Super Luigi Bros

Mario Kart 8

Mario Kart 8 box art
Wii U

Mario Kart 8

The greatest Mario Kart ever made — anti-gravity racing, 48 tracks, a cast of 30+, and the best-looking Nintendo game of its generation.

DeveloperNintendo EAD
PublisherNintendo
Japan29 May 2014
Worldwide29–31 May 2014
Players1–4 local / 12 online
Tracks32 base + 16 DLC = 48
Characters30 base + DLC
Sales8.42 million (Wii U)
Overview

Mario Kart 8 is the eighth mainline entry in the series and, at the time of its release in 2014, the most ambitious and visually spectacular Mario Kart ever made. For the first time, the series arrived in full HD — and the leap was extraordinary. Tracks shimmer, characters glow, and the entire game has a polish that made it one of the best-looking Nintendo releases of the generation. It also introduced the series’ most transformative new mechanic: anti-gravity.

Anti-gravity sections let karts drive on walls, ceilings, and the undersides of tracks. These sequences flip your perspective entirely — and crucially, bumping into other racers or special boost pads in anti-gravity increases your speed rather than slowing you down, creating a fundamentally different risk-reward calculation from traditional flat racing. The tracks were designed around this from the ground up, and the result is some of the most inventive course design in the entire series.

Mario Kart 8 anti-gravity
Anti-gravity in action — karts defy physics on walls and ceilings throughout the new track designs
Mario Kart 8 multiplayer
Up to four players locally, or 12 players online — Mario Kart 8 is at its best with a full room

Mario Kart 8 shipped with 32 tracks across eight cups, then added 16 more via two DLC packs — making 48 total, the largest selection in series history at that point. It sold over 8 million copies on Wii U, becoming the console’s best-selling game, and received an 88 on Metacritic. It was later expanded into Mario Kart 8 Deluxe on Nintendo Switch, which added battle mode and additional content — but the original Wii U version remains a landmark game in its own right.

Gameplay & mechanics

The core Mario Kart formula is intact — race, collect items, knock out rivals, reach the finish first. But MK8 stacks several layers of innovation on top of that foundation.

Anti-gravity
The headline feature. Blue anti-gravity sections on tracks switch the game into a mode where physics work differently — spin pads and opponent bumps add speed rather than removing it. Required players to rethink their racing lines on every new track.
Hang-gliders
Launched off ramps into the air, a glider deploys automatically. Steer through the air to hit item boxes, boost rings or avoid hazards. First introduced in Mario Kart 7, back here with new applications.
Underwater racing
Sections of tracks plunge underwater — propellers replace wheels and the handling changes. Also from MK7, but several MK8 tracks use it extensively and creatively (Dolphin Shoals being the standout).
Bikes & ATVs
Choose from karts, motorbikes, or the new ATVs (all-terrain vehicles). Each handles differently — bikes have the wheelie boost, karts drift wider, ATVs sit between the two. Body choice plus wheel and glider selection gives huge customisation depth.
Mario Kart TV
A highlight reel system that automatically records your best moments — big collisions, close overtakes, spectacular stunts. Share directly to YouTube or Miiverse. The first Mario Kart to do this, and it worked beautifully.
200cc (via update)
A free update added 200cc — a speed class so fast that braking became essential for the first time in the series. Some retro tracks were almost unrecognisable at 200cc. It fundamentally changed expert-level play.
Mario Kart TV
Mario Kart TV — automatically captures your best racing moments to share with the world
Characters

Mario Kart 8 launched with 30 playable characters — the largest base roster in the series at the time — split into Light, Medium and Heavy weight classes. Each weight class handles differently: Light characters accelerate fast and are nimble; Heavy characters have higher top speed but wider drifts and harder recovery. Two DLC packs added further characters including Link, Villager, Isabelle, Tanooki Mario and Cat Peach.

Light

Baby Mario
Baby Mario
Light
Baby Luigi
Baby Luigi
Light
Baby Peach
Baby Peach
Light
Baby Daisy
Baby Daisy
Light
Baby Rosalina
Baby Rosalina
Light
Baby Rosalina
Baby Rosalina
Light
Koopa Troopa
Koopa Troopa
Light
Shy Guy
Shy Guy
Light
Lakitu
Lakitu
Light
Toad
Toad
Light
Toadette
Toadette
Light

Medium

Mario
Mario
Medium
Luigi
Luigi
Medium
Peach
Peach
Medium
Daisy
Daisy
Medium
Yoshi
Yoshi
Medium
Tanooki Mario
Tanooki Mario
Medium • DLC
Cat Peach
Cat Peach
Medium • DLC
Link
Link
Medium • DLC
Villager
Villager
Medium • DLC
Isabelle
Isabelle
Medium • DLC
Mii
Mii
Medium

Heavy

Bowser
Bowser
Heavy
Donkey Kong
Donkey Kong
Heavy
Wario
Wario
Heavy
Waluigi
Waluigi
Heavy
Rosalina
Rosalina
Heavy
Metal Mario
Metal Mario
Heavy
Pink Gold Peach
Pink Gold Peach
Heavy
Dry Bowser
Dry Bowser
Heavy • DLC
Larry Koopa
Larry Koopa
Heavy • NEW
Lemmy Koopa
Lemmy Koopa
Heavy • NEW
Roy Koopa
Roy Koopa
Heavy • NEW
Iggy Koopa
Iggy Koopa
Heavy • NEW
Wendy O. Koopa
Wendy O. Koopa
Heavy • NEW
Morton Koopa
Morton Koopa
Heavy • NEW
Ludwig von Koopa
Ludwig von Koopa
Heavy • NEW
MK8 character select with DLC
The full character select screen including DLC — 30 base characters plus 6 DLC additions
Nitro cups — new tracks

Mario Kart 8’s 16 new tracks are some of the best the series has ever produced. Every single one has been designed with anti-gravity, underwater and gliding sections baked in from the start. Highlights include Mount Wario (one continuous descent down a mountain), Electrodrome (a neon-drenched nightclub circuit) and Rainbow Road (a jaw-dropping tour through space that uses every trick in the book).

Mushroom Cup
Mushroom Cup
  • Mario Kart Stadium
    Mario Kart Stadium
    Classic introductory stadium circuit — a smooth lap with a gentle anti-gravity section as an introduction to the new mechanic
  • Water Park
    Water Park
    A water theme park full of slides, fountains and Cheep Cheeps — anti-gravity on the giant water wheels
  • Sweet Sweet Canyon
    Sweet Sweet Canyon
    A candy-themed canyon with giant food and confectionery decorating the course
  • Thwomp Ruins
    Thwomp Ruins
    Ancient ruins with giant Thwomps blocking the track — an early showcase of the anti-gravity ceiling sections
Flower Cup
Flower Cup
  • Mario Circuit
    Mario Circuit
    A classic figure-of-eight circuit through Mario’s world — one of the most technical courses in the cup
  • Toad Harbor
    Toad Harbor
    A coastal city tram-route inspired by San Francisco, complete with cable cars and water views
  • Twisted Mansion
    Twisted Mansion
    A haunted mansion where the track twists and turns — extensive use of anti-gravity in the ceiling sections
  • Shy Guy Falls
    Shy Guy Falls
    A waterfall course where racers drive up the falls and along cliffsides — stunning visually
Star Cup
Star Cup
  • Sunshine Airport
    Sunshine Airport
    A tropical airport with runway sections, hangars and planes taking off overhead
  • Dolphin Shoals
    Dolphin Shoals
    An underwater/surface course alongside a school of dolphins with saxophonist Spike in the background
  • Electrodrome
    Electrodrome
    A spectacular neon nightclub circuit — lights pulse in time with the music, anti-gravity everywhere
  • Mount Wario
    Mount Wario
    One continuous descent down a mountain — skiing, dam sections, and a forest finale. No lap structure, just one run.
Special Cup
Special Cup
  • Cloudtop Cruise
    Cloudtop Cruise
    Race through the clouds past a giant beanstalk, through thunderstorms and into space
  • Bone-Dry Dunes
    Bone-Dry Dunes
    A desert with Dry Bones decorations, sand dunes and Egyptian architecture
  • Bowser's Castle
    Bowser’s Castle
    Bowser’s imposing fortress — lava, anti-gravity loops, and Bowser’s face everywhere
  • Rainbow Road
    Rainbow Road
    The definitive special course — a three-lap space odyssey that combines every mechanic in one stunning finale
Retro cups — classic tracks reimagined

Sixteen classic tracks from across the Mario Kart series — N64, SNES, GBA, GCN, DS and Wii — all rebuilt from scratch in HD with anti-gravity, glider and underwater sections added where they fit. Some are barely recognisable compared to the originals. All are better.

Shell Cup
Shell Cup
  • Moo Moo Meadows
    Moo Moo Meadows Wii
    Gentle rolling fields with cows — a welcome relief after tougher cups
  • GBA Mario Circuit
    GBA Mario Circuit GBA
    The classic GBA circuit rebuilt beautifully in 3D
  • DS Cheep Cheep Beach
    DS Cheep Cheep Beach DS
    A beach-side race now with an underwater section through the sea
  • N64 Toad's Turnpike
    N64 Toad’s Turnpike N64
    The famous highway course with oncoming traffic — stunning at night in HD
Banana Cup
Banana Cup
  • GCN Dry Dry Desert
    GCN Dry Dry Desert GCN
    A vast sandy desert with Pokeys and quicksand
  • SNES Donut Plains 3
    SNES Donut Plains 3 SNES
    A simple SNES course that holds up beautifully in HD
  • N64 Royal Raceway
    N64 Royal Raceway N64
    Peach’s classic circuit — a loop past the castle, now with gliding sections
  • 3DS DK Jungle
    3DS DK Jungle 3DS
    A jungle track through DK’s territory with ropes and vegetation
Leaf Cup
Leaf Cup
  • DS Wario Stadium
    DS Wario Stadium DS
    Wario’s massive stadium with jumps and ramps
  • GCN Sherbet Land
    GCN Sherbet Land GCN
    An icy circuit now with an underwater section beneath the frozen lake
  • 3DS Music Park
    3DS Music Park 3DS
    Giant musical instruments as obstacles — triplets hit karts, piano keys bounce
  • N64 Yoshi Valley
    N64 Yoshi Valley N64
    The branching-path classic — all routes lead to the same finish
Lightning Cup
Lightning Cup
  • DS Tick-Tock Clock
    DS Tick-Tock Clock DS
    The giant clock interior track — gear platforms and pendulums
  • 3DS Piranha Plant Slide
    3DS Piranha Plant Slide 3DS
    A pipe-interior course with snapping Piranha Plants
  • Wii Grumble Volcano
    Wii Grumble Volcano Wii
    A volcanic course with lava geysers — dramatically rebuilt in HD
  • N64 Rainbow Road
    N64 Rainbow Road N64
    The iconic N64 Rainbow Road condensed to three turns — and it’s magnificent
DLC packs

Two paid DLC packs added eight new cups (16 tracks) and six new characters, bringing the total track count to 48 — and they’re arguably the best tracks in the game. The Zelda and Animal Crossing guest packs crossed Nintendo franchises into Mario Kart for the first time, with extraordinary results.

Triforce (Pack 1 — Zelda) Cup
Triforce (Pack 1 — Zelda) Cup DLC
  • Wii Wario's Gold Mine
    Wii Wario’s Gold Mine
    Wii retro — the classic mine cart course rebuilt spectacularly
  • SNES Rainbow Road
    SNES Rainbow Road
    The original Rainbow Road — actually three laps of it
  • Ice Ice Outpost
    Ice Ice Outpost
    New track — a split-lane ice course where the two halves switch direction
  • Hyrule Circuit
    Hyrule Circuit
    Race through Hyrule Castle’s grounds — Rupees replace coins, it’s magnificent
Egg (Pack 1 — Yoshi) Cup
Egg (Pack 1 — Yoshi) Cup DLC
  • GCN Yoshi Circuit
    GCN Yoshi Circuit
    Yoshi-shaped track returns — now with a figure-of-eight glider section
  • Excitebike Arena
    Excitebike Arena
    Based on the NES classic — randomised bumps each race, dirt everywhere
  • Dragon Driftway
    Dragon Driftway
    A Chinese-dragon-shaped course through swirling clouds — one of the most beautiful tracks
  • Mute City
    Mute City
    The F-Zero track — no coins, charge strips instead. A completely different experience.
Bell (Pack 2 — Animal Crossing) Cup
Bell (Pack 2 — Animal Crossing) Cup DLC
  • GCN Baby Park
    GCN Baby Park
    Seven laps of a tiny oval — pure item chaos at its finest
  • GBA Cheese Land
    GBA Cheese Land
    The cheese-themed course returns with giant mice eating the track
  • Wild Woods
    Wild Woods
    A forest course through Shy Guy homes in the treetops — breathtaking
  • Animal Crossing
    Animal Crossing
    Seasons change in real time — each race is in a different season of the year
Crossing (Pack 2 — Bonus Retro) Cup
Crossing (Pack 2 — Bonus Retro) Cup DLC
  • 3DS Neo Bowser City
    3DS Neo Bowser City
    A rainy neon city circuit — one of the best-looking retro remakes
  • GBA Ribbon Road
    GBA Ribbon Road
    Ribbon Road reimagined as a giant toy room — extraordinary
  • Super Bell Subway
    Super Bell Subway
    Based on 3D World — underground Tokyo metro vibes, cats everywhere
  • Big Blue
    Big Blue
    Another F-Zero track — fast, futuristic, and unlike anything else in the game

DLC Pack 1 added Tanooki Mario, Cat Peach and Link. DLC Pack 2 added Villager (male), Villager (female), Isabelle and Dry Bowser. All characters handled identically to existing medium/heavy weights but brought huge fan excitement — especially Link, who came with his own complete Blue Falcon kart vehicle.

Items

Mario Kart 8 returned to one item per box (removing the double items of MK7) and tweaked the distribution system. Items are weighted to your position — first place gets mostly defensive items, last place gets the powerful ones. A new Super Horn was added specifically to counter the much-hated Blue Shell.

Green Shell
Green Shell
Throws in a straight line or off walls. The classic skill item — bounces unpredictably.
Red Shell
Red Shell
Homes in on the racer ahead of you. Can be blocked by a trailing item or by timing a dodge.
Blue Shell
Blue Shell
Targets first place with unerring accuracy. The most controversial item in racing history.
Super Horn
Super Horn
A new item — emits a shockwave that destroys nearby items including the Blue Shell. First Blue Shell counter in series history.
Mushroom
Mushroom
Single speed boost. Lets you cut through off-road terrain without slowing down.
Triple Mushrooms
Triple Mushrooms
Three boosts circling your kart. Use them yourself or run others into them.
Super Star
Super Star
Temporary invincibility and speed boost. Crash through everyone in your path.
Lightning
Lightning
Shrinks every racer except you. Hard to get, terrifying to receive in first place.
Boo
Boo
Steals items from other racers and delivers one to you. Also turns you briefly invisible.
Bob-omb
Bob-omb
Explodes after a short delay or on impact. Huge blast radius.
Bullet Bill
Bullet Bill
Transforms you into a Bullet Bill — auto-pilot at speed, ramming everything in your path.
Banana
Banana
Leave behind on track or throw. Classic hazard, still always relevant.
Triple Bananas
Triple Bananas
Three bananas trailing behind your kart as a shield. Hard to run into things with these equipped.
Boomerang Flower
Boomerang Flower
New to MK8. Throw forward or backward up to three times — returns to you each time.
Piranha Plant
Piranha Plant
New to MK8. Chomps at nearby racers and items automatically. No aiming required.
Coins
Coins
Yes, coins are an item. Increases top speed cap. Useful from a good position, underwhelming at the back.
Game modes
Grand Prix
Race through four cups of four tracks each. Choose 50cc, 100cc, 150cc or 200cc (via update). Gold trophies in all 8 cups (or all 12 with DLC) unlocks a stamp. The core single-player experience — competitive against CPUs that play very differently at each difficulty.
Time Trials
Race alone for the fastest possible lap and course time. Staff Ghost records are set by Nintendo — beating them unlocks faster Expert Ghosts. The competitive heart of the solo experience and a deep rabbit hole for serious players.
VS Race
Custom local or online races with up to 4 local players or 12 online. Set your own rules: number of CPU racers, team settings, items on/off, course selection. The most flexible multiplayer mode.
Battle Mode
Balloon Battle and Coin Runners — notable for being one of MK8’s weakest points. Battle takes place on racing circuits rather than dedicated arenas (those came with MK8 Deluxe). Still fun, just not the dedicated battle experience fans expected.
Online Play
Race against up to 12 players worldwide. Tournaments, regional matches and friend races all available. Skill-matched regional/worldwide lobbies. One of the smoothest online implementations Nintendo had delivered up to that point — minimal lag, great lobbying system.
Mario Kart TV
Watch, edit and share race highlights. The game automatically creates a highlight reel from each race — choose which moments to keep, then export to YouTube or Miiverse. Hugely popular and a genuinely brilliant social feature for a Nintendo game.
Mario Kart 8 online menu
The online mode — up to 12 players worldwide, with tournaments, regional and worldwide lobbies
Reception

Mario Kart 8 was met with near-universal acclaim. Critics praised it as the best Mario Kart ever made at that point — the combination of anti-gravity innovation, stunning HD visuals, a massive track selection and superb online play left little to criticise. It scored 88 on Metacritic and became the best-selling Wii U game.

88
Metacritic / 100
88.40%
GameRankings
8.42M
Wii U copies sold

Praised for

  • Anti-gravity — genuinely innovative track design
  • Stunning HD visuals — best-looking Wii U game
  • 48 tracks (with DLC) — massive value
  • Mount Wario, Cloudtop Cruise, Hyrule Circuit — all-time greats
  • Smooth online for up to 12 players
  • 200cc update — transformed expert play
  • Mario Kart TV — brilliant highlight sharing
  • DLC packs — exceptional quality and value

Minor criticisms

  • Battle Mode uses racing circuits — no dedicated arenas
  • Pink Gold Peach and Metal Mario — fan backlash over “echo” characters
  • Items slightly unbalanced at higher player counts
  • Coin item divisive among players

The game was also credited with being a significant sales driver for the Wii U itself — over 1.2 million copies sold in its launch weekend, making it the fastest-selling Wii U game at the time. Nintendo ran a promotion offering a free game with purchase, further boosting hardware sales. The DLC packs, released in 2014–15, were widely considered to represent exceptional value and set a new standard for Nintendo post-launch content.

Trivia & facts
  • Mario Kart 8 was the first mainline Mario Kart in full HD — the graphical leap from the Wii entries was extraordinary and helped establish the game as a visual showcase for the Wii U.
  • Development was partially handled by Bandai Namco Studios alongside Nintendo EAD — the first time a non-Nintendo studio significantly contributed to a Mario Kart title.
  • The 200cc engine class was added as a completely free update in April 2015. It runs so fast that players must brake before corners — the first time braking has been required in a Mario Kart game.
  • Anti-gravity bumping mechanics mean that in anti-gravity sections, hitting other karts or spin pads increases your speed. This was specifically designed to encourage aggression in those sections.
  • Mount Wario is the only course in the game (and one of very few in the series) where you don’t return to the start line — it’s a single continuous descent from top to bottom.
  • The N64 Rainbow Road retro track was condensed from the original’s five-minute epic into three turns. Many fans consider it one of the best retro remakes in series history.
  • Link from The Legend of Zelda was the first non-Mario-universe character to appear in a mainline Mario Kart game. His inclusion generated enormous fan excitement when announced.
  • Animal Crossing’s track dynamically changes season between races — if you play the same track multiple times, it might be spring, then summer, then autumn, then winter.
  • The Super Horn is the first item in the series that can reliably destroy a Blue Shell before it hits — Nintendo deliberately added it in response to years of fan complaints about the Blue Shell.
  • Baby Rosalina and Pink Gold Peach were added as new characters but received fan criticism for being “clone” or “echo” characters. This feedback influenced the roster decisions in MK8 Deluxe.
  • Mario Kart 8 sold 1.2 million copies worldwide in its launch weekend — making it the fastest-selling Wii U game and helping keep the struggling console commercially viable longer.
  • All eight Koopalings (Larry, Morton, Wendy, Iggy, Roy, Lemmy, Ludwig) were added to the series for the first time — all as separate playable characters in the Heavy class.
  • The game’s soundtrack features a live band — instruments are performed by real musicians rather than synthesised, giving the music an unusually warm and dynamic quality.
  • Mute City (from F-Zero) and Big Blue (also F-Zero) were included in the DLC. Neither has appeared in a Mario Kart game since, making them two of the most requested returns for future entries.
  • Mario Kart 8 Deluxe on Switch (2017) is the best-selling Mario Kart ever — but it is essentially this game with additions. The Wii U original was the foundation for one of Nintendo’s all-time commercial successes.
Videos

Six videos from our channel covering Mario Kart 8:

E3 Reveal Trailer
Gameplay — Course Previews
Nintendo Direct
DLC Pack Trailer
Online Race Footage
200cc Gameplay