motion.
Dream events
Ten Dream Events replace realistic physics with game-world chaos — set in iconic locations from both the Mario and Sonic universes. Each puts a wild spin on its Olympic counterpart:
Dream Long JumpYoshi’s Picture Book (Yoshi’s Story)
Bounce on clouds to travel the furthest distance — less physics, more fantasy platforming.
Dream RaftingCheep Cheep River (New Super Mario Bros. Wii)
Teams of four cooperate on missions while rafting down a Mario course full of familiar hazards.
Dream DiscusWindy Valley (Sonic Adventure)
Ride the discus itself to collect rings and score points — far more exciting than just throwing it.
Dream Uneven BarsGrand Metropolis (Sonic Heroes)
Swing from bar to bar through a Sonic level — style points for flair and distance.
Dream HurdlesBattlerock Galaxy (Super Mario Galaxy)
Run on a revolving galaxy stage jumping hurdles and rivals simultaneously.
Dream EquestrianMoo Moo Meadows (Mario Kart Wii)
Race wagons without dropping eggs across a Mario Kart setting — chaotic and fun.
Dream SprintBingo Highway (Sonic Heroes)
Race through a Sonic pinball stage collecting rings and boosting past rivals.
Dream TrampolineSuper Mario Galaxy
Bounce in zero gravity — tricks score higher the more elaborate the aerial.
Dream SpacewalkSpace (unique)
Float through space collecting items — completely untethered from Olympic physics.
Dream FencingLondon (unique)
A Dream take on fencing — expanded with power-ups and character abilities.
Stickers
Stickers are earned throughout London Party mode and form the core win condition — fill your sticker sheet before opponents to win. Each playable character has their own sticker, as do the rival characters who appear in story mode. Stickers also have ? Effects — mystery bonuses that trigger when placed on specific sheet positions, including score multipliers, coin bonuses, time extensions and event boosts.
Playable character stickers
Mario
Luigi
Peach
Daisy
Yoshi
Wario
Waluigi
Bowser
Bowser Jr.
Vector
Sonic
Tails
Knuckles
Amy
Blaze
Shadow
Silver
Dr. Eggman
Metal Sonic
Rival character stickers
Rival characters appear as opponents in story mode — each has a sticker collectible in London Party mode:
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