
Mario Kart 7
The seventh mainline Mario Kart entry and the first built for the Nintendo 3DS, Mario Kart 7 races by air, land and sea. 32 courses, 17 drivers, a revolutionary kart customisation system, gliders, underwater segments, first-person gyro mode, coins that boost top speed, and online communities â the most feature-rich handheld Mario Kart ever made.
Overview & New Features
Mario Kart 7 is the seventh mainline entry in Nintendo’s iconic racing series and the first designed from the ground up for the Nintendo 3DS, developed jointly by Nintendo EAD and Retro Studios. Released in December 2011, it builds on the foundations of Mario Kart Wii while introducing a suite of new features that fundamentally change how the game feels.
Key New Features
| Feature | Description |
|---|---|
| Gliders | Karts deploy hang-glider wings off ramps and certain terrain. Steer with the Circle Pad â tilt it up to dive or down to float. Completely new to the series. |
| Underwater Driving | Karts can drive submerged with a propeller taking over from wheels. Physics and drift behaviour change underwater. Also completely new to the series. |
| Kart Customisation | Choose body, wheels and glider separately for your kart. Each part affects weight, speed, acceleration, handling, off-road and drift stats. Hundreds of combinations unlock through racing and coin collecting. |
| Coins | Coins return for the first time since Mario Kart: Super Circuit â collect up to 10 per race. Each coin increases top speed, resetting on a new race. Coins earned across races also unlock kart parts. |
| First-Person Gyro Mode | Tilt the 3DS physically to steer in first-person perspective â the first time in the series. Optional but surprisingly responsive. |
| Online Communities | Create custom online rooms with specific rules (items on/off, engine class, course restrictions) and share via StreetPass. Race against players worldwide or set leaderboard records. |
| StreetPass / SpotPass | Exchange ghost data, race records, coin totals and win/loss records with nearby players. Download up to 7 ghosts at once for a full 8-player ghost race. |
| New Items | Fire Flower (throw fireballs), Super Leaf (Tanooki tail to deflect items), Lucky Seven (cycle through 7 items at once). |
Characters
Mario Kart 7 features 17 playable drivers split across five weight classes (Feather, Light, Medium, Cruiser, Heavy). Eight are available from the start; nine are unlocked by winning Grand Prix cups. New to the series: Metal Mario, Wiggler, Honey Queen, and Lakitu (making his playable debut). Shy Guy is now a standard selectable character for the first time. Also notably absent from this entry: Waluigi, Birdo and Bowser Jr.
Default Drivers
Unlockable Drivers
â = New to Mario Kart series. Characters shown with their unlock condition â complete the listed Cup at 150cc to unlock. Mii character uses your system’s Mii, sits in the Medium class and unlocks once you’ve cleared every cup in any engine class. Shy Guy’s colour changes in multiplayer and Download Play, cycling through 8 different colour variants.
| Weight Class | Characters | Stats |
|---|---|---|
| Feather | Toad, Koopa Troopa, Shy Guy, Lakitu | Best acceleration, handling and off-road. Lowest top speed and weight. |
| Light | Peach, Daisy, Yoshi | Strong acceleration and handling. Low top speed and weight. |
| Medium | Mario, Luigi, Mii | Balanced all-round stats. Best for newcomers. |
| Cruiser | Donkey Kong, Rosalina, Wiggler | High top speed and weight, with a little more acceleration than the heavies. |
| Heavy | Bowser, Wario, Metal Mario, Honey Queen | Highest top speed and weight. Lowest acceleration and handling. |
Courses
Mario Kart 7 features 32 courses â 16 brand new and 16 classic retro courses from previous entries in the series. Only the Mushroom Cup and Shell Cup are available from the start; all others unlock by completing each cup. Three new courses (Wuhu Loop, Maka Wuhu and Rainbow Road) span three sections each, with each section counting as one lap â a first for the series.
đ New Courses
đšī¸ Retro Courses
Battle Stages
Six battle arenas â three new and three classic. New stages: Honeybee Hive, Sherbet Rink, Wuhu Town. Classic: GBA Battle Course 1, N64 Big Donut, DS Palm Shore.
Items
Mario Kart 7 introduces three brand-new items alongside the returning classics. The Thunder Cloud, POW Block, Mega Mushroom, Fake Item Box and Boo from previous games are absent. Coins also return as a track collectible â gather up to 10 per race to boost your top speed.
Kart Customisation
For the first time in the series, Mario Kart 7 lets you customise your kart by separately choosing a body, wheel set and glider. Each component affects your kart’s stats: speed, acceleration, weight, handling, off-road grip, mini-turbo strength and drift. Parts unlock by collecting coins during races (random parts unlock at set coin totals from 50 up to 4,500 coins), while the gold parts and the Beast Glider are tied to bigger milestones.
| Component | Effect on Stats | Notable Parts |
|---|---|---|
| Body | Biggest impact on weight and overall speed. Some bodies prioritise drift, others acceleration. | Standard Kart, Pipe Frame, Blue Seven, B Dasher, Gold Standard (hidden), Birthday Girl, Royal Ribbon, Bolt Buggy, Bumble V, Koopa Clown |
| Wheels | Affects off-road grip, mini-turbo, and handling significantly. Big wheels = better off-road, small = better handling. | Standard, Roller, Monster, Slim, Slick, Sponge, Mushroom, Wood, Red Monster, Gold Tires |
| Glider | Controls aerial speed and how quickly you descend. Heavier gliders drop faster but build more speed in air. | Super Glider, Peach Parasol, Flower Glider, Swoop, Paraglider, Gold Glider, Beast Glider |
The Gold Standard kart, Gold Tires and Gold Glider are the ultimate unlockables â each requires completing specific challenges: the Gold Standard needs 10,000 VR online or 20,000 coins, the Gold Tires need at least a one-star rank in every cup of every engine class (or 15,000 coins), and the Gold Glider needs 100 StreetPass hits or 10,000 coins.
Game Modes
| Mode | Description |
|---|---|
| Grand Prix | Race four courses per cup across 50cc, 100cc, 150cc and Mirror Mode. First place in a cup unlocks the next. Overall points determine final cup ranking. |
| Time Trials | Race solo against the clock on any course. Your best ghost saves automatically and can be shared via SpotPass for others to race against. Staff ghosts provide expert targets. |
| VS Race | Local or download-play multiplayer on any course â set rules, choose items on/off, pick teams or free-for-all. |
| Battle Mode | Balloon Battle (pop 3 opponent balloons) or Coin Runners (collect the most coins) across 6 battle arenas. Local or online. |
| Online Multiplayer | Race or battle worldwide over Wi-Fi. Join worldwide or regional rooms, or create/join a Community with custom rules. |
| Communities | Custom online lobbies where the host sets specific rules â item loadouts, engine class, course selection. Share Community codes via StreetPass so friends can join. Up to 8 players. |
| StreetPass | Automatically exchange ghost data, records and MK Channel stats with other MK7 players you pass in the real world. |
| SpotPass | Download ghost data from Nintendo’s servers to race against or upload your own best times. The Mario Kart Channel aggregates all collected data. |
Note on online: Official online play ended when Nintendo shut down its 3DS online services on 8 April 2024. However, the Pretendo Network fan service restores online play for those with custom firmware, and local wireless (download play) still works fully.
Reception
Mario Kart 7 was a critical and commercial success, becoming one of the best-reviewed and best-selling games on the Nintendo 3DS. It went on to become the best-selling Nintendo 3DS game of all time, with 18.99 million copies sold (as of March 2024).
| Publication | Score | Notes |
|---|---|---|
| Metacritic | 85 / 100 | Based on 60+ reviews â “Generally Favourable”. |
| IGN | 9.0 / 10 | Praised the innovation and polish but criticised the small roster and race-wrecking Spiny Shell. Called it “a well-polished experience.” |
| Nintendo Life | 9 / 10 | Highly positive review. |
| GameSpot | 8.0 / 10 | Felt the innovations kept a familiar formula fresh; criticised the online structure and the lack of a mission mode. |
| Famitsu | 37 / 40 | Near-perfect Japanese reception (10/9/9/9). |
| Edge | 9 / 10 | Positive review. |
Common praise: course design quality (especially DK Jungle and Neo Bowser City), the retro course selections, the feel of gliding and underwater driving, and the online community feature. Common criticisms: smaller character roster than MK Wii, some items removed, and the absence of Waluigi.
Trivia & Notable Facts
- Mario Kart 7 was co-developed by Retro Studios (creators of Metroid Prime and Donkey Kong Country Returns), which focused on the remade classic courses and also created DK Jungle.
- The game was the first system seller for the 3DS following its slow launch â sales of the handheld jumped significantly in the weeks after MK7’s release.
- Rosalina marks her first appearance in a handheld Mario Kart â she was previously only playable in Mario Kart Wii.
- Honey Queen was criticised by some fans as an unusual character choice â she has since never appeared in another Mario Kart game, making MK7 her only playable appearance.
- The SNES Rainbow Road in the Lightning Cup keeps the original layout but is slightly wider, with seven bigger Thwomps that now topple racers and send out ripples you can trick off.
- Waluigi is the most notable absence â he had been playable in every mainline Mario Kart since Double Dash!! (2003), so MK7 is the first without him since Super Circuit. His omission caused significant fan discussion at the time and remains a talking point today.
- Shortcut exploits on Wuhu Loop, Maka Wuhu and GBA Bowser Castle 1 led Nintendo to release Version 1.1 in May 2012 â the first patch for any 3DS game â which blocked them online (they still work offline).
- The game introduced the Lucky Seven, seven items orbiting your kart at once â Mario Kart 8 expanded the idea into the Crazy Eight.
- Mario Kart 7’s online communities were a direct precursor to the lobby/tournament system seen in Mario Kart 8 Deluxe’s online mode.
- The coin mechanic was a core part of Super Mario Kart (SNES) and Mario Kart: Super Circuit (GBA) before being dropped â its return in MK7 was very well received.
Videos
Mario Kart 7 â Official Trailer (November 2011)
Behind the Scenes â Real-life kart build with West Coast Customs & Reggie Fils-Aime
More Mario Kart 7
Sources
- Super Mario Wiki: Mario Kart 7 (characters, weight classes, unlocks, vehicle parts, items, courses, updates, reception, sales)
- Super Mario Wiki: SNES Rainbow Road
- Super Mario Wiki: DK Jungle (Mario Kart 7)
- Super Mario Wiki: Lucky Seven
- Super Mario Wiki: Crazy Eight
- Super Mario Wiki: Honey Queen
- Wikipedia: Mario Kart 7 (review scores, Retro Studios’ role)
- GoNintendo: Famitsu Mario Kart 7 review score details








































































