Super Luigi Bros

Mario Hoops 3 on 3

Mario Hoops 3-on-3 box art
NINTENDO DS · 2006 DEVELOPED BY SQUARE ENIX TOUCH SCREEN CONTROLS FINAL FANTASY GUESTS

Mario Hoops 3-on-3

The only Mario sports game developed by Square Enix — a 3-on-3 basketball title for Nintendo DS that uses the touch screen for all moves. Known as Mario Slam Basketball in Europe. Features Mario characters alongside Final Fantasy guests including Moogle, Cactuar, White Mage and Black Mage.

Developer:Square Enix / Nintendo SPD4
Publisher:Nintendo
Japan:July 27, 2006
North America:September 11, 2006
Australia:October 26, 2006
Europe:February 16, 2007
EU Title:Mario Slam Basketball
Re-released:Wii U Virtual Console, May 2016

Overview

Mario Hoops 3-on-3 title screen

Mario Hoops 3-on-3 is a 3-on-3 basketball game for Nintendo DS, developed by Square Enix in collaboration with Nintendo SPD Group No. 4. It’s notable as the only Mario sports game not developed by Nintendo itself — and Square Enix’s fingerprints are visible in the guest character roster, which includes Final Fantasy characters Moogle, Cactuar, White Mage, Black Mage and Ninja alongside the usual Mario cast.

The game released in Japan on July 27, 2006, North America on September 11, 2006, Australia on October 26, 2006, and Europe on February 16, 2007 under the name Mario Slam Basketball. It was later re-released on the Wii U Virtual Console in May 2016.

All gameplay is controlled via the DS touch screen — drawing shapes with the stylus executes different moves. The top screen shows the full 3D court from a standard basketball perspective, while the bottom touch screen serves as a map view showing the positions of all players and the location of ? Panels on the court.

Gameplay

Gameplay in Sherbet Land court

Matches are 3-on-3, with each team trying to outscore the other by shooting the ball into the raised net. The touch screen handles everything — tapping passes, swiping shoots, drawing shapes triggers special moves. Because the controls are gesture-based, you’ll often discover new moves by accident as you play.

Courts are full of ? Panels — marked tiles on the floor that award coins when a player with the ball runs over them. Regular coins add 1 point to your next score; red coins add 10 points each. The more coins you bank before scoring, the higher the point total for that basket. Hanging on the rim after a Charge Dunk is a high-risk, high-reward way to rack up coins fast — unless an opponent knocks you off first.

Each character has a Special Shot that’s triggered by drawing a specific shape on the touch screen. Special Shots inside the 3-point line are unstoppable; outside it, a teammate must catch the ball first, giving the defence a chance to intervene. Characters can’t move while performing a Special Shot and are vulnerable to being hit.

Modes include Tourney (single-player tournament progression through four cups), Exhibition (customisable single matches), and multiplayer via DS Wireless Play.

Scoring System

Scoring works differently to real basketball — all values are multiplied by 10, then further boosted by coins collected from ? Panels:

Shot TypeBase PointsCoin Bonus
Regular shot (inside line)20 pts+1 per regular coin, +10 per red coin
Outside the line (3-pointer)30 pts+1 per regular coin, +10 per red coin
Special Shot (any position)40 pts+1 per regular coin, +10 per red coin

Every coin held at the moment of scoring adds to the total — so a 20-point regular shot with 50 coins banked becomes a 70-point score. This makes coin collection a central strategic element, rewarding teams who control the ? Panels and punishing those who give up possession before cashing in.

Characters

There are 5 character types: All-Around (balanced), Technical (large sweet spot, slower), Powerful (strong shots, slow movement), Speedy (fast, small sweet spot), and Tricky (unpredictable, awkward to defend). The Final Fantasy guest characters are all unlockable.

Starting Characters

Mario
MarioAll-Around“The Jumpman”Fire Shot
Luigi
LuigiAll-Around“Mushroom Dynamite”Green Fire Shot
Yoshi
YoshiAll-Around“Piranha Playa Hater”Flutter Dunk
Peach
PeachTechnical“3-point Royalty”Heart Shot
Daisy
DaisyTechnical“Cash Money Coin Collector”Flower Shot
Waluigi
WaluigiTechnical“The Question”Twist Dunk
Donkey Kong
Donkey KongPowerful“Dunky Monkey”Konga Dunk
Wario
WarioPowerful“Sir Stomp”Move-It Dunk
Bowser Jr.
Bowser Jr.Speedy“Masked Man”Graffiti Shot
Diddy Kong
Diddy KongSpeedy“Diddy? No he didn’t!”Jet Shot

Unlockable Characters

Bowser
BowserPowerful“The Big Shell”Bomber Dunk
White Mage
White MageTechnical“The Light”FF Guest · Holy Shot
Black Mage
Black MageTricky“The Dark”FF Guest · Meteor Shot
Ninja
NinjaAll-Around“Mr. Invincible”FF Guest · Leaf Veil
Cactuar
CactuarSpeedy“Stick and Sting”FF Guest · 1000 Needles
Moogle
MoogleTrickyFF Guest · Moogle Dance

Courts & Tournaments

The game is structured around four tournaments — Mushroom, Flower, Star and Rainbow — each with four courts. Every court has its own visual identity, hazards and gimmicks that change how the match plays out. The fourth court in each tourney (except Rainbow) is unlockable and playable only in Exhibition mode.

Mushroom Tourney

Mario Stadium
Mario Stadium

The introductory court — a straightforward outdoor basketball arena with no hazards. Clean court, no gimmicks, just basketball. Good for learning the ropes.

Koopa Beach
Koopa Beach

A sandy court on a beach. A pirate ship lurks offshore and periodically fires cannonballs onto the court — dodge or get knocked down. The shoreline area slows movement, so controlling the centre becomes even more important.

Peach Field
Peach Field

A grassy court perched on rocky pillars above the ocean. A Lakitu holds the only hoop and moves it to the attacking team’s end whenever possession changes — meaning the net is always at the opposite end from where you start. Cheep Cheeps also periodically bounce across the field as obstacles.

Sunset Beach
Sunset BeachUnlockable

An evening version of Koopa Beach — same layout but without the pirate ship cannons. Unlock by playing any match on Koopa Beach between 4 and 6 PM (real time).

Flower Tourney

DK Cruiser
DK Cruiser

A raft drifting down a jungle river. Barrels can come loose and roll across the court at any time, knocking players down if they connect. Banana peel traps also get laid across the floor. A chaotic, fun court where momentum can swing on a bad roll.

Bowser Jr.'s Fright Factory
Bowser Jr.’s Fright Factory

A haunted factory with a dark, spooky atmosphere. Bowser Jr.’s home turf — suits his aggressive playstyle perfectly.

Daisy Garden
Daisy Garden

A cheerful flower-themed outdoor court. Daisy’s home court, fitting her Technical playstyle with wide open space for baseline play.

Jr. Street
Jr. StreetUnlockable

A street basketball court with a special twist: purple ? Panels contain Slot Coins (up to three can be held at once). When your team scores while holding Slot Coins, the slot machine on the court activates — line up matching symbols for massive point multipliers.

Star Tourney

Sherbet Land
Sherbet Land

An icy court where Freezies appear as hazards. Like Green Shells when thrown, but with an extra twist: they temporarily freeze any player they hit in place. Staying mobile and avoiding the edges is crucial here.

Wario Factory
Wario Factory

Wario’s industrial home court — a factory floor with mechanical hazards. Bob-ombs roll across the court; unlike other items they cover significant area when they explode, comparable to their use in other Mario games.

Bloocheep Sea
Bloocheep Sea

An underwater court surrounded by Bloocheep fish. The aquatic setting creates a unique visual atmosphere and the fish act as court-specific hazards for players to avoid.

Pirate Ship
Pirate ShipUnlockable

Set aboard a full-size pirate vessel. The rolling deck and nautical chaos make for one of the most unpredictable courts in the game.

Rainbow Tourney

Rainbow Ship
Rainbow Ship

The flagship court of the final tournament — a dazzling rainbow-coloured arena that serves as the ultimate test before the credits roll. Complete Rainbow Tourney here to see the staff credits.

Glare Desert
Glare Desert

A sun-scorched desert court — one of the Final Fantasy-themed courts that comes with the Square Enix collaboration. The harsh environment suits the game’s tougher late-tournament opponents.

Malboro Garden
Malboro Garden

A Final Fantasy-themed court featuring the iconic Malboro plant enemy. One of the most visually distinctive courts in the game — lush, overgrown and decidedly non-Mario in aesthetic.

Bowser's Castle
Bowser’s CastleUnlockable

Bowser’s imposing home castle — lava flows, stone battlements and Bowser’s looming presence make this one of the most intimidating courts to play on. Unlockable in Exhibition after completing Hard Rainbow Tourney.

Screenshots

Title screenTitle screen
Sherbet Land courtSherbet Land — Star Tourney
Diddy Kong Jet ShotDiddy Kong performing the Jet Shot (140 pts)
Tourney win screenWinning the Mushroom Tourney

Trivia & Facts

  • Mario Hoops 3-on-3 is the only Mario sports game developed by Square Enix rather than Nintendo — a collaboration that came about after the two companies’ merger discussions led to closer ties.
  • Known as Mario Slam Basketball in Europe.
  • The Final Fantasy guest characters — Moogle, Cactuar, White Mage, Black Mage and Ninja — are all unlockable and are unique to this game in the Mario universe.
  • Baller Names are humorous nicknames for each character displayed on the character select screen (e.g. Yoshi = “Piranha Playa Hater”, Daisy = “Cash Money Coin Collector”, Waluigi = “The Question”).
  • All moves including passes, shots and Special Shots are performed by drawing shapes on the DS touch screen with the stylus — entirely different to button-based basketball games.
  • Special Shots inside the 3-point line cannot be blocked; outside it requires a teammate catch, giving the defence a chance to intercept.
  • Each court in the game has unique hazards: pirate cannons on Koopa Beach, a Lakitu who moves the hoop on Peach Field, rolling barrels on DK Cruiser, and Freezies that freeze players on Sherbet Land.
  • Jr. Street has purple ? Panels containing Slot Coins — collect them and trigger a slot machine when you score, potentially multiplying your points.
  • The game was re-released on the Wii U Virtual Console in May 2016 in Japan, Europe and North America.
  • Donkey Kong Jr. — not regular DK — is a starting character, making this one of the few modern games to feature DK Jr. as a playable character.
  • Character costume changes can be triggered at the select screen: Peach and Daisy can switch to skirts, White Mage changes from pink to purple hair, and Yoshi can be changed to any of four colours.

Videos

Gameplay
Full Playthrough