Super Luigi Bros
Super Mario Advance (Game Boy Advance) box art
Game Boy Advance2001Nintendo R&D22D platformerLaunch titleRemake of Super Mario Bros. 2Robirdo debutsAbout 5.57 million soldMetacritic 84

Super Mario Advance (Game Boy Advance)

The first Mario of the Game Boy Advance era was an old friend in new clothes. Super Mario Advance launched alongside the console on 21 March 2001 in Japan, 11 June in North America and 22 June in Europe, and it is a remake of Super Mario Bros. 2 built by Nintendo R&D2 from the 1993 All-Stars version. Subcon is the same dream world and Wart the same vegetable-hating frog, but almost everything around them was touched: Charles Martinet and Jen Taylor give the heroes and bosses voices, double-sized enemies and vegetables crowd the screen, a points system rewards chain hits, every level hides five Ace Coins, a robotic Birdo called Robirdo takes over World 3, and beating Wart opens the Yoshi Challenge. Like every Super Mario Advance, it also carries a remake of Mario Bros. for up to four players. The CESA White Paper puts sales at about 5.57 million, and it has since returned on Wii U and Nintendo Switch Online.

Developer:Nintendo R&D2
Publisher:Nintendo
Platform:Game Boy Advance
Genre:2D platformer
Japan:21 March 2001 (launch title)
N. America:11 June 2001 (launch title)
Europe:22 June 2001 (launch title)
Australia:22 June 2001
China:8 June 2004 (iQue)
Players:1 (Mario Bros.: 1–4 by link cable)
Director:Toshiaki Suzuki
Producer:Shigeru Miyamoto
Voices:Charles Martinet, Jen Taylor
Remake of:Super Mario Bros. 2 (NES, 1988), via Super Mario All-Stars
Worlds / levels:7 worlds, 20 levels, 100 Ace Coins
Sales:About 5.57 million (CESA estimate, via Wikipedia)
Ratings:ESRB E · PEGI 3 · CERO A
Re-releases:Player’s Choice (US, 2006); Wii U Virtual Console (2014–2016); Nintendo Switch Online (2023)
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Overview

The four heroes pulling vegetables
Mario, Luigi, Peach and Toad pulling vegetables in the game’s artwork.

Super Mario Advance is Super Mario Bros. 2 rebuilt for a pocket. Mario, Luigi, Princess Peach and Toad climb out of a cave into Subcon, the land of dreams, and fight their way through seven worlds to the frog king Wart by pulling up vegetables and throwing them, along with nearly everything else that moves. Nintendo R&D2 started from the look and sound of the 1993 Super Mario All-Stars version but wrote the program afresh, and the game went on sale on the day the Game Boy Advance itself did, in all three of the major regions.

This page is about what changed. The story and the twenty levels are the ones you know, and our NES page retells them in full. Here you will find what the Game Boy Advance added: the voices, the brighter palette, giant Shy Guys and giant turnips, scoring and chain combos, five Ace Coins in every level, Robirdo, Mouser moved to World 6, the post-game Yoshi Challenge, saves, a new run button, and a long list of small fixes.

It was also the first of four Super Mario Advance games, and it set the pattern for the rest: a classic Mario adventure, reworked and voiced, packed together with a four-player version of the 1983 arcade game Mario Bros. Its sequels covered Super Mario World, Yoshi’s Island and Super Mario Bros. 3.

Critics liked it without loving it: the platforming still delighted, but several reviewers had hoped for a brand-new Mario for a new console, and the voices divided opinion. It sold steadily all the same, and it can be played today through the Game Boy Advance library of Nintendo Switch Online.

A popular launch title for the Game Boy Advance, Super Mario Advance features two classic Mario games in one.

Super Mario Bros. 2 returns with an enhanced version unique to GBA, with new features not present in the original, and improved graphics and sound. Play as Mario, Luigi, Toad or Peach, and escape the mysterious land of Subcon.

Unlike other Mario games where Mario defeats enemies by jumping on their heads, in this game Mario and pals have to pick up items and hurl ’em at their adversaries. Even enemies can be picked up and tossed across the screen. Each character has a unique set of strengths and weaknesses, such as Princess Peach’s ability to hover longer than any other character. There are seven worlds to conquer. Each one stocked with strategically placed Red Coins to find.

— Official description (Nintendo UK, 2001)

Why it matters to Mario fansThis is where Mario began his Game Boy Advance years, and where Nintendo worked out how to bring its back catalogue to a new handheld: keep the game intact, add collectibles and voices, and include a multiplayer extra. Three more Super Mario Advance remakes followed the same formula by 2003. And Robirdo and the Ace Coin were made for this game and, as far as is known, have appeared in no other.
Title screen
The title screen, with its save files.
Game selection screen
One cartridge, two games: Super Mario Bros. 2 or Mario Bros.
Character select screen
The new circular character select, with a stats panel.
Bonus Chance
Bonus Chance, where you can now bet more than one coin.

“Two Classics, One Pak!”

Nintendo’s tagline for Super Mario Advance

The two classics being Super Mario Bros. 2 and Mario Bros.

Quick Answers

Quick answers to the questions people ask most about the first Super Mario Advance.

What game is Super Mario Advance a remake of?

Super Mario Bros. 2, the 1988 NES game (Super Mario USA in Japan). It is based on the 1993 Super Mario All-Stars version, with new features added. More →

What is new compared with the NES game?

Voices, a brighter palette, giant enemies and vegetables, a score and combo system, five Ace Coins per level, Robirdo as the World 3 boss, Mouser moved to World 6, the Yoshi Challenge, saving at any time and a run button on R. More →

How many Ace Coins are there?

Five in each of the 20 levels, so 100 in all. Collecting all five in one run through a level earns an extra life and a star on the level chart. More →

How do you unlock the Yoshi Challenge?

Beat Wart. You can then replay any level to find two Yoshi Eggs hidden in its Sub-space, and the eggs only count if you finish the level normally. More →

Who is Robirdo?

A giant robot Birdo, the one completely new boss in the game. It guards the end of World 3-3, replacing Mouser, and has to be hit five times with its own eggs. More →

Is Mario Bros. included?

Yes, as in every Super Mario Advance. It has Classic and Battle modes for up to four players by link cable, and Battle can be played with only one cartridge. More →

Who voices the characters?

Charles Martinet voices Mario, Luigi, Wart and the male bosses; Jen Taylor voices Peach, Toad, Birdo and Robirdo. More →

Can I play it on Nintendo Switch?

Yes. It joined the Game Boy Advance library for Nintendo Switch Online + Expansion Pack members on 25 May 2023 in North America and 26 May in Europe and Japan. More →

How well did it sell?

The CESA Games White Paper, as cited by Wikipedia, estimates about 5.57 million copies worldwide. Nintendo has not published its own figure for the game. More →

Should I play this or the NES original?

The Advance version has more to do and plays more kindly, but it is noticeably different: characters start each life small, the music is thinner and the voices are constant. Purists may prefer the NES or All-Stars versions; collectors will want this one for the Ace Coins and Robirdo. More →

Story

The four heroes running
The four heroes on the run.

The story is the 1988 one, and the Advance version tells it only in the manual: the old title-screen scroll of text is gone. Mario dreams of a staircase leading to a door and a world called Subcon, cursed by the frog king Wart, who has used the Dream Machine to raise an army of monsters. A voice begs for help and reveals Wart’s weakness: vegetables. Next day, on a picnic with Luigi, Peach and Toad, Mario finds that very staircase in a cave. Our Super Mario Bros. 2 page retells the whole adventure world by world; here is the short version, with what the Game Boy Advance changed along the way.

Into the dream: Worlds 1 and 2

World 1-1 is the most altered level in the first world: a blue Big Shy Guy greets you where two pink ones used to stand, a red one joins him, and a bouncy Elevator Platform waits before the first door. Mouser ends World 1, now taunting you aloud. World 2 is desert and pyramid, where a new jar in 2-2 makes sure you cannot dig yourself into a dead end, and Tryclyde, painted turquoise with orange stripes, guards 2-3. This is the only time you meet him.

World 1-1, the first Ace Coin
World 1-1 and its first Ace Coin.
World 1-3, Mouser’s fight
Mouser at the top of World 1-3.
Mario climbing a long staircase
Up the staircase to Subcon.

Robirdo’s debut: Worlds 3 and 4

The waterfalls and cliffs of World 3 lead to a fortress where Albatosses drop Bob-ombs, and at the top sits the game’s one new boss: Robirdo, a giant metal Birdo. It fires giant eggs and charges across the room, and you can only hurt it by sending its own eggs back, five times over. World 4 is the ice world of Flurries and whales, and its boss Fryguy now gets a short scene in which giant bubbles turn his empty mask into the burning boss.

Robirdo sprite
Robirdo, new to the Advance version.
World 4-1, Flurries on the ice
Flurries on the ice of World 4-1.
Fryguy
Fryguy.

Night, crabs and a rematch: Worlds 5 and 6

World 5 is night-time: waterfalls under a dark sky, a climb up vines and a trek through the treetops of 5-3, where Clawgrip waits. Like Fryguy, he gets a transformation scene, starting life as an ordinary crab before Wart’s bubbles make him huge, and he speaks in a pirate’s growl. World 6 returns to the desert, and its pyramid ends not with a second Tryclyde, as on the NES, but with Mouser, who was moved here when Robirdo took his place in World 3.

World 5-3
World 5-3.
Clawgrip artwork
Clawgrip.
Mouser
Mouser, now the boss of World 6.

Wart’s castle: World 7

World 7 climbs into the clouds and then into Wart’s castle, with its conveyor belts, spikes and two Birdos, and the Mask Gate that comes alive. Wart himself finally has a voice (“I am the great Wart!”). The fight is unchanged: wait for him to open his mouth and feed him six vegetables from the Dream Machine. Once he is beaten, he can no longer hurt you by accident. The Subcons are freed, the cast list rolls (Robirdo added, Clawgrip spelled correctly at last) and Mario wakes up in bed.

The final battle with Wart
The battle with Wart.
Mask Gate
The Mask Gate.
The ending in Wart’s castle
Wart defeated.

After the credits: the Yoshi Challenge

The NES game ended when Mario woke up. The Advance version sends you straight back into the dream: with Wart beaten, the Yoshi Challenge opens every level for a second hunt, this time for two eggs per stage in Sub-space. Gather a whole world’s worth and the eggs hatch, and when every egg and every Ace Coin is in the bag the title screen changes for good.

A Yoshi Egg in World 1-1
A Yoshi Egg in World 1-1.
The Yoshi Challenge hatchlings
The Yoshis hatch.
Title screen after the Yoshi Challenge and all 100 Ace Coins
The title screen after the Yoshi Challenge and all 100 Ace Coins.

Every level in Super Mario Advance

The same 20 levels as the NES game, with the Advance version’s changes noted. Every level has five Ace Coins and two Yoshi Eggs. The Advance game has pink, red and green Birdos only.

  1. World 1-1, the first Ace Coin
    World 1-1Grass · pink BirdoBig Shy Guys and the first Elevator Platform; a 1-Up in a bubble in the cave.
  2. World 1-2Grass · pink BirdoA purple Pidgit on a red carpet, the first key and the first Phanto chase.
  3. World 1-3, Mouser’s fight
    World 1-3Waterfall tower · Mouser · warp to World 4A second Elevator Platform under the third Ace Coin.
  4. World 2-1Desert · pink BirdoCobrats in jars and the first Pansers, whose fireballs are now slower.
  5. World 2-2Desert · red BirdoA new jar stops you trapping yourself after digging out the sand above.
  6. Tryclyde, recoloured turquoise
    World 2-3Pyramid · TryclydeThe three-headed snake’s only appearance in this version.
  7. World 3-1Waterfalls · red Birdo · warp to World 5Logs over the falls; the warp jar sits in the cave under the biggest one.
  8. World 3-2Cliffs · red BirdoOstros and Porcupos make their entrance.
  9. Robirdo sprite
    World 3-3Fortress · RobirdoAlbatosses and Bob-ombs, then the brand-new robot boss.
  10. World 4-1, Flurries on the ice
    World 4-1Ice · no BirdoFlurries and the Autobomb; the one level without an extra Mushroom.
  11. World 4-2Ice · red Birdo · warp to World 6Beezos and whales; the first room plays the overworld theme, as on the NES.
  12. Fryguy
    World 4-3Ice fortress · FryguyRide a Birdo egg, then watch Fryguy take shape in a bubble.
  13. World 5-1Night waterfall · fire-spitting BirdoLogs and Trouters over a vast waterfall in the dark.
  14. Bouncing blade
    World 5-2Cave of vines · red BirdoA vertical climb through Hoopsters; one jar holds the new bouncing blade.
  15. World 5-3
    World 5-3Treetops · Clawgrip · warp to World 7The crab grows huge before the fight and speaks like a pirate.
  16. World 6-1Desert · green BirdoQuicksand and a fort of jars, some of them reachable for the first time.
  17. World 6-2Desert · green BirdoAcross the sky on the backs of Albatosses.
  18. Mouser
    World 6-3Pyramid · MouserMouser’s rematch replaces the second Tryclyde fight.
  19. World 7-1Sky · fire-spitting BirdoLadders, clouds, Sparks and Hoopsters.
  20. The final battle with Wart
    World 7-2Wart’s castle · Mask Gate, then WartConveyors over spikes, the living gate, and a frog king who talks.

Warp jars are where they were on the NES. For the full walkthrough of each level, see the Super Mario Bros. 2 page.

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Gameplay & Controls

The rules are those of Super Mario Bros. 2. You pick one of four heroes before each level, each with a different jump, speed and strength; you pluck vegetables and lift enemies instead of stomping them; and Magic Potions open doors into Sub-space, the shadowy mirror world where Mushrooms raise your health and coins pay for spins on the Bonus Chance slot machine. Our Super Mario Bros. 2 page covers all of that. What follows is everything the Advance version does differently.

What is new at a glance

The headline changes are new things to collect and a new way to score. Every level hides five red Ace Coins, a numbered level chart before each stage tracks your progress, and after the credits the Yoshi Challenge sends you back for two eggs per level. Enemies, vegetables and POW Blocks now come in giant sizes, and hitting several enemies with one throw builds a chain of points that ends in extra lives.

Health works differently too. In the NES and All-Stars versions you started every life and every level as Super Mario (or Luigi, Peach or Toad) with a full meter. Here you start each life small, with a single hit point, and stay small from level to level until you find a Mushroom. In return every level except 4-1 has an extra Mushroom in its Sub-space, so the meter can now reach five points. Hearts are bigger and more generous: they appear after you hit two enemies in a row and from many other sources, including special radishes.

File selection screen
Save files on the title screen.
Character select screen
Choose a player: stats now appear under the wheel.

Ace Coins and the Yoshi Challenge

Ace Coins are big red coins stamped with an A, and each level has five, often in awkward corners, behind locked doors or in Sub-space. Take all five in one visit to a level and you earn a 1-Up and a star on that level’s panel of the level chart, which also shows your overall Ace Coin percentage. Coins you have already found turn transparent on later visits; you can still grab them for points, but they do not count again.

The Yoshi Challenge opens once Wart is beaten. Any level can now be chosen, even ones you warped past, and each has two Yoshi Eggs hidden in Sub-space in place of two of its Mushrooms. Lose a life and the eggs must be collected again; warp out with a Sub-space jar and they do not count. Find every egg in a world and a Yoshi hatches from each. Clear the challenge and collect all 100 Ace Coins, and the title screen changes to mark the feat.

World 1-1, the first Ace Coin
The first Ace Coin of World 1-1.
A Yoshi Egg in World 1-1
A Yoshi Egg waiting in World 1-1’s Sub-space.
Ace Coin artwork
Ace Coin artwork.

Giant enemies, giant turnips and the score

R&D2 wanted the new hardware to show off, and the easiest way was size. Big Shy Guys (red ones walk off ledges, blue ones turn back) and Big Ninjis are double the usual size, take longer to lift and leave a heart when thrown or beaten. Giant vegetables flatten whole rows of enemies, and a giant POW Block bounces, shaking the screen four times. Red Shells are bigger too, and they now ricochet off walls.

The game also keeps score for the first time in this version of Subcon. The system resembles the Power Challenge of the Japanese satellite broadcast BS Super Mario USA: knock out several enemies with one throw and each extra victim is worth more, with the hit sound rising in pitch in the manner of Super Mario World. Defeat eight or more enemies in quick succession and the chain pays out an extra life.

Giant vegetable artwork
A giant vegetable, new to this version.
Big Shy Guy (red)
A Big Shy Guy.

Controls, camera and saving

B still plucks and throws and A still jumps, but R now works as a second run button that cannot grab, so you can keep running with something in your hands. A drops you off a vine, chain or ladder at any point. L pans the view up and down, and in vertical sections Select pans it sideways. When you run, the camera now looks ahead of you instead of keeping you dead centre.

The cartridge saves, and you can save at any moment: the game remembers the exact level, not just the world, as the All-Stars Lost Levels did. Enemies no longer respawn the moment they scroll off screen unless the game needs them to, and many old glitches are gone, including the Magic Potion jump that let players get over the left-hand wall at the beginning of 6-3.

Mario and Luigi tipping their caps
Mario and Luigi tip their caps in the game’s artwork.

Voices, music and the brighter look

The original Game Boy Advance had no backlit screen, so most palettes were brightened, inconsistently in places, and Sub-space lost much of its dark blue tint. Several enemies changed colour: Pidgits went from black to purple on red carpets, Hoopsters became yellow with red spots, Autobombs turned grey and red Beezos yellow. Luigi’s overalls are blue and Toad’s vest purple, and his cap spots were redrawn in the modern style. Enemies spin when thrown, bombs throb before they blow, and doors have proper entry animations.

Every hero speaks when chosen, when grabbing a Mushroom or Crystal Ball, on a 1-Up, on clearing a level and on losing a life, and an announcer calls out “Choose a player!”. The bosses have lines of their own. The music was rearranged for the handheld’s sound chip and runs slightly sharp; the title theme is a jazzy take on the underwater music from Super Mario Bros., and boss rooms play a brooding new piece until the fight begins. Princess Toadstool is called Peach throughout.

Japanese title screen
The Japanese title screen.

Mario Bros.: the bonus game in every Advance

Choose the second option on the selection screen and you get Mario Bros., a remake of the 1983 arcade game that came with all four Super Mario Advance games and later with Mario & Luigi: Superstar Saga, with very small differences between releases. It began, according to Nintendo’s developer interview, as a separate experiment in four-player play. Up to four players join over the link cable, and Battle mode also works with only one cartridge.

Classic is the arcade game’s co-operative mode with backgrounds, music, scrolling stages, two POW Blocks and Super Mario Bros. 2’s Power Squat Jump. Spinies replace the Shellcreepers, and Sidesteppers, Fighter Flies, Freezies and icicles follow. Battle, modelled on the battle game in the All-Stars version of Super Mario Bros. 3, is a race to five coins (or to be last one standing) with selectable difficulty, a garbage can full of items in two-player games and a fire-breathing Bowser every fourth round. Every player is a Mario, in red, green, yellow and blue.

Mario Bros. title screen in Super Mario Advance
The Mario Bros. title screen.
Four players in Classic mode
Four players in Classic mode.
Four-player Battle mode
A four-player Battle.

New and changed items

The collectibles and objects that are new to the Advance version come first, then the familiar ones in their Game Boy Advance form.

  • Ace Coin
    Ace Coin (new)Five per level. All five in one visit give a 1-Up and a star on the level chart.
  • Green Yoshi Egg
    Yoshi Egg (new)Two per level in the post-game Yoshi Challenge, hidden in Sub-space.
  • Giant vegetable
    Giant vegetable (new)A huge turnip with a huge reach that sweeps aside a crowd.
  • Big POW Block
    Big POW Block (new)Bounces after it lands and shakes enemies off screen four times.
  • Heart Radish
    Heart Radish (new)A special radish that gives a heart when pulled.
  • Hidden Item Container
    Hidden Item Container (new)Throw it to release a Heart, a bomb or a Starman.
  • Spark Chaser
    Spark Chaser (new)Found in jars; clears Sparks from walls, floors and ceilings.
  • Elevator Platform
    Elevator Platform (new)A bouncy hill that springs you upward. There are only two, in 1-1 and 1-3.
  • Heart
    Heart (changed)Bigger, and now appears after two hits in a row and from giant enemies.
  • Red Shell
    Red Shell (changed)Larger, and bounces off walls, so watch the rebound.
  • Mushroom
    MushroomOne more per level (except 4-1), for a maximum of five hit points.
  • 1-Up Mushroom
    1-Up MushroomSome moved; some now float in bubbles that need three hits to pop.
  • Magic Potion
    Magic PotionOpens a door into Sub-space, home of Mushrooms, coins and eggs.
  • Cherry
    CherryCollect enough and a Starman appears; a chime now tells you when.
  • POW Block
    POW BlockClears every enemy on the ground.
  • Mushroom Block
    Mushroom BlockStack it, throw it or stand on it.
  • Bomb
    BombNow pulses before exploding, and stops rolling later.
  • Key
    KeyOpens locked doors; Phanto gives chase while you carry it.
  • Stopwatch
    StopwatchFreezes enemies for a while.
  • Crystal Ball
    Crystal BallOpens the Hawkmouth gate at the end of a level.
  • Rocket
    RocketCarries you to a new part of the level.
  • Birdo’s egg
    Birdo’s eggCatch it, ride it or throw it back.

Cartoons, Comics & Other Media

A launch game gets a launch campaign. Here is where Super Mario Advance turned up beyond the cartridge, and where later games remembered it.

North American print advertPrint advertsNorth America, UK, Japan and BrazilNintendo advertised the game in print in at least four countries; the American advert also became a T-shirt design.
T-shirt based on the North American advertThe vegetable T-shirtMerchandiseA shirt based on the North American print advert.
Prima Games official guidePrima’s official guidePrima GamesThe licensed strategy guide for the game.
iQue Club wallpaperiQue Club wallpaperiQue, ChinaA desktop wallpaper from iQue, which published the game in China in 2004.
Robirdo in Super Mario-kunSuper Mario-kun, volume 26Manga · 2002Yukio Sawada’s manga gave Robirdo its only appearance outside the game: the Shy Guys set it on Mario, who knocks it out with a Giant Shy Guy.
Mario Bros. title screen in Mario & Luigi: Superstar SagaMario & Luigi: Superstar SagaGame Boy AdvanceCarries the same Mario Bros. remake, and Birdo reuses her line “This is as far as you go!” in her boss fight, extended with talk of her darling.
The Nintendo DSi ShopNintendo DSiReworked versions of this game’s Mario, Luigi, Peach and Toad sprites decorate the screen shown while software downloads.
WarioWare: D.I.Y. ShowcaseWiiWareOne of 18-Volt’s microgames, “Mario Adv.”, is based directly on Super Mario Advance.
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Characters

The cast of Super Mario Bros. 2, now with voices, plus one robot. Abilities are as in the NES game unless noted; see our Super Mario Bros. 2 page for the full profiles.

CharacterWho they areIn this gameAbilities & notes
Mario runningMarioThe all-rounderThe dreamer whose nightmare starts it all.Playable. Average at everything, so a safe choice for any level. Voiced by Charles Martinet, who also leads the chorus of the game’s title when you select it.Jump, speed and plucking: all average
Luigi runningLuigiThe high jumperMario’s brother, in blue overalls here where All-Stars dressed him in purple.Playable. The highest and floatiest jump, with legs flailing, at the cost of slow plucking and slippery landings. Also voiced by Martinet.Best jump · slow to pluck
Princess Peach runningPrincess PeachThe floaterThe princess of the Mushroom Kingdom, called Peach rather than Toadstool in this version.Playable. Hovers for about a second and a half after a jump, ideal for long gaps. Voiced by Jen Taylor.Float · slowest runner and weakest plucker
Toad runningToadThe sprinterThe loyal mushroom retainer, now in a purple vest with modern cap spots.Playable. The fastest runner and quickest plucker, with the lowest jump. Voiced by Jen Taylor.Fastest · instant plucks · lowest jump
Wart artworkWartKing of SubconThe frog tyrant who stole the Dream Machine and cursed Subcon.Final boss in World 7-2. Now voiced by Martinet, with lines such as “I am the great Wart!” and “Ah, ribbit!”. His bubbles appear to be what transforms Fryguy and Clawgrip.Six vegetables to defeat
Birdo artworkBirdoEgg-spitting gatekeeperThe level guardian who spits eggs, or fire in the green version.Guards most levels in pink, red and green forms, each voiced by Jen Taylor in a lower pitch than the last. You can now steal the bows of red and green Birdos and throw them.Three hits · pink, red, green
Robirdo spriteRobirdoThe new bossA giant mechanical Birdo, the one new boss in Super Mario Advance.Boss of World 3-3 in place of Mouser. Fires giant eggs, charges (grab a hanging chain to dodge) and, once hit, stomps to stun you. Speaks in a robotic version of Red Birdo’s voice (Jen Taylor).Five hits with its own eggs
Mouser artworkMouserBomb-throwing mouseA mouse who hurls bombs at you.Boss of World 1-3 and, in this version, World 6-3 instead of 3-3. Now voiced with a sneer by Martinet.Hit him with his own bombs
Tryclyde artworkTryclydeThree-headed snakeA fire-breathing snake with three heads.Boss of World 2-3 only; his World 6 rematch went to Mouser. Recoloured turquoise and orange in the game, though the artwork keeps him red.Stack Mushroom Blocks as a shield
Fryguy artworkFryguyLiving flameA grinning fireball who splits into smaller flames when hit.Boss of World 4-3, with a new opening scene in which bubbles build him from his empty mask.Splits into four small Fryguys
Clawgrip artworkClawgripRock-throwing crabA giant crab who throws boulders.Boss of World 5-3. Starts small and is pumped up by bubbles, then fights with pirate patter. A rock bounced off the back wall can hit him more than once.Five hits with his own rocks
Phanto artworkPhantoThe guardian maskA mask that hunts anyone carrying a key.Uses a larger sprite in this version, and can no longer hurt you once you drop the key.Cannot be defeated
Subcon spriteSubconsThe dream peopleThe fairy-like folk of Subcon, imprisoned by Wart.Freed from a giant jar in the ending, they carry the beaten king away.Not playable

Bosses & enemies

Every boss in level order, then every regular enemy, with the Advance version’s changes. Level ranges follow the NES game.

  • Pink Birdo
    Birdo, pink (boss)Worlds 1–4Spits eggs; three hits. Greets you with “This is as far as you go!”
  • Red Birdo
    Birdo, red (boss)Worlds 2–7Mixes eggs and fireballs; her bow can now be stolen.
  • Green Birdo
    Birdo, green (boss)Worlds 5–7Fire only, so you must use vegetables or Mushroom Blocks.
  • Mouser
    Mouser (boss)Worlds 1-3 and 6-3Throws bombs; voiced, and moved from World 3 to World 6.
  • Tryclyde, recoloured turquoise
    Tryclyde (boss)World 2-3Three heads of fireballs; fought once only in this version.
  • Robirdo sprite
    Robirdo (boss)World 3-3New. Giant eggs, charges and a stunning stomp; five hits.
  • Fryguy
    Fryguy (boss)World 4-3Now born from a bubble cutscene; splits when hit.
  • Clawgrip
    Clawgrip (boss)World 5-3Grows from a small crab; bounce rocks off the wall for extra hits.
  • Mask Gate
    Mask Gate (boss)World 7-2The gate comes alive; stun it with Mushroom Blocks.
  • Wart
    Wart (boss)World 7-2Six vegetables in the open mouth; now talks and cannot hurt you once beaten.
  • Red Shy Guy
    Shy Guy1-1 to 7-2The basic masked walker; red ones walk off ledges.
  • Big Shy Guy (red)
    Big Shy Guy (new)From 1-1Double size, slow to lift, leaves a heart when beaten.
  • Big Ninji
    Big Ninji (new)Advance onlyA double-size Ninji, one of the remake’s giants.
  • Tweeter
    Tweeter1-1 to 7-2A masked bird that hops along.
  • Grey Snifit
    Snifit1-2 to 7-2Shoots bullets, now slightly slower.
  • Ninji
    Ninji1-1 to 7-2Little jumping ninja; runners turn round more slowly.
  • Beezo
    Beezo1-2 to 6-2Diving bee-soldiers; the red ones are now yellow.
  • Hoopster
    Hoopster1-1 to 7-1Vine-climbing ladybird, now yellow with red spots.
  • Phanto
    Phanto1-2 to 7-2Chases the key-holder; harmless once the key is gone.
  • Trouter
    Trouter1-3 to 5-2Leaping fish that now grows at the top of its jump.
  • Porcupo
    Porcupo3-2 to 5-2Spiky; only thrown objects hurt it.
  • Bob-omb
    Bob-omb3-3 to 7-2Walking bomb that now throbs before it goes off.
  • Albatoss
    Albatoss3-3 to 7-1Bomber bird; in 6-2 it is your ride.
  • Pidgit
    Pidgit1-2 to 5-3Now purple, on a stretched red carpet.
  • Cobrat
    Cobrat2-1 to 6-3Snake in a jar or the sand; slower bullets now.
  • Red Panser
    Panser2-1 to 7-2Fire-spitting flower with slower fireballs.
  • Ostro
    Ostro3-2 to 5-2An ostrich carrying a Shy Guy; now drops hearts.
  • Pokey
    Pokey2-2 to 6-3Walking cactus; see the Floating Pokey glitch.
  • Autobomb
    Autobomb4-1 to 4-2Fire-spitting cart, now grey instead of black.
  • Flurry
    Flurry4-1 to 4-3Skating snowman that chases you on the ice.
  • Spark
    Spark1-3 to 7-2Circles platforms; touching one now makes the screen flicker with static.
  • Bouncing blade
    Bouncing blade (new)5-2 jarAn expanding, contracting hazard added inside a jar.

Key staff

The game itself has no staff roll (the only Super Mario Advance without one). These credits come from the Japanese instruction booklet.

Toshiaki SuzukiDirectorNintendo R&D2.
Hiroki SakagamiAssistant directorNintendo R&D2.
Shigeru MiyamotoProducerAlso the producer of the 1988 original.
Takashi Tezuka, Toshihiko Nakago, Kensuke TanabeSupervisorsOriginal NES staff; Tanabe directed Super Mario Bros. 2.
Shigehiro KasamatsuProgram directorLeading a team of six programmers.
Hiroyuki KimuraArt directorWith character designers Hiroyasu Kuwabara and Emi Tomida.
Masami Yone, Kenichi NishidaSoundRearranged Koji Kondo’s music for the handheld.
Yoichi Kotabe, Yukio HoriIllustratorsKotabe was Nintendo’s long-serving official Mario illustrator.
William TrinenLocalisationGave the English version its names and lines.
Charles MartinetVoicesMario, Luigi, Wart, Mouser, Tryclyde, Fryguy, Clawgrip and the announcer.
Jen TaylorVoicesPeach, Toad, Birdo and Robirdo.
Hiroshi YamauchiExecutive producerNintendo’s president at the time.

How It Was Made

Nintendo published a developer interview in Japanese when the game came out; it is now offline, so the points below are as summarised by Wikipedia.

From Deluxe to Advance

Preliminary logo, January 2001
The provisional Mario Advance logo of January 2001.

The project followed the success of Super Mario Bros. Deluxe, the 1999 Game Boy Color version of the first Super Mario Bros. Nintendo showed it to Japanese retailers on 13 January 2001 under the provisional name Mario Advance, and a preliminary logo from that month survives. According to a 2020 social-media post, the working titles were Super Mario USA: Advance in Japan and Super Mario Bros. Deluxe 2 or Super Mario Bros. 2 Deluxe elsewhere.

Rebuilt rather than ported

In-game logo on the game selection screen
The in-game logo on the selection screen.

Most graphics and sounds came from the All-Stars version, but the game was programmed from the ground up rather than converted, and the team drew new sprites and sound cues wherever the old ones were not good enough. Because the Game Boy Advance screen had no light, the graphics were brightened, and the level design was adjusted for the smaller resolution. To show what the new handheld could do, the team added giant versions of enemies and put more of them on screen at once.

A four-player experiment

The Mario Bros. remake started as a separate project to try out four-player play on the Game Boy Advance and was added to the cartridge later. Wikipedia’s summary of the interview says Takashi Tezuka wanted more complex ideas in the multiplayer but held back, worried they would be too much with four people playing at once.

Voices and names

Charles Martinet and Jen Taylor recorded the voices, Martinet taking the brothers and the male bosses and Taylor the princess, Toad, Birdo and Robirdo. The localisation by William Trinen gave Princess Toadstool her Japanese name, Peach, which had become the international standard, and fixed the spelling of Clawgrip. The game has so little text that, alone among the four Super Mario Advance titles, it was not translated into French, German or Spanish.

Series Firsts

What this game did first, each as recorded by the source named.

1The first Super Mario AdvanceThe launch title that began the four-game series, released alongside the Game Boy Advance in Japan, North America and Europe (Wikipedia).
2Ace CoinsSuper Mario Advance was the debut of the Ace Coin, the big red A-coin, five to a level. They resemble Super Mario World’s Dragon Coins, and no later game is known to use them.
3RobirdoThe robot Birdo was created for this game, and no other game appearance is known for it; its only other outing is in the Super Mario-kun manga.
4Elevator PlatformsThese bouncy hills appear only in Super Mario Advance, and only twice, in 1-1 and 1-3.
5Into China with iQueReleased by iQue in 2004, it was one of the first handheld Nintendo games that iQue released in China and one of the first localised into Simplified Chinese.

Cheats & Secrets

There are no button codes in Super Mario Advance; its secrets are in the levels. The warp jars of the NES game still work, and SLB’s cheats page for the game is linked below.

Warp jars

The four warps are where the NES game put them: a jar in 1-3 to World 4, the cave under the big waterfall in 3-1 to World 5, the islet between the last two whales in 4-2 to World 6, and the first jar of 5-3 to World 7. Take a Magic Potion near the jar, open Sub-space and go down. The Yoshi Challenge does not count eggs collected on a level you leave by warping.

Bet big on Bonus Chance

You can now bet several coins on one spin, and the lives you win are multiplied by the stake. A cherry on the left reel pays one life, two cherries two and three cherries three; three of any other picture pay two; three 7s pay five, down from ten in the older versions.

Chain for extra lives

Throw one enemy or a giant vegetable into a crowd: every extra enemy it hits scores more, and taking out eight or more in quick succession gives a 1-Up. Giant POW Blocks are the easiest way to set up a big chain.

Beating Robirdo

Stand clear of its charge (grab a chain hanging from the ceiling), catch one of its giant eggs and throw it back. It takes five hits. After three, its head bobs while it charges, so riding on its back gets risky.

Steal Birdo’s bow

The bows of red and green Birdos can be lifted off and thrown at other enemies. Throw one at a Birdo and it just goes back on her head.

A new title screen

Clear the Yoshi Challenge and collect all 100 Ace Coins and the title screen changes to celebrate.

Glitches & Oddities

The remake fixed most of the NES game’s glitches, including the Magic Potion jump, but added a few of its own.

The rolling Yoshi Egg

Luigi with the rolling Yoshi Egg glitch
Luigi with the rolling Yoshi Egg.

As Luigi with at least three hearts, take a Spark Chaser out of the tall jar in 2-2, 3-1 or 6-3. Outside the jar it turns into a rolling Yoshi Egg in the Spark Chaser’s colours, and unlike the Spark Chaser it comes back if it sinks into quicksand.

Floating Pokey

In World 6-1, push a Pokey off a ledge and it hangs in mid-air, carrying on as normal, and can be steered back on to the ledge.

Floating Mushroom Block

In World 5-1, jump from the rightmost log to the wall on the right and throw a Mushroom Block just before landing: the block stays floating in the air.

Blocks through ceilings

Jump under a low ceiling holding a Mushroom Block and throw it while it overlaps the ceiling, and it slides through and drops a few blocks away. In Fryguy’s arena, sliding under a flying block can trap your top half inside it.

Stuck in the sand

In the digging section of 2-3, a Power Squat Jump with the key against the ceiling can leave you wedged in the wall.

Videos

Nintendo of America’s trailer for the game’s arrival on Nintendo Switch Online, and a fan retrospective of the whole Super Mario Advance series.

Official trailer for the May 2023 additions to the Game Boy Advance library, Super Mario Advance among them.
Third-party retrospective covering all four Super Mario Advance games.

Trivia & Interesting Facts

  • Super Mario Advance is the only game in the series whose international logo matches the Japanese one. Its sequels put “Super Mario Advance” in a smaller subtitle under the original game’s title.
  • It is also the only one with no prologue telling the manual’s story and no staff roll.
  • Pick the main game on the selection screen and all four heroes chant the full title together. In Super Mario Advance 2 and 4 the chorus is cut to “Super Mario”.
  • In the opening, the bright part of the screen is exactly the 160 by 144 pixels of the original Game Boy; the dark border lights up when the heroes step on to the grass.
  • Mario on the character select wheel
    Mario on the selection wheel.
    The circular character select recalls the Tag Barrels of Donkey Kong 64. The most-used hero is now crowned “MVP” at the end instead of “Contributor”.
  • The cast list now gets the names right: Clawgrip is no longer misspelled, and the Ostro and Birdo labels are no longer swapped.
  • Mouser’s bombs, the fireballs of Tryclyde and Fryguy and Clawgrip’s rocks all use Birdo’s egg-spitting sound.
  • Robirdo’s introduction is “You’ve come a long way”, and a voice clip that goes unused, “I’m gonna finish you off!”, is thought to be a leftover from Red Birdo’s lines.
  • Clawgrip’s pirate patter runs from “Yar! You’ll make a tasty treat!” to “Yar! You got me!”, and Tryclyde invites you to “Step right up” to be toasted.
  • The background no longer flashes when a bomb goes off, probably to reduce the risk of seizures.
  • Mario Bros. title screen in Super Mario Advance
    The Mario Bros. title screen.
    The title screen of the Mario Bros. remake uses a picture made from a sample in the Mario Factory software, with Spinies in place of Shellcreepers and extra Marios in place of Luigi. Before release, Players 3 and 4 were purple and orange rather than yellow and blue.
  • Unusually for a Nintendo game of the time, the manual’s copyright page shows the Official Nintendo Seal with small text beneath it, as third-party manuals did; the next first-party Game Boy Advance game, Mario Kart: Super Circuit, went back to the usual box.
  • Unused sprites suggest Mouser was first planned as an ordinary mouse enemy in the style of Porcupo.
  • Nintendo’s UK page lists the Wii U release as one player only, without Multi-Pak or Single-Pak link play, so Mario Bros. lost its multiplayer there.

Regional Box Art

Europe, North America and Australia shared one cover of Mario mid-throw. The Japanese box has its own design, and China got an iQue edition in 2004.

European box art
Europe
European box art, back
Europe (back)
North American box art
North America
North American box art, back
North America (back)
North American Player’s Choice box art
North America, Player’s Choice (2006)
Australasian box art
Australia
Japanese box art
Japan
Japanese box art, back
Japan (back)
Brazilian box art
Brazil
Chinese (iQue) box art
China (iQue, 2004)

Screenshots

More of the Advance version: alternative title screens, regional menus and Mario Bros.

Title screen before the Yoshi Challenge and Ace Coins are complete
The title screen part way through the post-game.
Chinese title screen
The Chinese title screen.
Game selection screen (Japanese)
The game selection screen in Japanese.
Game selection screen (Chinese)
The game selection screen in Chinese.
Character select screen (Japanese)
Choosing a player in the Japanese version.
Game Over screen
Game Over, now with your score and level.
Japanese Mario Bros. title screen
The Japanese Mario Bros. title screen.
Mario in Classic mode
Mario in Classic mode.
Two-player Battle mode
Two-player Battle, with the garbage can.
Battle mode totals for four players
The Battle results for four players.

Legacy & Re-releases

Super Mario Advance opened a series and has been re-released twice since. Its own new ideas mostly stayed put: Robirdo and the Ace Coin never left it.

Release and re-release timeline

  • Revealed 13 January 2001Shown to Japanese retailers as Mario Advance.
  • Game Boy Advance, Japan 21 March 2001Launch day for the console.
  • Game Boy Advance, North America 11 June 2001Launch title.
  • Game Boy Advance, Europe and Australia 22 June 2001Launch title.
  • iQue Game Boy Advance, China 8 June 2004Simplified Chinese edition.
  • Player’s Choice, North America 2 April 2006Reissued under the Player’s Choice label.
  • Wii U Virtual Console 2014–2016Japan 16 July 2014, North America 6 November 2014, Europe 10 March 2016, Australia 11 March 2016. Single player only. The Wii U eShop stopped selling games on 27 March 2023.
  • Nintendo Switch Online + Expansion Pack May 2023Added to the Game Boy Advance library on 25 May in North America and 26 May in Japan, Europe, Australia and Hong Kong, with Super Mario Advance 2 and 3.

The rest of the series

Three more remakes followed in the same mould: Super Mario World: Super Mario Advance 2 (December 2001 in Japan), Yoshi’s Island: Super Mario Advance 3 (2002) and Super Mario Advance 4: Super Mario Bros. 3 (2003). Each kept the voices, added collectibles of its own and carried the same Mario Bros. remake.

Subcon today

Since May 2023 the Advance version has sat in the same Switch Online subscription as the NES original, which joined the NES library in 2019, and the All-Stars version on the Super NES library, so all three takes on the dream can be compared on one console. For the original and its long history, see Super Mario Bros. 2 and Super Mario All-Stars.

Reviews & Sales

Sales figures

Nintendo has not published a sales figure for Super Mario Advance, so the numbers below come from other bodies. Wikipedia cites the 2021 CESA Games White Paper for an estimate of about 5.57 million copies worldwide, which makes it the sixth best-selling Game Boy Advance game; a fan compilation of sales data gives the same figure, as of December 2014.

In Japan, Famitsu’s half-year report for 2001, as relayed by IGN and cited by Wikipedia, had it at 592,897 copies, the fourth best-selling game of the year to that point. In Britain the publishers’ association ELSPA gave it a Gold award, for sales of at least 200,000, as reported in 2008. In the United States it was reissued under the Player’s Choice label in 2006.

  • 5.57mCESA estimate, worldwide (via Wikipedia)
  • 592,897Japan, Famitsu, mid-2001 (via Wikipedia)
  • GoldELSPA award, UK (200,000+)

What the critics said

Scores as given by the outlet or by the aggregator named. Metacritic shows 84 from 19 reviews.

GameSpyCraig “Talon” Wessel
90/100
GameProAs listed by Metacritic
90/100
MetacriticAggregate of 19 reviews
GameSpotShahed Ahmed · 5 June 2001
Nintendo World ReportBilly Berghammer · 10 June 2001
Jeuxvideo.comAs cited by Wikipedia
15/20
Nintendo PowerFive editors from 2.5 to 4 (Wikipedia)
3.5/5
FamitsuFour reviewers (Wikipedia)
27/40

Most reviewers enjoyed the game and few could see past what it was not. GameSpot’s Shahed Ahmed thought Nintendo should have launched with a new Mario, or at least with Super Mario Bros. 3 or Super Mario World (both of which, as it happened, got the Advance treatment later). He liked the unusual platforming in spite of loose controls, found the voices bearable and sometimes charming, and called the four-player Mario Bros. reason enough to take a look, while regretting that there were none of the extras of Super Mario Bros. Deluxe.

Billy Berghammer of Nintendo World Report counted the Ace Coins as the main reason to replay and Mario Bros. as the best part of the package, but found the voices repetitive and wanted a way to switch them off; he also noticed that Luigi does not appear in Mario Bros., where everyone plays a coloured Mario. His conclusion was that anyone hungry for a completely new Mario game should look elsewhere. GameSpy and GamePro both gave it 90.

Honours

ELSPA Sales Awards · reported 2008GoldAwarded for 200,000 or more copies sold in the UK.

SLB User Reviews

The Super Luigi Bros community reviewed Super Mario Advance with mixed feelings — the game has both strong and lukewarm scores in the SLB user reviews.

ReviewerScoreVerdict
Chandlerbing6/10A middle-of-the-road score reflecting the divisive nature of Super Mario Bros. 2 as a Mario entry
Flying Omelette4.5/10A fairly brutal review citing the divisive gameplay and lack of traditional Mario power-ups

The SLB user average of 5.25/10 stands in contrast to the professional critic average of 84/100. Super Mario Bros. 2’s divergent gameplay (pluck vegetables instead of stomp Goombas) has always been a love-it-or-hate-it experience for fans of the wider Mario series.

More from the Super Luigi Bros Guide

These picture lists come from the earlier Super Luigi Bros guide to Super Mario Advance (Game Boy Advance) and are kept here in full.

Regional Logos, Box Art & Marketing

Super Mario Advance shipped with consistent worldwide naming and refreshed regional packaging.

Regional Logos
International logo
InternationalStandard logo
Japanese logo
JapanJP logo (titled Super Mario USA on JP)
Chinese logo
China (iQue)Chinese logo
Pre-release logo
Pre-releaseJanuary 2001 prototype logo
Box Art
North American box art
North AmericaReleased 11 Jun 2001
European box art
EuropeReleased 22 Jun 2001
Australasian box art
Australasia2001 PAL release
Japanese box art
JapanReleased 21 Mar 2001
Brazilian box art
BrazilBrazilian-market edition
Chinese box art
China (iQue GBA)Chinese-market edition
Player’s Choice cover
Player’s ChoiceNA budget re-release
Print Advertising
NA print ad
North American print ad
Japanese print ad
Japanese print ad
UK print ad
British print ad
Brazilian print ad
Brazilian print ad
Strategy Guide
Prima Games guide
Prima Games Official Guide
Iconic In-Game Screens
Title screen
Title screen
Character select
Character select — pick from Mario, Luigi, Peach, Toad
Wart fight
Final boss — Wart in his palace
Wart’s Castle defeated
Wart’s castle defeated — ending screen

Reference / Information

Sub-pages and guides for Super Mario Advance: Super Mario Bros. 2.

Media / Downloads

Box art gallery and screenshots for Super Mario Advance: Super Mario Bros. 2.

Sources

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