Super Luigi Bros

Mario Party 9

Mario Party 9 box art
Wii

Mario Party 9

Everyone rides together — a bold new take on the Mario Party formula

DeveloperNDcube
PublisherNintendo
Europe2 March 2012
N. America11 March 2012
Australia8 March 2012
Japan26 April 2012
Players1–4
Minigames80 total

Overview

Mario Party 9 is the ninth home console Mario Party and the second — and final — entry on the Wii. It is also the first game developed by NDcube, the studio that took over the series from Hudson Soft. And it arrives with a genuinely radical rethinking of how Mario Party works.

The core change: everyone rides together. Instead of each player moving independently around the board, all four characters share a single vehicle, taking turns as Captain to roll and move the whole group forward. Stars and coins are replaced by Mini Stars — collected by passing over them — and at the end of the journey the player with the most Mini Stars wins.

This co-operative/competitive tension — you want the Captain to move forward, but not so far that they collect all the Mini Stars — creates genuinely interesting strategic moments. Combined with boss battles that end every board and 80 new minigames, Mario Party 9 is one of the most distinctive entries in the series.

Mario Party 9 main menu

The main menu

Bob-omb Factory gameplay

Bob-omb Factory in action


Story

One night outside Peach’s Castle, Mario and friends are gathered to watch the Mini Stars glitter in the sky. Peering through a telescope, Mario watches in horror as the stars are suddenly sucked through a vortex — up above, Bowser and Bowser Jr. are aboard a spacecraft using a giant vacuum machine to steal the Mini Stars and seal them in containers.

Determined to get them back, the player’s character rallies everyone to set out across the boards to defeat Bowser. As they begin their journey, Shy Guy and Kamek emerge from the woods and infiltrate the group — secretly working for Bowser to sabotage the mission from within.

Bowser and Bowser Jr stealing Mini Stars

Bowser and Bowser Jr. vacuum the Mini Stars from the night sky

Each board ends with a boss battle against one of Bowser’s minions. Defeating each boss gets the group one step closer to Bowser himself, who waits at the final board — Bowser Station — for the ultimate showdown.


Gameplay — what changed

Mario Party 9 overhauls almost every fundamental of the series. If you’re used to the first eight games, here’s what’s different:

🚗

Shared vehicle

All four players ride together in one vehicle instead of moving independently. Everyone is always involved — no waiting while others take long turns.

Mini Stars instead of Stars

No more paying 20 coins to buy stars. Players collect Mini Stars by moving over them on the board. The player with the most at the end wins.

💀

Mini Ztars

Landing on Mini Ztar spaces deducts Mini Stars. Protecting your lead and sabotaging opponents becomes a constant concern.

🎯

Captain Events

When a player is Captain, they can trigger unique board events for that board — affecting the whole group or redirecting the vehicle.

👊

Boss Battles

Every board ends with a boss battle minigame against one of Bowser’s lieutenants. These are the dramatic climax of each stage.

🎲

Dice Blocks only

Items are now exclusively different types of Dice Blocks — no more transformations or offensive items. Strategy comes from dice choice.

🗺️

Linear boards

Boards have a start and end point rather than looping — the journey has a clear destination with multiple path choices along the way.

🏆

Captain bonus

The player who is Captain when the group reaches the boss gets a score bonus — so competing for the Captain role matters.


Game modes

🎪

Party mode

The main multiplayer experience. 1–4 players ride through a full board together, collecting Mini Stars and battling bosses. Each board takes around 30–60 minutes.

👤

Solo mode

Single-player story campaign — travel through all boards in sequence, with Shy Guy and Kamek as opponents. Unlocks Shy Guy and Kamek as playable characters upon completion.

🎮

Minigame mode

Dedicated hub for playing minigames outside of the board game. Includes Free Play, Step It Up (survival), Garden Battle, Choice Challenge, High Rollers and Boss Rush.

🏛️

Museum

Spend Party Points to purchase vehicles, view artwork, listen to music and unlock content including the DK’s Jungle Ruins bonus board.

🎉

Extras

Two bonus modes only available here — Goomba Bowling (Bowl with Goombas) and Castle Clearout (a block-clearing puzzle game).


Characters

Mario Party 9 features 12 playable characters — 10 available from the start and 2 unlockable by completing Solo Mode. Three characters make their playable debut: Koopa Troopa (first time fully playable in the series), Shy Guy (previously only in a Beach Volley Folly minigame in MP4) and Kamek (Magikoopa’s very first playable Mario Party appearance).

Character selection screen

The character selection screen

Mario

MarioDefault

The all-round hero — a reliable, balanced choice for any board.

Luigi

LuigiDefault

Mario’s brother — slightly more tentative but equally capable.

Peach

PeachDefault

The princess brings poise and a determined competitive streak.

Daisy

DaisyDefault

Spirited and energetic — always up for a fight.

Wario

WarioDefault

Greedy and loud — very motivated by Mini Star collecting.

Waluigi

WaluigiDefault

Scheming and underestimated — a dark horse in any match.

Yoshi

YoshiDefault

The cheerful dinosaur companion — enthusiastic party member.

Birdo

BirdoDefault

Confident and flamboyant — a returning veteran.

Toad

ToadDefault

Eager and friendly — Peach’s loyal aide gets stuck in.

Koopa Troopa

Koopa TroopaDefault — New

First fully playable Koopa Troopa in the series.

Shy Guy

Shy GuyUnlockable — New

Complete Solo Mode to unlock. Was secretly working for Bowser…

Kamek (Magikoopa)

Kamek (Magikoopa)Unlockable — New

Complete Solo Mode to unlock. Kamek’s Mario Party playable debut.


Bosses

Every board culminates in a Boss Battle minigame — a multi-phase encounter where all players must collectively defeat the boss while competing individually for the best score. Boss health scales with player count. Each board has a mid-boss (encountered partway through) and a main boss at the end:

Toad Road

LakituMid-bossLakitu
WhompBossWhomp
Bob-omb Factory

Dry BonesMid-bossDry Bones
Cheep CheepBossCheep Cheep
Boo’s Horror Castle

SpikeMid-bossSpike
Bowser Jr.BossBowser Jr.
Blooper Beach

WigglerMid-bossWiggler
King Bob-ombBossKing Bob-omb
Magma Mine

King BooMid-bossKing Boo
BlooperBossBlooper
Bowser Station

Chain ChompMid-bossChain Chomp
BowserBossBowser
DK’s Jungle Ruins

Diddy KongMid-bossDiddy Kong
Donkey KongBossDonkey Kong

The board minigames for each boss are distinct challenges — some require timing and coordination, others are frantic button-mashing races. The player who deals the most damage to the boss earns a Mini Star bonus on top of the regular rewards.


The boards

Seven boards in total — six story boards plus the unlockable DK’s Jungle Ruins. Each board has a unique theme, unique Captain Events and a unique vehicle. Three vehicle variants are available per board, with two purchasable from the Museum for 200 Party Points each:

Toad Road board

Toad Road1st board

Lush grassland based on World 1 from New Super Mario Bros. Wii — windmills, flowers and a broken bridge that forces a dice roll challenge. The gentlest intro board in the series.

Captain Event: 9 Island
Bob-omb Factory board

Bob-omb Factory2nd board

Industrial conveyor belt factory. Captain Events can reverse all conveyor directions — turning a safe path into a Mini Ztar gauntlet. Lots of explosive chaos.

Captain Event: Conveyor Switch
Boo's Horror Castle board

Boo’s Horror Castle3rd board

A haunted mansion with randomly shifting rooms — Boos follow players through corridors and the Captain must roll higher than the gate number to reach the boss.

Captain Event: Scaredy Rat Race
Blooper Beach board

Blooper Beach4th board

A coastal ocean voyage. Dolphins grant Mini Stars; a Sushi takes half your total. Huckit Crabs can flip all Mini Stars to Mini Ztars — and back again.

Captain Event: Sunken Treasure
Magma Mine board

Magma Mine5th board

Rising lava! The magma rises 2 spaces each turn, increasing to 3 in the second half. Players must keep moving forward or be caught by it.

Captain Event: Lava Speed Run
Bowser Station board

Bowser Station6th board — Final

A space station orbiting Bowser himself. White spaces feed a Mini Star jackpot that Bowser may award — or steal. The dramatic final showdown.

Captain Event: Star Colony
DK's Jungle Ruins board

DK’s Jungle Ruins7th board — Unlockable (500PP)

Unlock via the Museum. Collects Bananas instead of Mini Stars — and Z-Bananas instead of Mini Ztars. Two full laps required. Boss battles replaced by Bonus Minigames hosted by Diddy and DK.

Captain Event: Barrel Choice

Vehicles

Each of the seven boards has three unique vehicle variants — one available by default, and two purchasable from the Museum for 200 Party Points each. The third vehicle per board is always themed after the stage boss. All vehicles are cosmetic — they function identically but look wonderful:

Toad MobileToad MobileToad Road
Rickety RideRickety RideToad Road alt
Wiggler WagonWiggler WagonToad Road (boss)
Flying CarpetFlying CarpetBoo’s Horror Castle
Blooper BoatBlooper BoatBlooper Beach
Starship BowserStarship BowserBowser Station (boss)
DK's Banana SliderDK’s Banana SliderDK’s Jungle Ruins

Additional vehicles not shown: Factory Walker, Gear Shifter, Big Bob-omb Bus (Bob-omb Factory), Float Mattress, Boo Blanket (Boo’s Horror Castle), Sub Baleen, Coral Explorer (Blooper Beach), Shaky Mine Cart, Bone Barrow, Chain Chomp Coupe (Magma Mine), Space Scuttle, Shiny Saucer (Bowser Station), Barrel Roller, Jungle Junker (DK’s Jungle Ruins).


Spaces

Spaces in Mario Party 9 work differently — because everyone moves together, every player is affected by the space the Captain lands on. Colour-coded spaces trigger different types of events:

Standard spaces

Mini Star Space (Blue)

Mini Star Space (Blue)

Grants Mini Stars to the player who passed or landed on it — the main way to score.

Mini Ztar Space (Red)

Mini Ztar Space (Red)

Takes Mini Stars away. Avoid at all costs, especially late game.

Happening Space (Green)

Happening Space (Green)

Triggers a board-specific event — can help or hinder any player.

Free-for-All Space (Yellow)

Free-for-All Space (Yellow)

Triggers a 4-player minigame — winner earns Mini Stars.

Shuffle Space

Shuffle Space

Randomly redistributes all players’ Mini Stars between the group.

Forward Space

Forward Space

The Captain gets to roll again and move further ahead.

Back Space

Back Space

The vehicle reverses — nobody wants to lose ground.

Spin Space

Spin Space

Spins a wheel for a random positive or negative effect.

Bowser Space

Bowser Space

Bowser intervenes — usually to steal Mini Stars or cause chaos.

Special board spaces

Captain Event Space

Captain Event Space

Landing here triggers a unique event for the current board — controlled by the Captain.

Boss Space

Boss Space

Passing this space triggers the Boss Battle. Can’t be avoided once reached.

Bowser Jr. Space

Bowser Jr. Space

Triggers a 2-player Bowser Jr. minigame — loser suffers a penalty.


Items — Dice Blocks

Unlike previous Mario Party games there are no transformation items or powerups — items in Mario Party 9 are exclusively Dice Blocks. Collected by landing on a Dice Block Space, they let you control your roll more precisely. Choose strategically based on whether you need a short or long move:

Standard Dice Block
Standard Dice Block

Rolls 1–6. The default block everyone uses if no item is held. Balanced and unpredictable.

1, 2, 3, 4, 5, 6

Slow Dice Block
Slow Dice Block

Rolls 1–6 slowly — easier to time your button press for a specific number.

1, 2, 3, 4, 5, 6

🎲
0-1 Dice Block

Rolls either 0 or 1. Perfect for staying put or micro-adjusting position.

0, 0, 0, 1, 1, 1

1-2-3 Dice Block
1-2-3 Dice Block

Rolls 1, 2 or 3. Short controlled moves — ideal for precision positioning.

1, 1, 2, 2, 3, 3

🎲
4-5-6 Dice Block

Rolls 4, 5 or 6. Guaranteed longer move — great when you need distance.

4, 4, 5, 5, 6, 6

1-10 Dice Block
1-10 Dice Block

Rolls 1–10. The most powerful block — can cover huge ground in one turn.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10


Minigames

Mario Party 9 contains 80 brand new minigames — every single one exclusive to this entry. They make full use of the Wii Remote with motion controls, pointer and button schemes across five categories:

44Free-for-All

All four players compete — the largest category. Two, three or four players.

101-vs-Rivals

One player against the rest — 3-player variant makes it 2v1.

10Bowser Jr.

Two-player minigames against the little troublemaker.

14Boss Minigames

Fought collectively at the end of each board — health scales with player count.

4Extra Minigames

Exclusive to Extras mode — includes Goomba Bowling and Castle Clearout.

Free-for-All minigames

Buddy Bounce Logger Heads Pinball Fall Launch Break Goomba Village Speeding Bullets Pianta Pool Chain Event Skyjinks Skipping Class Mecha Choice Jigsaw Jumble Growing Up Upward Mobility Ring Leader Smash Compactor Peak Precision 10 to Win Tuber Tug Card Smarts Toad and Go Seek Polar Extreme Goomba Bowling Tumble Template Twist Ending Manor of Escape Player Conveyor Ballistic Beach Bumper Bubbles Flinger Painting Bomb Barge Don’t Look Snow Go Piranha Patch Plunder Ground Pier Pressure Billistics Pit or Platter Thwomper Room Urn It Goomba Spotting Magma Mayhem Pizza Me, Mario Fungi Frenzy

Boss minigames

Sock it to Lakitu Whomp Stomp Deck Dry Bones Cheep Cheep Shot Spike Strike Bowser Jr. Breakdown Diddy’s Banana Blast Wiggler Bounce Bombard King Bob-omb King Boo’s Puzzle Attack Blooper Barrage Chain Chomp Romp Bowser’s Block Battle DK’s Banana Bonus

1-vs-Rivals minigames

Ruins Rumble Hazard Hold Line in the Sand Block and Roll Tackle Takedown Weird Wheels Spike-n-Span Hole Hogs Pix Fix Mob Sleds

Bowser Jr. minigames

Mecha March Bowser Pop Double Pounder Zoom Room Cage Match Crossfire Caverns Bumper Sparks Sand Trap Pair of Aces Pedal to the Paddle


Videos

Three videos from our collection covering Mario Party 9:

Gameplay video

Overview

More gameplay


Interesting facts

  • NDcube developed Mario Party 9 — the first time in the series’ history that Hudson Soft was not the developer. NDcube had previously worked on the Wii Sports and Wii Party series
  • Mario Party 9 is the final Mario Party game for the Wii and the last home console entry before the series moved to the Wii U
  • Koopa Troopa becomes fully playable for the first time in the series — despite being a staple of the Mario universe, he had never been a selectable character before
  • Kamek (Magikoopa) makes his Mario Party playable debut — he’d appeared as an NPC and antagonist in previous entries but never as a selectable character
  • Shy Guy and Kamek start as enemies who infiltrate the player’s group on behalf of Bowser — defeating them in Solo Mode is what unlocks them as playable characters
  • The shared vehicle system completely eliminated player downtime — since everyone moves together, nobody has to wait for other players’ long turns
  • Board vehicles are entirely cosmetic — the Starship Bowser, Blooper Boat and DK’s Banana Slider all function identically; the variety is purely visual
  • DK’s Jungle Ruins replaces Mini Stars with Bananas and requires two full laps — making it the most unique board in the game mechanically
  • Mario Party 9 was critically mixed but commercially strong — it sold over 5 million copies worldwide, making it one of the better-selling late-era Wii games
  • The boss battle format was entirely new to the series — previous Mario Party games ended boards with a simple star count, not a climactic minigame encounter
  • Magma Mine features rising lava that pursues the vehicle in real time — adding genuine tension absent from all previous entries in the series