Super Luigi Bros
Yoshi's New Island Nintendo 3DS box art
NINTENDO 3DS · 2014PLATFORMER1 PLAYERGYROSCOPE

Yoshi’s New Island

Baby Mario and a proud clan of Yoshis embark on a new adventure across Egg Island to rescue Baby Luigi, defeat Baby Bowser and stop his plans to build a holiday resort. Giant swallowable enemies, screen-shaking mega eggs, watercolour art styles and six wild Whirly Gate transformations make this a Yoshi’s Island adventure unlike any other.

Developer:Arzest
Publisher:Nintendo
Japan:July 24, 2014
Europe:March 14, 2014
N. America:March 14, 2014
Australia:March 15, 2014
Players:Single player
Worlds:6 + Extra stages
Levels:60+
Sales:2.06 million copies

Story

Yoshi and Baby MarioYoshi and Baby Mario — reunited and ready to rescue Baby Luigi from Kamek’s clutches
Baby Mario and Baby LuigiThe Baby Bros — the whole adventure exists to bring these two back together
Kamek and Baby BowserKamek and Baby Bowser — the scheming duo behind Egg Island’s troubles

Set immediately after Super Mario World 2: Yoshi’s Island and before Yoshi’s Island DS, the story begins with a delivery gone wrong. The stork delivers Baby Mario and Baby Luigi — but to the wrong parents. Bewildered, the couple turn the babies away, and the poor stork heads back into the skies to find the real family.

High above the clouds, Kamek and his Toadies ambush the stork once more. Baby Luigi is snatched away, while Baby Mario tumbles down onto Egg Island — a peaceful place ruled by a proud Yoshi clan. They take Baby Mario in and vow to reunite the brothers and defeat Baby Bowser, who has a villainous plan: demolish Egg Island and build his own personal holiday resort.

Six worlds across Egg Island follow. After Baby Bowser is defeated at his castle, a dramatic twist unfolds — a full-grown adult Bowser bursts through space and time itself to challenge Yoshi to one final, enormous showdown before the brothers can be properly reunited.

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Gameplay

Yoshi's New Island gameplayClassic egg-throwing platforming — now with Giant Eggs for maximum destruction
Yoshi's New Island levelLush hand-drawn levels filled with secrets, Red Coins and Flowers at every turn
Yoshi runningDifferent Yoshi colours take turns carrying Baby Mario through the game’s six worlds

Yoshi’s New Island follows the Yoshi’s Island formula faithfully — side-scrolling platforming where Yoshi swallows enemies, produces eggs and throws them at targets and foes. The headline new mechanic is the Giant Egg: swallow a gigantic Mega Guy to get a Mega Eggdozer, a massive egg that smashes normally indestructible terrain and can earn extra lives. Its metal counterpart, the Metal Eggdozer, weighs Yoshi down and lets him explore underwater.

Feature Description
Giant Eggs Swallow a Mega Guy to get a Mega Eggdozer. Throw it to smash through walls, enemies and terrain — the more you destroy, the more extra lives you can earn.
Metal Giant Eggs Swallow a Metal Guy to get a Metal Eggdozer. It weighs Yoshi down, lowers his jump and lets him walk underwater, and also clears paths.
Flutter Jump Hold the jump button to flutter mid-air — Yoshi kicks furiously for extra height and distance. Essential for precision jumps.
Egg Aiming Hold Y and use the reticle to aim egg throws precisely. Eggs ricochet off walls and hit hard-to-reach coins and enemies.
Gyroscope Every Whirly Gate transformation is steered by tilting the 3DS.
Baby Mario Rescue When hit, Baby Mario floats away in a bubble with a star timer counting down. Rescue him before the timer runs out or lose a life.
Whirly Gate Transformations Touch a hidden Whirly Gate to transform Yoshi into a vehicle (helicopter, submarine, mine cart, jackhammer, bobsled or hot-air balloon) for a timed challenge section.
Art Style Levels Each world has a distinct hand-crafted art style: watercolour paint, oil paint, crayon. Every level feels visually unique.
Per-stage collectibles 20 Red Coins, 5 Flowers, Star timer health. Perfect all three for a 100% stage clear star.

Controls

Input Action
Circle Pad / D-Pad Move Yoshi · Duck
A / B Jump · Flutter (hold mid-air)
Y (hold) Aim egg throw · Swallow enemy
Y (release) Throw egg
A (crouching) Ground Pound
Gyroscope Steer Whirly Gate transformations

Worlds & Levels

6 worlds across Egg Island, each with 8 stages (6 regular + 1 fortress mid-boss + 1 boss castle), plus unlockable extra stages. Every stage has a distinct hand-crafted art style — watercolour, oil paint, crayon — and three hidden Winged Clouds to find. Collect 20 Red Coins and 5 Flowers per stage for a perfect clear.

🌿 World 1

World 1

Grasslands & Hills · Boss: Big BeanieRolling green hills ease you in, starting with Little Eggs, Big Eggs. Big Beanie, a giant bean that fends you off with spiked beanstalks, guards the first castle.
🌊 World 2

World 2

Canyons & Grottoes · Boss: Count FangKoopa Canyon, Boo Brigades and Lantern Ghost Grotto lead the way to Count Fang, a giant Fang shielded by circling bats.
🏚️ World 3

World 3

Jungle · Boss: King ClawdaddyA jungle world of Ukikis, Nep-Enuts and Lunge Fish, ending in King Clawdaddy’s Sewer Castle.
🏜️ World 4

World 4

World 4 · Boss: Furious Fred de FilletPokey patrols, Chomp Shark chases and Metal Eggdozers lead to Furious Fred de Fillet, an armoured fish who leaps out of the lava.
❄️ World 5

World 5

Snow & Ice · Boss: Punkey the Pokey PrinceBumpty blizzards, ski lifts and cloud levels, echoing World 5 of the SNES original. Punkey the Pokey Prince, a giant white Pokey, guards the castle.
🏰 World 6

World 6

Castle & Sky · Boss: Baby Bowser + BowserBowser’s fortress looms over Egg Island. Baby Bowser is fought first, then powered up by Kamek into Mega Baby Bowser — and if you cleared every level without Flutter Wings, adult Bowser himself turns up as a secret final boss.

Whirly Gate Transformations

Touch a Whirly Gate hidden in stages and Yoshi transforms into a special vehicle for a brief timed challenge section. Each transformation controls differently and is used to reach otherwise-inaccessible areas, collectibles and shortcuts. Every transformation is steered by tilting the 3DS with its gyroscope.

Helicopter

HelicopterFly freely in any direction within a time limit. Collect Red Coins hidden high above — tilt the 3DS to steer, and press any button to brake.
Submarine

SubmarineNavigate underwater cave sections, firing torpedoes at submerged enemies and targets.
Mine Cart

Mine CartRace through underground rail tracks at breakneck speed — jump to dodge obstacles. Intense and fast-paced.
Jackhammer

JackhammerShatter Rock Blocks with ease to dig your way through the course.
🛷
BobsledCareen down icy mountain tracks at speed — tilt the 3DS to steer and jump to collect coins and avoid crashes.
Hot Air Balloon

Hot Air BalloonYoshi floats upward on his own — tilt to steer, and hold a button to slow the ascent. Drift through sky stages collecting items.
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Enemies & New Creatures

Yoshi’s New Island introduces several new enemies (marked ★) alongside returning Yoshi’s Island favourites. The biggest additions are giant swallowable enemies — Mega Guys and Mega Kanteras give Yoshi a Mega Eggdozer (Giant Egg), while metal versions give a Metal Eggdozer.

Mufti GuyMufti Guy
Raphael the RavenRaphael the Raven
Big Lantern GhostMega Kantera (giant Lantern Ghost) ★
Metal Lantern GhostTetu Kantera (metal Lantern Ghost) ★
Caged GhostCaged Ghost
BlarggwichBlarggwich
Relay Shy GuyRelay Shy Guy
Enemy Type Notes
Mega Guy ★ New (core mechanic) Gigantic Shy Guy — swallow it to get a Mega Eggdozer (Giant Egg) that smashes normally indestructible terrain.
Metal Guy ★ New (core mechanic) Giant metal Shy Guy from metal pipes — swallow it (tap repeatedly) for a Metal Eggdozer, which weighs Yoshi down and lets him explore underwater.
Mega Kantera ★ New Gigantic Lantern Ghost — swallow it for a Mega Eggdozer.
Tetu Kantera ★ New Giant metal Lantern Ghost — swallow it for a Metal Eggdozer.
Fake Yoshi ★ New A Shy Guy disguised as a Yoshi that copies your moves — lead it onto spikes.
Door Guy / Tree Guy ★ New Shy Guys carrying doors (to bonus areas) or trees that run away from Yoshi.
Raphael the Raven Returning The raven boss of the SNES original returns as an ordinary enemy perched on a beanstalk.
Shy Guy / Boo / Piranha Plant Returning Classic Yoshi’s Island enemies in their familiar roles, with visual updates for the 3DS art style.

Bosses

Kamek and Baby BowserBaby BowserWorld 6 Castle (phase 1)

Ground-pounds to send out shockwaves and Shy Guys, and spits fireballs once hit. Worlds 1–5 end with their own bosses (Big Beanie, Count Fang, King Clawdaddy, Furious Fred de Fillet and Punkey the Pokey Prince), and Kamek guards every fort.

Giant Baby Bowser battleMega Baby BowserWorld 6 Castle (phase 2)

Kamek powers Baby Bowser up. Swallow the Mega Guys he spawns and hit him with three Mega Eggdozers.

BowserBowser (Adult)World 6 (secret final boss)

Fought only if every level is cleared without Flutter Wings — adult Bowser travels through space and time to challenge Yoshi in a climactic showdown.

Items & Collectibles

Item Description
Red Coins 🔴 20 hidden in every stage. Collecting all 20 earns a bonus and contributes toward a perfect stage clear.
Flowers 🌸 5 per stage, usually hidden in clouds or behind secrets. All 5 needed for a perfect clear star.
Stars ⭐ (Star Timer) Yoshi’s health system. When Baby Mario floats away in a bubble after a hit, a star timer counts down. Let it reach zero and you lose a life. Collect stars throughout stages to top it up.
Standard Eggs 🥚 Produced by swallowing enemies. Aim and throw at targets — they ricochet off walls. Hold up to 6 in reserve.
Giant Eggs Mega Eggdozers, from swallowing Mega Guys or Mega Kanteras. Enormous eggs that destroy terrain and enemies on impact, earning bonus lives.
Metal Giant Eggs Metal Eggdozers, from swallowing Metal Guys or Tetu Kanteras. They weigh Yoshi down and let him explore underwater.
Winged Clouds ☁️ Strike with an egg to release hidden Whirly Gates, bonus items, Red Coins, Flowers or Stars.

Development

Developed by Arzest — a studio founded by former Artoon staff who had worked on Yoshi’s Island DS. Takashi Tezuka and Naoto Ohshima produced, and Masahide Kobayashi directed. The team deliberately returned to the single-Baby-Mario formula from the original SNES game, stepping back from Yoshi’s Island DS‘s multi-baby complexity.

The art direction leaned into the original’s hand-drawn aesthetic but pushed further — different worlds use genuinely different visual media: watercolour paint, oil paint and crayon, giving each world a distinct tactile feel. The Giant Egg mechanic was the headline new feature: the team wanted something uniquely Yoshi-like that added new puzzle and combat interactions without changing the core formula.

Every Whirly Gate transformation uses the 3DS gyroscope. Satoru Iwata announced a new Yoshi’s Island for 3DS in an April 2013 Nintendo Direct; its name, trailer and demo followed at E3 in June 2013, and it released in March 2014.

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Reception & Sales

Publication Score Notes
Metacritic 64 / 100 Mixed reception — praised charm and art style; criticised as overly safe compared to the SNES original.
IGN 7.9 / 10 Solid platformer hampered by repetitive design and missed innovation opportunities.
Nintendo Life 5 / 10 —
GameSpot 5 / 10 Pleasant but unremarkable. Too similar to the original without enough new ideas.
GamesRadar 3 / 5 Enjoyable and safe. Better for younger players or Yoshi newcomers than veterans.
Famitsu 32 / 40 Stronger Japanese scores (8, 9, 7, 8).

Despite mixed critical reception, Yoshi’s New Island sold 2.06 million copies worldwide (by December 2020). Critics consistently praised the art direction and accessibility. For younger players and Yoshi newcomers it delivers a charming, well-crafted adventure — veterans of the SNES original may find it lacking ambition.

Trivia & Notable Facts

  • Developed by Arzest, some of whose staff had worked on the original Yoshi’s Island and Yoshi’s Island DS.
  • The story is set between Super Mario World 2: Yoshi’s Island (SNES, 1995) and Yoshi’s Island DS (2006) in the timeline.
  • The original Yoshi’s Island composer Koji Kondo was not involved — the new soundtrack received criticism from fans for lacking the SNES game’s iconic style.
  • Raphael the Raven, a boss in the original Yoshi’s Island, returns as an ordinary enemy — one of several nostalgic throwbacks.
  • Adult Bowser’s appearance explicitly involves time travel — one of few Mario games to use this as an actual plot device.

Videos

E3 2013 Official Trailer

Nintendo Direct — Gameplay Overview

Launch Trailer

Sources

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