Yoshi’s New Island
Baby Mario and a proud clan of Yoshis embark on a new adventure across Egg Island to rescue Baby Luigi, defeat Baby Bowser and stop his plans to build a holiday resort. Giant swallowable enemies, screen-shaking mega eggs, watercolour art styles and six wild Whirly Gate transformations make this a Yoshi’s Island adventure unlike any other.
Story
Set immediately after Super Mario World 2: Yoshi’s Island and before Yoshi’s Island DS, the story begins with a delivery gone wrong. The stork delivers Baby Mario and Baby Luigi — but to the wrong parents. Bewildered, the couple turn the babies away, and the poor stork heads back into the skies to find the real family.
High above the clouds, Kamek and his Toadies ambush the stork once more. Baby Luigi is snatched away, while Baby Mario tumbles down onto Egg Island — a peaceful place ruled by a proud Yoshi clan. They take Baby Mario in and vow to reunite the brothers and defeat Baby Bowser, who has a villainous plan: demolish Egg Island and build his own personal holiday resort.
Six worlds across Egg Island follow. After Baby Bowser is defeated at his castle, a dramatic twist unfolds — a full-grown adult Bowser bursts through space and time itself to challenge Yoshi to one final, enormous showdown before the brothers can be properly reunited.
Gameplay
Yoshi’s New Island follows the Yoshi’s Island formula faithfully — side-scrolling platforming where Yoshi swallows enemies, produces eggs and throws them at targets and foes. The headline new mechanic is the Giant Egg: swallow a large Eggdozer enemy to produce a massive egg that smashes through terrain, walls and enemies and fills a destruction gauge for bonus lives. Metal Eggdozers produce special Metal Giant Eggs that break through surfaces ordinary eggs can’t crack.
| Feature | Description |
|---|---|
| Giant Eggs | Swallow an Eggdozer to produce a massive Giant Egg. Throw it to smash through walls, enemies and terrain. Fills a destruction gauge — max damage earns extra lives. |
| Metal Giant Eggs | Produced by swallowing Metal Eggdozers. Breaks through metallic surfaces that ordinary eggs bounce off. |
| Flutter Jump | Hold the jump button to flutter mid-air — Yoshi kicks furiously for extra height and distance. Essential for precision jumps. |
| Egg Aiming | Hold Y and use the reticle to aim egg throws precisely. Eggs ricochet off walls and hit hard-to-reach coins and enemies. |
| Gyroscope Aiming | Tilt the 3DS to aim egg throws — optional but useful for precise shots. Also reveals hidden areas in binocular sections. |
| Baby Mario Rescue | When hit, Baby Mario floats away in a bubble with a star timer counting down. Rescue him before the timer runs out or lose a life. |
| Whirly Gate Transformations | Touch a hidden Whirly Gate to transform Yoshi into a vehicle (helicopter, submarine, mine cart, jackhammer, bobsled or hot-air balloon) for a timed challenge section. |
| Art Style Levels | Each world has a distinct hand-crafted art style: watercolour paint, oil paint, crayon. Every level feels visually unique. |
| Per-stage collectibles | 20 Red Coins, 5 Flowers, Star timer health. Perfect all three for a 100% stage clear star. |
Controls
| Input | Action |
|---|---|
| Circle Pad / D-Pad | Move Yoshi · Duck |
| A / B | Jump · Flutter (hold mid-air) |
| Y (hold) | Aim egg throw · Swallow enemy |
| Y (release) | Throw egg |
| A (crouching) | Ground Pound |
| Gyroscope | Aim eggs · Look around (optional) |
| Microphone | Blow to rise in Hot Air Balloon transformation |
Worlds & Levels
6 worlds across Egg Island, each with 8 stages (6 regular + 1 fortress mid-boss + 1 boss castle), plus unlockable extra stages. Every stage has a distinct hand-crafted art style — watercolour, oil paint, crayon — and three hidden Winged Clouds to find. Collect 20 Red Coins and 5 Flowers per stage for a perfect clear.
Whirly Gate Transformations
Touch a Whirly Gate hidden in stages and Yoshi transforms into a special vehicle for a brief timed challenge section. Each transformation controls differently and is used to reach otherwise-inaccessible areas, collectibles and shortcuts. The Hot Air Balloon famously uses the 3DS microphone — you literally blow into the system to rise.
Enemies & New Creatures
Yoshi’s New Island introduces several new enemies (marked ★) alongside returning Yoshi’s Island favourites. The biggest additions are the Eggdozer variants — giant swallowable enemies that produce Giant Eggs when ingested. Metal variants produce Metal Eggs that break surfaces normal eggs can’t crack.
| Enemy | Type | Notes |
|---|---|---|
| Eggdozer | ★ New (core mechanic) | Giant enemies Yoshi can swallow to produce a Giant Egg. Smash enemies and terrain to fill the destruction gauge for bonus lives. |
| Metal Eggdozer | ★ New (core mechanic) | Metallic Eggdozer. Produces a Metal Giant Egg that breaks through surfaces regular eggs bounce off. |
| Mufti Guy | ★ New variant | A Shy Guy in disguise — hides as a flower or bush, then attacks when Yoshi gets too close. |
| Big Lantern Ghost | ★ New | Giant ghost carrying a lantern. Illuminates dark caves — swallow the lantern to light your own way. |
| Metal Lantern Ghost | ★ New | Metallic ghost with a lantern — only a Metal Giant Egg can defeat it. |
| Blarggwich | ★ New | Lava creature that launches from molten pools. Can be briefly used as a platform. |
| Relay Shy Guy | ★ New variant | Shy Guys that pass Baby Mario between them like a relay race, making rescue trickier. |
| Caged Ghost | ★ New | Ghost inside a metal cage — invincible to normal eggs; only a Metal Giant Egg can crack it open. |
| Raphael the Raven | Returning mid-boss | The giant raven mid-boss from the original Yoshi’s Island returns with updated attack patterns. |
| Shy Guy / Boo / Piranha Plant | Returning | Classic Yoshi’s Island enemies in their familiar roles, with visual updates for the 3DS art style. |
Bosses
Baby BowserWorld Castles (×6)
Baby Bowser confronts Yoshi directly each world. Kamek uses magic to make him giant-sized in later worlds. Attacks with charges and small fireballs.
Items & Collectibles
| Item | Description |
|---|---|
| Red Coins 🔴 | 20 hidden in every stage. Collecting all 20 earns a bonus and contributes toward a perfect stage clear. |
| Flowers 🌸 | 5 per stage, usually hidden in clouds or behind secrets. All 5 needed for a perfect clear star. |
| Stars ⭐ (Star Timer) | Yoshi’s health system. When Baby Mario floats away in a bubble after a hit, a star timer counts down. Let it reach zero and you lose a life. Collect stars throughout stages to top it up. |
| Standard Eggs 🥚 | Produced by swallowing enemies. Aim and throw at targets — they ricochet off walls. Hold up to 6 in reserve. |
| Giant Eggs | Produced by swallowing Eggdozer enemies. Enormous eggs that destroy terrain and enemies on impact, filling the destruction gauge for bonus lives. |
| Metal Giant Eggs | Produced by swallowing Metal Eggdozers. Smashes through metallic obstacles that regular and giant eggs bounce off. |
| Winged Clouds ☁️ | Strike with an egg to release hidden Whirly Gates, bonus items, Red Coins, Flowers or Stars. |
Development
Developed by Arzest — a studio founded by former Artoon staff who had worked on Yoshi’s Island DS. This was the first mainline Yoshi’s Island title developed outside Nintendo EAD, with Nintendo’s Takashi Tezuka producing. The team deliberately returned to the single-Baby-Mario formula from the original SNES game, stepping back from Yoshi’s Island DS‘s multi-baby complexity.
The art direction leaned into the original’s hand-drawn aesthetic but pushed further — different worlds use genuinely different visual media: watercolour paint, oil paint, pencil sketch and crayon, giving each world a distinct tactile feel. The Giant Egg mechanic was the headline new feature: the team wanted something uniquely Yoshi-like that added new puzzle and combat interactions without changing the core formula.
The Hot Air Balloon transformation’s microphone mechanic — literally blowing into the 3DS to make Yoshi rise — was one of the more unusual hardware integrations of any 3DS game. The gyroscope for egg-throw aiming was kept optional after playtesting revealed it divided players. The game was announced at E3 2013 and released just nine months later in March 2014.
Reception & Sales
| Publication | Score | Notes |
|---|---|---|
| Metacritic | 58 / 100 | Mixed reception — praised charm and art style; criticised as overly safe compared to the SNES original. |
| IGN | 7.8 / 10 | Solid platformer hampered by repetitive design and missed innovation opportunities. |
| Nintendo Life | 7 / 10 | Praised visuals and Giant Egg mechanic; rarely surprises or challenges series veterans. |
| GameSpot | 6 / 10 | Pleasant but unremarkable. Too similar to the original without enough new ideas. |
| GamesRadar | 3.5 / 5 | Enjoyable and safe. Better for younger players or Yoshi newcomers than veterans. |
| Famitsu | 34 / 40 | Strong Japanese scores — praised accessible charm and colourful worlds. |
Despite mixed critical reception, Yoshi’s New Island sold 1.93 million copies worldwide. Critics consistently praised the art direction and accessibility. For younger players and Yoshi newcomers it delivers a charming, well-crafted adventure — veterans of the SNES original may find it lacking ambition.
Trivia & Notable Facts
- First Yoshi’s Island game not developed by Nintendo EAD — Arzest (former Artoon staff) developed it under Nintendo supervision.
- The story is set between Super Mario World 2: Yoshi’s Island (SNES, 1995) and Yoshi’s Island DS (2006) in the timeline.
- The Hot Air Balloon transformation uses the 3DS microphone — blow into the system to make Yoshi rise. One of the most memorable hardware interactions on 3DS.
- Giant Egg impacts cause 3DS vibration — the system’s motor is used for impact feedback, making throws feel physical.
- The original Yoshi’s Island composer Koji Kondo was not involved — the new soundtrack received criticism from fans for lacking the SNES game’s iconic style.
- Raphael the Raven returns as a mid-boss from the original Yoshi’s Island — one of several nostalgic throwbacks.
- Adult Bowser’s appearance explicitly involves time travel — one of few Mario games to use this as an actual plot device.
- StreetPass unlocks extra bonus stages — a creative use of the feature beyond simple profile swapping.
Videos
E3 2013 Official Trailer
Nintendo Direct — Gameplay Overview
Launch Trailer





















